Cutlass Rule Clarification - Printable Version +- Redditch Tabletop Gamers Forum (https://forum.redditchtabletopgamers.com) +-- Forum: Fantasy and Sci-Fi Miniature Gaming (https://forum.redditchtabletopgamers.com/forumdisplay.php?fid=35) +--- Forum: Other (https://forum.redditchtabletopgamers.com/forumdisplay.php?fid=37) +--- Thread: Cutlass Rule Clarification (/showthread.php?tid=417) |
Cutlass Rule Clarification - Stuart - 07-09-2011 Might be worth having a thread to discuss any ambiguities we encounter as we work through the rules. I can't remember whether this question was answered last night, but I recall a query over what happens when fighting with two weapons. There's a boxed section in the rulebook on page 32 that hopefully clarifies this: Quote:Fighting with two weapons RE: Rule Clarification - Agincourt - 13-09-2011 (07-09-2011, 12:11 PM)Stuart Wrote: Might be worth having a thread to discuss any ambiguities we encounter as we work through the rules. Nice one! RE: Rule Clarification - Noisysteve - 26-11-2011 Was just wondering about buying skills, as I can't find it in the rules, only that it states that skills are worth $10 when calculating the crewmans worth. RE: Rule Clarification - Agincourt - 26-11-2011 Steve (and All)... To answer your question you can gain skills as you go up levels, see page 87. If you gain a level roll a d6, 1-4 gain an attribute level, 5-6 a new skill (see rules). This involves playing a campaign. The $10 gets added as value, you don't 'buy' them. Having had another read of this through I think now that my interpretation of start up gangs and skills is wrong. i.e. I thought you could choose extra skills than those initially listed at a cost of $10 each. But no, the only reference to spending money is on arms and equipment. Apologies... I will re-write my gang, without that all important commanding presence... RE: Rule Clarification - Noisysteve - 05-12-2011 thanks paul, have to re-re-write mine now. RE: Rule Clarification - Stuart - 07-12-2011 Just read that "surprised" markers are removed upon change of active gang, rather than just during the recovery phase. RE: Rule Clarification - Stuart - 09-12-2011 Another thing I didn't realise, but picked up from going over the rules again, is that both Riposte and successful Counter Attacks during hand-to-hand combat trigger a switch of active gang to the defender, without the sacrifice of any Au points. RE: Rule Clarification - Stuart - 09-12-2011 (07-12-2011, 01:44 PM)Stuart Wrote: Just read that "surprised" markers are removed upon change of active gang, rather than just during the recovery phase. And also whenever the model enters into hand-to-hand combat. |