Team Evils thread - Printable Version +- Redditch Tabletop Gamers Forum (https://forum.redditchtabletopgamers.com) +-- Forum: Fantasy and Sci-Fi Miniature Gaming (https://forum.redditchtabletopgamers.com/forumdisplay.php?fid=35) +--- Forum: Warhammer 40K (https://forum.redditchtabletopgamers.com/forumdisplay.php?fid=8) +--- Thread: Team Evils thread (/showthread.php?tid=2439) |
RE: Team Evils thread - jaqenhgar - 23-04-2015 Can ppl please private message their 500pt and 750pt game results to me and I will update the results thread that's been started. http://forum.redwarsoc.com/showthread.php?tid=2506 Cheers, Chris PS I love CC, best way to ensure stuff dies quickly and/or stops them shooting at you! RE: Team Evils thread - Thom - 23-04-2015 Use it as a normal Whirlwind - Tau Fire warriors are 4+ - so you'd kill those on 2's (no save). With ignore cover, you could kill pathfinders on 3's (no save) and Fire Warriors in cover on 3's with 4+. Better than the 2+ go to ground, ruins and shrouding he got against your barrage artillery last time! Sicaran - shoot his skimmers straight away. Drop combat shields, and go for power fists - insta killing anything but his warlord (T5) on a 2... his crisis team will lose combat and you could snag his warlord in the Initiative roll-off. Drop Pods are really useful to get closer to Tau - Rhinos will get popped instantly if he has Hammerheads or even S7 missiles - FA 11 - 4+ Glances LOL! I would drop pod your troops right next to his Tau - Template them first. Then use your awesome shoot everything twice rule for a turn 1 smash and grab. Also - think Psyker with Telepathy. Tau soldier leadership is 7 or 8 if he has a sergeant - psychic shriek average dice roll is 11. That is minimum 3 wounds no saves. Tau have no real anti-psyker, so drop pod a psyker too and hope you get invisibility!! Hope that helps ha!! RE: Team Evils thread - Alpharius - 23-04-2015 (23-04-2015, 11:59 AM)Thom Wrote: Use it as a normal Whirlwind - Tau Fire warriors are 4+ - so you'd kill those on 2's (no save). Trying to build the list for all comers not just arifs tau. Psyker might be a good idea tbf. Should i kit out my warlord for CC beastlyness (95 points) or spread the love around. EDIT:- Also those fire warriors shouldnt have taken that cover save as you measure cover from barrage from the center of the template. RE: Team Evils thread - manrogue - 23-04-2015 Yeah, i'd avoid list tailoring, with the amount of MEQ in Escalation a balanced list is a better approach. You have to be careful with drop pods against Tau, one of the few armies that can deal with it due to being able to put interceptor on a lot of units. As for your warlord, where will you put him? I'd bang him with a squad, and which squad you put him with determine your load out. RE: Team Evils thread - Alpharius - 23-04-2015 (23-04-2015, 12:25 PM)manrogue Wrote: Yeah, i'd avoid list tailoring, with the amount of MEQ in Escalation a balanced list is a better approach. You have to be careful with drop pods against Tau, one of the few armies that can deal with it due to being able to put interceptor on a lot of units. I can either leave him barebones, put him with the support squad and give them tank hunters maybe. Or shove him on a tac squad and kit him to be survivable and killy in CC. RE: Team Evils thread - Dedwoods42 - 23-04-2015 Thom - he doesn't have access to standard Whirlwinds, Power Fists are outshined by a lot of other stuff in 30k too. Psyker access is limited as Librarians can't be your mandatory HQ slot. Kitting out your Warlord depends on his role - Legion Centurions are support characters, hence the Consul rules. Praetors are what you want in combat, realistically - unless the points restrict you to a Centurion. A Praetor would also give you access to Rites of War. Here's another option list: +++ Alpha Legion (1050pts) +++ ++ Legiones Astartes: Crusade Army List (Age of Darkness) (1050pts) ++ + HQ (230pts) + Legion Centurion (95pts) [Power Armour, Psychic Mastery Level 1] ····Consul [Librarian] ····Profiles: ········Librarian: Unit Type:Infantry (Character)|WS:5|BS:5|S:4|T:4|W:2|I:5|A:3|LD:9|Save:3+|HH:LACAL p17 Legion Praetor (135pts) [Artificer Armour, Combat Shield, Master of the Legion, Paragon Blade, Volkite Serpenta] ····Profiles: ········Legion Praetor: Unit Type:Infantry (Character)|WS:6|BS:5|S:4|T:4|W:3|I:5|A:4|LD:10|Save:2+|HH:LACAL p14 ········Combat Shield: Description:Confers 6++ invulnverable save, increasing to a 5++ in close combat. User is treated as having defensive grenades, but may never claim the extra attack for being armed with an additional close combat weapon. |HH:LACAL p89 ········Paragon Blade: Range:-|Strength:+1|AP:2|Type:Melee, Murderous Strike, Specialist Weapon|HH1: Betrayal p235 ········Volkite Serpenta: Range:10"|Strength:5|AP:5|Typeistol, Deflagrate|HH:LACAL p85 + Troops (350pts) + Legion Tactical Squad (175pts) [9x Legion Tactical Space Marines, Legion Vexilla] ····Legion Tactical Sergeant [Artificer Armour, Power Dagger] ····Profiles: ········Legion Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:3+|HH:LACAL p202 ········Legion Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+|HH:LACAL p202 ········Legion Vexilla: Description:A unit with a Legion Vexilla may re-roll failed Morale tests. |HH:LACAL p90 ········Power Dagger: Range:-|Strength:-1|AP:3|Type:Melee, Specialist Weapon, Rending|HH:LAICL p89 Legion Tactical Squad (175pts) [9x Legion Tactical Space Marines, Legion Vexilla] ····Legion Tactical Sergeant [Artificer Armour, Power Dagger] ····Profiles: ········Legion Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|LD:9|Save:3+|HH:LACAL p202 ········Legion Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+|HH:LACAL p202 ········Legion Vexilla: Description:A unit with a Legion Vexilla may re-roll failed Morale tests. |HH:LACAL p90 ········Power Dagger: Range:-|Strength:-1|AP:3|Type:Melee, Specialist Weapon, Rending|HH:LAICL p89 + Elites (180pts) + Legion Rapier Weapons Battery (180pts) ····Legion Rapier Weapons Battery [Quad Mortar ('Thud Gun')] ····Legion Rapier Weapons Battery [Quad Mortar ('Thud Gun')] ····Legion Rapier Weapons Battery [Quad Mortar ('Thud Gun')] ····Profiles: ········Legion Rapier Weapons Battery (Rapier Carrier): Unit Type:Artillery|WS:-|BS:-|S:-|T:7|W:2|I:-|A:-|LD:-|Save:3+|HH:LACAL p27 ········Legion Rapier Weapons Battery (Space Marine Crew): Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|LD:8|Save:3+|HH:LACAL p27 ········Quad Mortar: Range:12" - 60"|Strength:5|AP:5|Type:Heavy 4, Barrage, Blast, Shell Shock|HH:LACAL p83 + Heavy Support (290pts) + Legion Sicaran Battle Tank (175pts) [Armoured Ceramite, Heavy Bolters] ····Profiles: ········Legion Sicaran Battle Tank: BS:4|Front:13|Side:12|Rear:12|HP:3|Type:Tank, Fast|HH:LACAL p60 ········Armoured Ceramite: Description:A vehicle with this wargear is not subject to the additional D6 armour penetration caused by weapons with the Melta special rule. |HH:LACAL p88 ········Accelerator Autocannon: Range:48"|Strength:7|AP:4|Type:Heavy 6, Rending, Rapid Tracking|HH:LACAL p61 Legion Whirlwind Scorpius (115pts) ····Profiles: ········Legion Whirlwind Scorpius: BS:4|Front:13|Side:12|Rear:10|HP:3|Type:Tank|HH:LACAL p64 ········Scorpius Multi-launcher: Range:48"|Strength:8|AP:3|Type:Heavy 1, Barrage, Blast, Rocket Barrage|HH:LACAL p64 + Legion + Legion Astartes [XX: Alpha Legion] Created with BattleScribe (http://www.battlescribe.net) RE: Team Evils thread - manrogue - 23-04-2015 I'd avoid him on his own, easy first blood and slay the warlord rolled into one. I'd go with him in a Tac squad myself kit him out as follows- Legion Centurion (110pts) [Artificer Armour, Nanyte Blaster, Refractor Field] ··Rules: Consul, Independent Character, Legiones Astartes, Uncontrolled Replication ··Profiles: ····Legion Centurion: Unit Type:Infantry|WS:5|BS:5|S:4|T:4|W:2|I:5|A:3|LD:9|Save:3+ ····Refractor Field: Description:Confers 5++ Invulnerable Save ····Nanyte Blaster: Range:12"|Strength:5|AP:2|Type:Assault 1, Fleshbane, Uncontrolled Replication Because of low points level don't want to go overboard with upgrades but adds a decent save, invulnerable and should have FnP if you put apothercary in the squad as well. Might be worth adding a bolter as well, as 2 pts will give you a shot at 24". But it is down to your personal preference more than anything, so go with what you want. RE: Team Evils thread - Alpharius - 23-04-2015 Right then Here is a bodies on the table list +++ AL R3 (1050pts) +++ ++ Legiones Astartes: Crusade Army List (Age of Darkness) (1050pts) ++ + HQ (55pts) + Legion Centurion (55pts) [Power Armour, Power Dagger (5pts)] + Troops (445pts) + Legion Tactical Squad (160pts) [9x Legion Tactical Space Marines (90pts), Legion Vexilla (10pts)] Legion Tactical Squad (160pts) [9x Legion Tactical Space Marines (90pts), Legion Vexilla (10pts)] Legion Tactical Support Squad (125pts) [4x Legion Space Marines (60pts), Volkite Calivers (25pts)] + Elites (280pts) + Apothecarion Detachment (100pts) ····Legion Apothecary (50pts) [Augury Scanner (5pts)] ····Legion Apothecary (50pts) [Augury Scanner (5pts)] Legion Rapier Weapons Battery (180pts) ····Legion Rapier Weapons Battery (60pts) [Quad Mortar ('Thud Gun') (20pts)] ····Legion Rapier Weapons Battery (60pts) [Quad Mortar ('Thud Gun') (20pts)] ····Legion Rapier Weapons Battery (60pts) [Quad Mortar ('Thud Gun') (20pts)] + Heavy Support (270pts) + Legion Sicaran Battle Tank (155pts) [Armoured Ceramite (20pts)] Legion Whirlwind Scorpius (115pts) + Legion + Legion Astartes [XX: Alpha Legion] Created with BattleScribe (http://www.battlescribe.net) I could drop a few upgrades here and there to build up my HQ or i could drop the apothecaries and make my seargants, HQ and sicaran abit better. Thoughts. Volkite calivers are str6 ap5 24" heavy 2 and cause extra hits for every unsaved wound just so you know. RE: Team Evils thread - Dedwoods42 - 23-04-2015 I prefer this list, Volkite is win too. An apothecary for each Tac squad, Centurion with the Specialists or would you add him to a Tac squad too? RE: Team Evils thread - Alpharius - 23-04-2015 (23-04-2015, 01:20 PM)Dedwoods42 Wrote: I prefer this list, Volkite is win too. Maybe the specialists if i could get him an augry scanner. Let me check. EDIT seems i cant without spending loads of points to be a forgelord. I feel to get him in close he needs 2+, but sitting at range he isnt going to be doing much usefull. Suggestions? |