Knights for Nids! - Printable Version +- Redditch Tabletop Gamers Forum (https://forum.redditchtabletopgamers.com) +-- Forum: Fantasy and Sci-Fi Miniature Gaming (https://forum.redditchtabletopgamers.com/forumdisplay.php?fid=35) +--- Forum: Warhammer 40K (https://forum.redditchtabletopgamers.com/forumdisplay.php?fid=8) +--- Thread: Knights for Nids! (/showthread.php?tid=1254) |
RE: Knights for Nids! - The Count - 09-01-2013 Ditto - I wont be offended! RE: Knights for Nids! - Nick1988 - 09-01-2013 (09-01-2013, 01:39 AM)The Count Wrote: Ditto - I wont be offended! Offended? Haha Trygon primes seem decent! Could definately use another synapse creature. Has anyone ever used 3 zoanthropes? I was looking at swapping 1 of the powers (on 1 zoanthrope) for biomancy and keeping the other 2 warp lances. Can I do this? RE: Knights for Nids! - Nick1988 - 11-01-2013 Right then, I'm pretty much decided now (ish) Hive tyrant with wings 2 TL devourers, regeneration, old adversary (preferred enemy), hive commander (reserve buff + outflanking) 2 Tervigons with toxin sacs and catalyst (FNP) 18 termagants with devourers 11 normal termagants 2 pods The Doom of Malan'tai 3 hive guard 10 Ymgarl genestealers Tyranofex with rupture cannon, str 5 flamer and str 5 large blast 1750 pts For 1850 I'd just fill out the termagant squads Any thoughts? RE: Knights for Nids! - The Count - 11-01-2013 Seems fine. Obviously you like the fex, so stick with it. Otherwise a solid build. No point me suggesting any changes - I'll just suggest my list! RE: Knights for Nids! - Nick1988 - 11-01-2013 (11-01-2013, 07:20 PM)The Count Wrote: Seems fine. Obviously you like the fex, so stick with it. Otherwise a solid build. No point me suggesting any changes - I'll just suggest my list! haha well yeah i guess you would i must admit that the deathleaper is playing on my mind but other than that im pretty happy! Think 2 fexes was a bit of overkill but it always seemed that one did the job each time. RE: Knights for Nids! - Nick1988 - 11-01-2013 (11-01-2013, 07:23 PM)Nick1988 Wrote:(11-01-2013, 07:20 PM)The Count Wrote: Seems fine. Obviously you like the fex, so stick with it. Otherwise a solid build. No point me suggesting any changes - I'll just suggest my list! Did you win coteaz on ebay? If not I can bring him on Tuesday? I also have a vindicate assassin if you need one? RE: Knights for Nids! - Nick1988 - 16-01-2013 Right. I'm either overlooking something obvious or asking a dumb question but......... Can tyranids use fortifications? I can't seem too see any list about with people using them but my army I'd crying out for some cover and anti-air! To me it seems against they're nature but would be damn useful. Help!! RE: Knights for Nids! - The Count - 16-01-2013 Rats just seen that you had a Coteaz - just game the GW monster 11 quid of my money - ah well, never mind. Would be interested in 10 more Paladins at some point. RE: Knights for Nids! - Nick1988 - 16-01-2013 (16-01-2013, 06:51 PM)The Count Wrote: Rats just seen that you had a Coteaz - just game the GW monster 11 quid of my money - ah well, never mind. Haha I thought it was a bit odd, I have a few sprues paladins knocking about somewhere. I'll try n dig em out 4 you! I'm guessing you knw the answer to the above post about fortifications? RE: Knights for Nids! - Nick1988 - 16-01-2013 So there seems to be a massive debate on practically every forum I can find. Tyranids CAN take fortifications as far I can see but cannot fire quad guns, Icarus lascannons etc? Can someone confirm/clear this up? |