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Dark angels rumours
#1
Thought i would drop these here for Chris-

Here's a compilation of the most recent Dark Angels playtest.
Anything not included is because it's the same, or I didn't notice a difference.
The universal DA rules are ATSKNF, Combat Squad and Stubborn. HQs are all fearless.


HQ
Azrael
up to WS6, his gun is now a master crafted assault 2 12" 1 shot plasma, on top of a bolter. (basically assault instead of rapid fire, but can't fire at long range) and is fearless.


Belial
Also WS6, but is now 170 points and still unlocks DW as troops.


Interrogator Chaplains
140 points, all units within 12" are fearless, not just his own squad
Rerolls misses and wounds in challenges. Interrogator chaplains that win challenges against Independent Characters give you +1 victory point in a mission that uses victory points.


Elites
Chaplains are now elites and cost 100 points, but you can buy 1-3 of them as a single choice. They can be upgraded to take specific banners. At the start of the game they nominate a model in the squad they're attached to to be their "banner bearer" who must be modeled appropriately with the specific banner. If the chaplain later leaves the squad, the banner remains.


Furious charge USR, reroll armor saves against overwatch wounds when charging a unit within 6" of an objective
Counter attack USR, reroll misses with overwatch when within 6" of an objective
Reroll wounds against models within 6" of an objective with shooting, reroll wounds in a close combat that takes place within 6" of an objective
[Note: These are playtest rules, hence why these all seem very similar. Either they are intended to have a theme, or they're intended to be playtested and the most popular is kept]


Deathwing Terminator Squads are 215 points base, can swap to lightning claws for free, pay 5 points for thunder hammer / storm shield, and only models with storm bolter / powerfist or chainfist can take the cyclone missile launcher upgrade, which is now 30 points.
Deathwing assault works a little bit differently. All Deathwing units and models in terminator armour attached to Deathwing units now come down on the first turn via deep strike without a roll if you wish you make a "Deathwing assault."
It specifically notes, however, the limitations of no more than 50% of your army being allowed in reserve, and that independent characters whether attached to a squad or not, count as a unit.


[Note: This would mean if you want 2 deathwing units + a character to deathwing assault turn 1, you'd need 3 units on the table. But if you somehow had 5 units on the table, and 3 units of Deathwing + 2 HQs on the table, all 5 would Deathwing assault turn 1.]


Dreadnoughts are a bit cheaper on points base, can be upgraded to venerable, and can upgrade their dreadnought close combat weapon to any ranged weapon (not just missile launcher or autocannon)


Sternguard are in, but can swap their bolter for a close-combat weapon if they want. Any model can upgrade their close combat weapon to a power weapon, lightning claw, power fist or thunder hammer. Any model with a close combat weapon can swap their bolt pistol for a Storm Shield (20 pts) or take a Combat Shield (5 pts).


Scouts are still elite


Troops
Tactical Squad starts with 5 models and can take a special weapon [flamer (free), meltagun (1o points), or plasma gun (15 points)], can buy up to 5 more models at 15 points each. At 10 models they can take a heavy weapon [Heavy Bolter, Multi-Melta, Missile Launcher (free), Plasma Cannon (5 points), Lascannon (10 points)]


Fast Attack
Assault squads can remove jump pack, and get a 35 point discount on transport vehicle instead of a rhino/drop pod for free, but are otherwise unchanged.


Vanguard are in


Heavy Support
Predators can take a heavy 2 Plasma Cannon turret option


Whirlwind can switch their Vengeance/Castellan missiles for Hyperios missiles for 15 points. Heavy 2, Twin-Linked krak missiles, with skyfire/interceptor.


No upgrade for Devastators to take skyfire flak missiles.
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#2
Wow, thanks Vince. Initial thoughts are:

I hope Belial gets more than +1WS for 40pts; Chaplains look interesting esp. Int chap with greenwing troops all being fearless in 12" is nice; DW squads got more expensive - no more free storm shields and 20pt cyclones - more in line with other space marines I guess; Deathwing assault changes sound good - all on turn 1 Smile; greenwing got cheaper so looks liek combined arms of Greenwing core and DW support could be good; WW hyperios also sounds good - wonder how much it costs though. No news on Ravenwing or flyers....

Beware all ye foes of the lion - your DOOOOM approaches, mwuahhahaha!
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari
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#3
(02-08-2012, 07:50 PM)jaqenhgar Wrote: Wow, thanks Vince. Initial thoughts are:

I hope Belial gets more than +1WS for 40pts; Chaplains look interesting esp. Int chap with greenwing troops all being fearless in 12" is nice; DW squads got more expensive - no more free storm shields and 20pt cyclones - more in line with other space marines I guess; Deathwing assault changes sound good - all on turn 1 Smile; greenwing got cheaper so looks liek combined arms of Greenwing core and DW support could be good; WW hyperios also sounds good - wonder how much it costs though. No news on Ravenwing or flyers....

Beware all ye foes of the lion - your DOOOOM approaches, mwuahhahaha!

Keeping an eye on all the rumours, any more of importance and i will post them in the relevant thread Smile

The ravenwing and flyer ones are the ones i am looking forward to, Heard various bits about a jetbike....

Would expect whirlwind to be similar price to SM one at 85pts.

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#4
New rumours from http://natfka.blogspot.co.uk/2012/08/dar...s.html?m=1

This is translated so wording is a bit strange sometimes...

by Cylon from Adeptus Dorica (translated)
"... The DA codex will have a new choice in bipode heavy media mortis to be appointed and will have two guns.

there will be a new character that ought to choose allies from other codex (called guard?) as a troop choice ...

about the Deathwing I heard something about a box containing two hammers and shield and weapon type weapon nemesis that should give FNP to 2 +

there will be new variants of land speeder ... (And perhaps also one that makes the functions of the storm talon)

the "Blazing Sword" is something that has to do with the ravenwing ....

The presence of 3 banners that will characterize the army and the command team.

the DA will have different rules on the use of plasma weapons .. something warming ... to represent the fact that they are experts in using these weapons.

New aircraft is introduced into the codex DA will not be the storm Talon.
the cyclone missile launcher will have an AA if the model remains stationary for that turn.

There will be new options for the predator.

WW AA will have the option as an upgrade and 3 different types of missile to choose before the game.
special character chaplain will be introduced

there will be new psychic powers and will be given space to a couple of new units that are not present in the previous codex.

There are two basic troops choices and not just one.

it comes to AA missile launchers in the new codex .. I do not know, and this refers to the type of the missile destroyers or to those mentioned above.

about the release of the codex is a lot of confusion .. should be the first after the new year .. but when it was planned that the book of HH FW plans have been changed since the GW expects many sales and do not want to risk crossing your outputs gw and Fw. "
Sounds like we might not have the gets hot rule for plasma - nice! Sfire cyclones will be really nice if true - looking at Vince here Wink and sounds like the ravenwing are getting some attention as well, can't wait!
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari
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#5
(23-08-2012, 09:35 AM)jaqenhgar Wrote: New rumours from http://natfka.blogspot.co.uk/2012/08/dar...s.html?m=1

This is translated so wording is a bit strange sometimes...

by Cylon from Adeptus Dorica (translated)
"... The DA codex will have a new choice in bipode heavy media mortis to be appointed and will have two guns. Mortis Dreadnought?

there will be a new character that ought to choose allies from other codex (called guard?) as a troop choice ...

about the Deathwing I heard something about a box containing two hammers and shield and weapon type weapon nemesis that should give FNP to 2 +

there will be new variants of land speeder ... (And perhaps also one that makes the functions of the storm talon)

the "Blazing Sword" is something that has to do with the ravenwing ....

The presence of 3 banners that will characterize the army and the command team.

the DA will have different rules on the use of plasma weapons .. something warming ... to represent the fact that they are experts in using these weapons.

New aircraft is introduced into the codex DA will not be the storm Talon. Rumoured Gale claw?
the cyclone missile launcher will have an AA if the model remains stationary for that turn.

There will be new options for the predator. Plasma weaponary i would imagine

WW AA will have the option as an upgrade and 3 different types of missile to choose before the game.
special character chaplain will be introduced

there will be new psychic powers and will be given space to a couple of new units that are not present in the previous codex.

There are two basic troops choices and not just one.

it comes to AA missile launchers in the new codex .. I do not know, and this refers to the type of the missile destroyers or to those mentioned above.

about the release of the codex is a lot of confusion .. should be the first after the new year .. but when it was planned that the book of HH FW plans have been changed since the GW expects many sales and do not want to risk crossing your outputs gw and Fw. "
Sounds like we might not have the gets hot rule for plasma - nice! Sfire cyclones will be really nice if true - looking at Vince here Wink and sounds like the ravenwing are getting some attention as well, can't wait!

Little bit of info added in red text. Don't think you will be waiting till next year though, i hear November...... Gw are supposedly working on Codex in threes now, and next three are supposed to be Chaos Marines, A Proper Daemons Codex and Dark Angels.

The list of rumoured next releases below-
Sept: CSM
Oct: WoC
Next: Dark Angels
Next (Febr latest): Codex Chaos Daemons, Daemons of Chaos armybook.
Next: High Elves.
Next: Lizardmen armybook.
At least two more, before Wood Elves get their release
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#6
Spotted this today Chris, clears up that Italian translation-
The Dark Angel "Tempest" is a new speeder that can "zoom" with dual twin-linked assault cannons and a typhoon launcher. Not only that, but Asmodai is back, and a lot more.......


Yesterday we had a set of rumors that were translated from Italian. While some of it was hard to read because of the translation, we were gifted with the corrections to these rumors. According to our source, some of it was wrong, off, or even backwards. So take a look,

Please remember that these are rumors.

via Faeit 212 (a Must Remain Anonymous Source)

... The DA codex will have a new choice in bipode heavy media mortis to be appointed and will have two guns.
It's just the Dreadnought. DA Dreadnoughts can purchase an offhand autocannon or missile launcher as normal, upgrade their primary gun as normal, or replace both arms with a pair of matching guns to be deemed "Mortis."

there will be a new character that ought to choose allies from other codex (called guard?) as a troop choice ...
This is backwards, one character prevents you from taking allies from Guard.

about the Deathwing I heard something about a box containing two hammers and shield and weapon type weapon nemesis that should give FNP to 2 +
The apothecary is FNP 5+ like normal, only one unit per army, there is a similar-to-warding staff option but not as good and for librarians as it uses a warp charge but is an automatic psychic power that can be shut down only by runic weapons and the like.

there will be new variants of land speeder ... (And perhaps also one that makes the functions of the storm talon)
Correct, the Tempest basically. It's can Zoom, comes with a twin-linked assault cannon (not on a turret) and typhoon launcher.

the "Blazing Sword" is something that has to do with the ravenwing ....
No idea what he's talking about.

The presence of 3 banners that will characterize the army and the command team.
Replacement for the distributed per-squad banners. These are a lot like the SM special characters, they grant a USR for the whole army when purchased and are very expensive, must be modeled (but come as raised image banners in the DA character box) and still apply even if the banner is lost. It's just a visual representation of a way to place points.

Note: This is also the current direction for the next SM release, where Combat Tactics is renamed Chapter Tactics and is replaced by paying a surcharge on your HQ, instead of having to buy specific characters.
Named characters still impose their Chapter Tactics as per normal, and are cheaper than a standard HQ + ChapterTax, but it's a nice alternative.

the DA will have different rules on the use of plasma weapons .. something warming ... to represent the fact that they are experts in using these weapons.
They can reroll failed armor saves against Gets Hot! and vehicles get to reroll its 4+ to avoid the hull point.

New aircraft is introduced into the codex DA will not be the storm Talon.
That would be the tempest from above

the cyclone missile launcher will have an AA if the model remains stationary for that turn.
Close but no cigar. Remaining stationary lets you reroll misses with Cyclone launchers against flyers.

There will be new options for the predator.
Plasma Destroyer Turret, heavy 3 plasma cannon, no plasma cannon sponsons.

WW AA will have the option as an upgrade and 3 different types of missile to choose before the game.
Replace both Castellan and Vengeance with Helios Missile launcher for free. Heavy 1, Twin Linked, Skyfire Interceptor.

special character chaplain will be introduced
He's not new, it's Asmodai. He's just making a come back.

there will be new psychic powers and will be given space to a couple of new units that are not present in the previous codex.
The first part is true, they get a new Lore with only some resemblance to the current codex. There are 2 new units (outside of the additions of Vanguard and Sternguard).

There are two basic troops choices and not just one.
Tactical Squad and Deathwing are troops.

it comes to AA missile launchers in the new codex .. I do not know, and this refers to the type of the missile destroyers or to those mentioned above.
Devastators can upgrade to take flakk missiles at +5 points per model, replaces Krak and Frag options.
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#7
Cheers vince, interesting reading!
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#8
more DA rumours for anyone else interested (from stickymonkey on warseer):

Good day warseer. I've got some juicy model rumors on the upcoming DA release.

Despite the WD cover, I am hearing Nov/Dec timeframe. Not sure if this is reveal in Nov WD (released in Oct) release in Nov, or reveal in Dec WD...the way the rumors are flowing its getting very difficult to be sure what is meant.

Here's what my sources have past along:

Characters:
New Azrael - PA, helmet on and off options, still with a watcher model holding combi-plasma (supposedly the watchers have an expanded role on table top now, but this is the first I've hear of this and no details given, so lots of skepticism.)
Azmodai - TA
Ezekial model staying the same.
Ravenwing Bike captain
Named Sargeant (Nameth?)
Belial gets a model
Sammael gets a new model (I am not certain, but this could be the bike captain being mistaken)


Units:
Landspeeder-esq flyer. (we've heard this before, so could be rehash) Has Aquila like wings. TLAC, TML, TLPC, TLHvyB (sounded like these were options, not that it had them all at once)
Plasma Pred (heard this before, too) TLPC turret.
Deathwing Box (new to me) AC, Cyclone Launcher, THSS x2, LC x2, PS x1, PC, HF, PF x5, SB x5, CF x2 (Lots of bits there, consistent with the load of extras in things like the Space wolf Termies, Plasma Cannon Termie? IBIWISI)
New Dreadnought type. Mortis options.
Inner Circle box. Elites. Robed PA. dual unit box. one is CC focus, the other is dual pistols (gunslingers, anyone?) one version uses chaplain helmets.
Seige unit. (not many details given on this, sounds like techmarine thunderfire type unit, hoping to get more on this)
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#9
Stickymonkey on warseer (http://www.warseer.com/forums/showthread...-DA-rumors) just posted new rumours, looks like DA may be getting released Nov/Dec! Wooohooo! details copied below:

Right now info I have is we will see DA in November, and we can play with them before Christmas.

From the rules rumor dept I have a few bits, please bear in mind these are only rumors:

HQ:
Azrael
Belial - not needed for deathwing
Sammael - not needed for ravenwing
Azmodai
Ezekiel
Barakiel - named Techmarine/master of the forge! Note: barakiel is known as Angel of Lightning in references
Sabrael - guardian of the inner circle, gives bonus to inner circle unit
Librarian
Company Master TA option
Interrogator chaplain
Command squad ( option to take TA or bikes with Belial or Sammael respectively, and apothecary, standard bearer, 1 heavy weapon)

Elite:
Techmarine
Chaplains (x3 can function independently like sanguinary priests in BA, or form a unit w special rules). Only characters if independent.
Inner circle unit ( name is not known) tasked with hunting down one enemy unit, special rules for doing so. Can death wing assault, can assault on deep strike. But glass cannon, great in assault, but standard PA so will be easily shot up.
Brother-interrogators - this unit wears chaplain style death masks, but are not chaplains, they are a specialist unit adept at near range combat, standard armament is dual bolt pistols and power maul. Can upgrade pistols.
Veterans
Dreadnought
Scouts

Troops:
Terminators
Tactical squad
Ravenwing Bike squad not sure how it differs from ravenwing assault squad.

FA:
Ravenwing assault squad
Ravenwing support squad
Assault marines
Ravenclaw air superiority fighter

Hvy
Predator
Whirlwind w flakk options
Land raider
Devastator w flakk options
Dreadnought
Vindicator

Rumor is there is something else for the heavy slot too, but no info specific to it.

Fortifications:
Siege cannon ( this is supposedly the Techmarine cannon described earlier)
Battle bunker

That's enough to chew on for now....might be a few more surprises...and this is still just RUMOR folks...names and all.
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#10
Alrighty then,

So my Blood Angels can take DA as Blood brothers allies, for which I can get Belial and a squad of assault terminators as troops and then tack a whirlwind with skyfire / interceptor on top?

As Fry would say "Shut up and take my money!"
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