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Cutlass Rule Clarification
#4
Steve (and All)...

To answer your question you can gain skills as you go up levels, see page 87. If you gain a level roll a d6, 1-4 gain an attribute level, 5-6 a new skill (see rules). This involves playing a campaign. The $10 gets added as value, you don't 'buy' them.

Having had another read of this through I think now that my interpretation of start up gangs and skills is wrong. i.e. I thought you could choose extra skills than those initially listed at a cost of $10 each. But no, the only reference to spending money is on arms and equipment.

Apologies... I will re-write my gang, without that all important commanding presence...
History is written by the victors - Sir Winston Churchill
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Messages In This Thread
Cutlass Rule Clarification - by Stuart - 07-09-2011, 12:11 PM
RE: Rule Clarification - by Agincourt - 13-09-2011, 02:34 PM
RE: Rule Clarification - by Noisysteve - 26-11-2011, 04:29 PM
RE: Rule Clarification - by Agincourt - 26-11-2011, 09:58 PM
RE: Rule Clarification - by Noisysteve - 05-12-2011, 09:47 PM
RE: Rule Clarification - by Stuart - 07-12-2011, 01:44 PM
RE: Rule Clarification - by Stuart - 09-12-2011, 08:10 PM
RE: Rule Clarification - by Stuart - 09-12-2011, 07:41 PM

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