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Campaign: Paradiso
#1
Trailer for the new book:

Figures painted in 2016: 4 Blush
"What this game needs is a panda with a chaingun."
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#2
Was just about to post this, Ninja'd! Tongue
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven
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#3
I sensed you were Wink
Figures painted in 2016: 4 Blush
"What this game needs is a panda with a chaingun."
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#4
Really looking forward to this book, like the sound of the expierance system for the campaigns.
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven
Reply
#5
Little summary from the guys on the Infinity Forum posted :

- narrative campaign, winners can play more missions than losers and therefore earn more xp
- xp are earned by completing objectives (like victory points)
- xp can be spent on either the specOps or on advancing in the command and control screen
- only one column can be chosen from the command and control screen, more columns are unlocked by getting promoted, which seems to happen after victorious games (or at least allows a promotion roll (also see "+3 to promotion roll" on c&c screen))
- specOps and characters can die, when campaign is played in narrative mode. Characters (specOps probably as well) with cubes can be revived after battle, but they can also permanently die in trying so
- In normal mode there seems to be no permanent death
- specOps always cost the same points, no matter how much xp they have and how much gear/lvl-ups you gave to them
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven
Reply


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