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Kickstarter update, Experimental rules!! - will - 19-03-2017

https://www.kickstarter.com/projects/hawkwargames/dropfleet-commander/posts/1835808

I draw your attention to the experimental rules pdf. What do people think? PHR get a massive boost! (Not sure why)

Edit: experimental rules here -> [attachment=2212]


RE: Kickstarter update, Experimental rules!! - LukeR - 19-03-2017

(19-03-2017, 06:52 PM)will Wrote: https://www.kickstarter.com/projects/hawkwargames/dropfleet-commander/posts/1835808

I draw your attention to the experimental rules pdf. What do people think? PHR get a massive boost! (Not sure why)

I like the fact the St Petersburg change. Diamond point increase seems fair as well.


RE: Kickstarter update, Experimental rules!! - will - 19-03-2017

(19-03-2017, 07:01 PM)LukeR Wrote:
(19-03-2017, 06:52 PM)will Wrote: https://www.kickstarter.com/projects/hawkwargames/dropfleet-commander/posts/1835808

I draw your attention to the experimental rules pdf. What do people think? PHR get a massive boost! (Not sure why)

I like the fact the St Petersburg change. Diamond point increase seems fair as well.

Not sure it needs both the point increase and the crippling particle rule interaction changed, one or the other would seem fair to me.

I have just realised the change to the calibre rule will affect the minos as well. Along with the calypso change PHR battleships are going to be insane!


RE: Kickstarter update, Experimental rules!! - jaqenhgar - 19-03-2017

Shaltari got a bit of a nerf again. I think nerfing the diamond and the glass is fair enough, glass weapons are now close action making them slightly less effective. Jade frigates might be worth taking now, hitting on 2+. Void gates and corvettes no longer count tonnage for critical locations - fine, this hardly ever came into effect anyway. I will prob still take the diamond but it is less of an auto take now, which I think is a good thing really.

Bombers are a bit more effective as harder to shake off - like this change.

The streamlined rules for sectors etc I quite like, speeds up this aspect of the game and removes some of the randomness that affected it. I like that if you bombard a sector it is worth less points.

Having not played against PHR much, not sure how much of a boost it actually is, guess it remains to be seen.


RE: Kickstarter update, Experimental rules!! - jjakaalbinoboy - 19-03-2017

I'm just reading through now, so far I'm liking most of the proposed changes.

Gareth will probably be happy with the changes to ground combat, a little simpler.


RE: Kickstarter update, Experimental rules!! - Gareth - 19-03-2017

Indeed. It's changes that I think were necessary (although I'll acknowledge I'm in a minority at the club, although clearly not internationally.) That whole phase really drew away from a space game, whilst fundamentally was more important than the actual space game. It's a little more simplistic than I would have gone, but I think it's also increased the value of Bombardment, due to it being easier to destroy two point tokens (armour) over single point tokens (infantry.) I would have thought this would have happened in a v2 (or 1.1) rules manual which is why I haven't bailed out of the game, because I have enjoyed the core mechanics.

I was surprised about the Space Station changes, although I have felt that they were too powerful when I've encountered them, so that's welcome too. I just wasn't expecting it to happen.


RE: Kickstarter update, Experimental rules!! - will - 20-03-2017

So are we going to be using the experimental rules at the club, or wait for them to be finalised?


RE: Kickstarter update, Experimental rules!! - jjakaalbinoboy - 20-03-2017

I would of liked a nerf on the ground based orbital gun too because they are pretty ridic tbh

I'm happy to use these rules going forward.


RE: Kickstarter update, Experimental rules!! - jaqenhgar - 20-03-2017

yeah happy to go with the flow