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Kickstarter update, Experimental rules!!
#6
Indeed. It's changes that I think were necessary (although I'll acknowledge I'm in a minority at the club, although clearly not internationally.) That whole phase really drew away from a space game, whilst fundamentally was more important than the actual space game. It's a little more simplistic than I would have gone, but I think it's also increased the value of Bombardment, due to it being easier to destroy two point tokens (armour) over single point tokens (infantry.) I would have thought this would have happened in a v2 (or 1.1) rules manual which is why I haven't bailed out of the game, because I have enjoyed the core mechanics.

I was surprised about the Space Station changes, although I have felt that they were too powerful when I've encountered them, so that's welcome too. I just wasn't expecting it to happen.
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RE: Kickstarter update, Experimental rules!! - by Gareth - 19-03-2017, 09:44 PM

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