JJ's Caledonian Revolution 2016 List Ideas - Printable Version +- Redditch Tabletop Gamers Forum (https://forum.redditchtabletopgamers.com) +-- Forum: Fantasy and Sci-Fi Miniature Gaming (https://forum.redditchtabletopgamers.com/forumdisplay.php?fid=35) +--- Forum: Warhammer 40K (https://forum.redditchtabletopgamers.com/forumdisplay.php?fid=8) +--- Thread: JJ's Caledonian Revolution 2016 List Ideas (/showthread.php?tid=2802) |
RE: JJ's Caledonian Revolution 2016 List Ideas - jjakaalbinoboy - 12-04-2016 (12-04-2016, 05:36 PM)Embolden Wrote:(12-04-2016, 04:50 PM)jjakaalbinoboy Wrote:(12-04-2016, 07:55 AM)Embolden Wrote: I like the idea of deep striking Falcons, backed by a guide seer. Yeah I'm concerned about that too but I think it would be almost as easy to get him at the back of the board.... RE: JJ's Caledonian Revolution 2016 List Ideas - jjakaalbinoboy - 08-05-2016 So I'm not really loving my current list so I thought I'd have a rethink based on what models I'd actually like to play, rather than what is necessarily competitive, ended up something kind of scatter gun but worth a discussion: Combined Arms Detachment: HQ1: Farseer - 100 HQ2: Autarch - Fusion Gun - 80 Troops1: 5 Dire Avengers - 65 Transport1 Wave Serpent - Shuriken Cannon & TL Scatter Lasers 125 Troops2: 5 Dire Avengers - 65 Transport2 Wave Serpent - Shuriken Cannon & TL Scatter Lasers 125 Fast Attack 1: Crimson Hunter - Exarch - 160 Fast Attack 2: 5 Warp Spiders - 96 Heavy Support 1: 3 Falcons - 3 Shuriken Cannons, 3 Scatter Lasers, 3 Pulse Lasers - 405 Lord of War: Wraithknight - 295 Aspect Host Formation: 5 Fire Dragons - Exarch - 120 5 Fire Dragons - Exarch - 120 3 Dark Reapers - Exarch - 90 Comes to 1845pts. At the moment I'm concerned about my lack of numbers (Troops) and my usual volume of S6 shots from my Vypers and War Walkers.... RE: JJ's Caledonian Revolution 2016 List Ideas - jaqenhgar - 08-05-2016 Eeeeek! A wraithknight! RE: JJ's Caledonian Revolution 2016 List Ideas - jjakaalbinoboy - 08-05-2016 (08-05-2016, 07:46 PM)jaqenhgar Wrote: Eeeeek! A wraithknight! Yeah but not much protection for it so I reckon it'd kick it pretty quickly. Another crazy list idea was: Combined Arms Detachment: HQ 1: Farseer - 100 HQ 2: Autarch - Fusion Gun - 80 Elites 1: 5 Fire Dragons - 110 Elites 2: 5 Striking Scorpions - 85 Troops 1: 5 Dire Avengers - 65 Transport1 Wave Serpent - Shuriken Cannon & TL Scatter Lasers 125 Troops 2: 10 Guardian Defenders - Scatter Laser - 105 Transport2 Wave Serpent - Shuriken Cannon & TL Scatter Lasers 125 Troops 3: 3 Windriders - 3 Scatter Lasers - 81 Fast Attack 1: 3 Vypers - 6 Shuriken Cannons - 150 Fast Attack 2: 5 Warp Spiders - 95 Heavy Support 1: 1 Falcon - 1 Shuriken Cannons, 1 Scatter Lasers, 1 Pulse Lasers - 135 Heavy Support 2: 3 Dark Reapers - 75 Heavy Support 3: 3 War Walkers - 6 Scatter Lasers - 180 Lord of War: Wraithknight - 2 Starcannons - 335 Comes to 1846pts. RE: JJ's Caledonian Revolution 2016 List Ideas - jjakaalbinoboy - 14-05-2016 I really have no idea what to do with my list, I can't seem to make one I'm even close to happy with. This is the closest I've come so far to being happy with it but still feel like I might be losing some firepower out with it. Combined Arms Detachment: HQ 1: Autarch - Fusion Gun, Warp Jump Generator, Scorpion Chainsword - 93 HQ 2: Farseer Skyrunner - The Spirit Stone of Anath'lan - 130 Troops 1: 10 Guardians - Scatter Laser - 105 Transport 1 Wave Serpent - Shuriken Cannon & TL Scatter Lasers 125 Troops 2: 3 Windriders - 3 Scatter Lasers - 81 Heavy Support 1: 5 Dark Reapers - Exarch - 140 Heavy Support 2: 3 Falcons - 3 Shuriken Cannons, 3 Scatter Lasers, 3 Pulse Lasers - 405 Heavy Support 3: Vaul's Wrath Support Battery - 3 Vibro Cannons - 90 Lord of War: Wraithknight - 2 Starcannons - 335 Aspect Host Formation (+1 BS): 5 Fire Dragons - Exarch - 120 5 Fire Dragons - Exarch - 120 5 Warp Spiders - Exarch - 105 Comes to 1849pts. The basic strategy being Autarch is Warlord, joining Warp Spiders. Warp Spiders and Fire Dragons deep strike in the Falcons. Farseer Skyrunner joins the Windriders and goes for Invis for the Wraithknight. The Dark Reapers, Vaul's Wrath Battery and Wraithknight sit as far back as possible shooting anything they can. The main weakness I can foresee is anti-air as I only really have the Dark Reapers for that. RE: JJ's Caledonian Revolution 2016 List Ideas - will - 17-05-2016 Personally I think youve got too much in reserve. Over 1000pts! you'll be in trouble if you have a bad reserve roll or your oppenent has a reserve manipulation warlord trait. Have you considered using wave serpents with star engines (the 24' flat out upgrade) instead of the falcons and their deepstriking. It would give you crazy speed, get you to where you need to be turn one and with the pentration hit protection of the serpents gives some good survivabilty. Just an extra idea that you might not have thought of. I seem to remember dark reapers being really good at AA due to the twin linked vs zooming flyers and swooping FMCs however I'm not sure but is that not a thing for them being in an aspect host? If so then you may need to swap them with something in the aspect host. RE: JJ's Caledonian Revolution 2016 List Ideas - jaqenhgar - 17-05-2016 I think if I was facing your wraithknight and you had it at the back of the table with invisibility on it I would just ignore it and take the hits. It would be much more scary pushed into the opponents face cos then you have to deal with it. Is the farseer a bit vulnerable being in a 3man wind rider unit! RE: JJ's Caledonian Revolution 2016 List Ideas - jjakaalbinoboy - 17-05-2016 Yeah but my current list has over 1,000pts in reserve and its been fine. I've actually swapped the Dark Reapers and Warp Spiders around as I hadn't realised they were bulky so won't fit in a Falcon so the Autarch will join the Warp Spiders and deep strike separately. The Wave Serpent idea is something I hadn't considered but I couldn't disembark on Turn 1 if I did that whereas if I deep strike I can get out and shoot same turn they arrive. I was thinking about whether to be more agressive with the Wraithknight, I could even go as far as to give it the sword and shield instead of the cannons. The Farseer is a little vulnerable yes but no more so than it usually is in a unit of 5 Fire Dragons that I normally drop behind the enemy? RE: JJ's Caledonian Revolution 2016 List Ideas - Embolden - 23-05-2016 After using the Wraithknight at War of the Roses this weekend just gone. The Wraithknight hugely benefits from Psychic support, Invis/Fortune and Forewarning are all very good powers. I lost it in 2/5 games, game1 vs Warp Spiders and I had no way to help support the Wraithknight, but it did do some damage before going down and game 2 vs Grav, where I had Invis and opponents got super lucky hitting it 9 times out of 12 without prescience... Causing 4 wounds before finishing it off in combat. Again lucky.. I had under 1 stomp, 3 Characters, Apothecary, Warlord and his hit and run... but alas I rolled a 1! The other 3 games, he was super useful, I was aggressive when I has Psychic Buffs, in the meta, Grav and Shrieks are popular so you have to support the Knight where you can, but you have to be aggressive otherwise it can be ignored. RE: JJ's Caledonian Revolution 2016 List Ideas - jjakaalbinoboy - 23-05-2016 (23-05-2016, 01:33 PM)Embolden Wrote: After using the Wraithknight at War of the Roses this weekend just gone. Yeah thanks Rob, good advice, I read similar across the web so will have to be aggressive with it. Was planning on going for Invis for it too. Just got mine, built it over the weekend. http://forum.redwarsoc.com/showthread.php?tid=1269&pid=35915#pid35909 |