26-11-2011, 09:58 PM
Steve (and All)...
To answer your question you can gain skills as you go up levels, see page 87. If you gain a level roll a d6, 1-4 gain an attribute level, 5-6 a new skill (see rules). This involves playing a campaign. The $10 gets added as value, you don't 'buy' them.
Having had another read of this through I think now that my interpretation of start up gangs and skills is wrong. i.e. I thought you could choose extra skills than those initially listed at a cost of $10 each. But no, the only reference to spending money is on arms and equipment.
Apologies... I will re-write my gang, without that all important commanding presence...
To answer your question you can gain skills as you go up levels, see page 87. If you gain a level roll a d6, 1-4 gain an attribute level, 5-6 a new skill (see rules). This involves playing a campaign. The $10 gets added as value, you don't 'buy' them.
Having had another read of this through I think now that my interpretation of start up gangs and skills is wrong. i.e. I thought you could choose extra skills than those initially listed at a cost of $10 each. But no, the only reference to spending money is on arms and equipment.
Apologies... I will re-write my gang, without that all important commanding presence...
History is written by the victors - Sir Winston Churchill