Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Chaos codex pre-order for 22 sept, pics page 2
#1
For all those interested, new rumours on next potential codex-

Neil Kerr aka Skcuzzl at http://skcuzzlebumm.blogspot.com/ wrote:I was fortunate enough to have a nice long chat with a mate of mine this weekend who is very much in the loop when it comes to 40k, and he was kind enough to have a chat with me about the new Chaos Space Marine Codex!

So lets get to it:
Release date - 1st September (7 weeks he said) and it is a hard back like the 8e WFB Army Books.

There is an Eye of the Gods esque table (Warriors of Chaos players will know what I am talking about) that you get to roll on whenever a character kills another character in a challenge, or a Walker or Monstrous Creature. There is a multitude of gifts (and curses) that your Characters can acquire which range from +1 Save, +1 Toughness, or becoming either a Spawn or a Daemon Prince!!!

Chaos Cultists are definetely in (but we all kinda know that already), as is the 'Dragon' - think Necron Night Scythe with the main chassis been replaced by a massive mechanical dragon head with segmented wings sweeping forward and around from it. On top of those there are also:

Dark Apostles - evil Chaplains basically

Warp Smiths - evil Techmarine that can curse vehicles and degrade terrain.

A new Daemon Engine - half way between a Dreadnought and a Defiler.

Speaking of Defilers as they are Daemons they have a 5+ Inv save.

'Cult' units are all Elites and are unlocked to Troops by appropriate HQ choices, but there are no Cult Terminators which makes me sad.

Obliterators are exclusively for shooting - so no powerfists. BUT there is a new unit which is basically a close combat Obliterator.

There are 2 types of Raptors now; regular CSM with Jump Packs, and then some kind of Possessed Daemonic Raptors that all come with Lightning Claws!

Possessed are meant to be amazing, and take a lot of benefits from the Eye of the Gods esque table.

There are NO Daemons in the Codex because that is what Allies are for.
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven
Reply
#2
Would like to do a Chaos force at some points, want me some Word Bearers or Thousand Sons XD
Reply
#3
Rumours point Daemons dropping next month-
http://www.youtube.com/watch?v=cgYjRG0dP...ploademail
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven
Reply
#4
New rumours point to this just being some new plastic kits and updated rules in the new white dwarf. Apparently 1st September is still the release date for codex chaos space marine.
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven
Reply
#5
Should be interesting as it's the first fully 6th edition book, I think the book will give a lot of pointers as to where GW will be heading with the Codexs in the future.

Heres to the future (ahem.. Eldar!!!)




Reply
#6
Maybe we'll see some Chaos players at the club - don't think there are any at the mo.
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari
Reply
#7
(23-07-2012, 10:22 PM)jaqenhgar Wrote: Maybe we'll see some Chaos players at the club - don't think there are any at the mo.

I've seen one, he keeps playing his mates NecronsTongue,but variety is the spice of life and I look forward to facing a new foe!





Reply
#8
And the leak for Daemons happens-
http://www.beastsofwar.com/warhammer-fan...ite-dwarf/
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven
Reply
#9
Thought i would drop the new rumours in here for Nick-
First off, I want to say that it just doesn’t make any sense for GW to release the new Starter Set with models that doesn’t have a codex, so we have to assume that CSM codex will be out around the same time as the starter set. The only way they don’t (would be a big slap in the face) would be they add a mini update like Daemons and still put off the CSM codex release.

Anyway on to more rumors/leaks.

Remember I might just repeat other rumors floating around and debunk others.

–Special Characters–

Ahriman: Mastery Level 4, Same Stats as before, Access to Biomancy, Pryomancy, Telepathy, and Tzeentch. He is the master of witch ire spells, he can cast three spells that are witchfire in the same phase. He can also give up to three units infiltrate ability.

Huron: Same Stats as before, Mastery Level 1, Spells are randomly determined at the start of each turn.

Typhus: Same Stats as before, Mastery Level 2 can only take Nurgle powers, Destroyer Hive has been changed to be a Nurgle Holocaust Str4 AP2 ignores cover. Has Fear

Kharn: Same Stats as before, Him and his Unit get 2+ to deny witch and is completely immune to force weapons. Still attacks random people, but now a sneaky way around it. Always hits on 2+ in Assualt. Best part is he has Hatred that he can give to the rest of his unit.

Fabius Bile: Same Stats as before. Enhanced Warriors can only ever kill one model gives them Str and Fearless.

Lucius: Same Stats as before. His attacks are the same number as your opponent WS (Avatar vs Lucius fun times). Re-rolls all Wounds, Armor saves made by Lucius inflict str 4 ap2 hits back.

–Vehicles–

Dragon: 170pts AV 12/12/10 Can Vector Strike as a MC, Has Str 8 Heavy 4 guns

Shooty Demon Engine: 120pts AV 12/12/10 Two Str 8 Heavy 4 guns

Assault Demon Engine: 135pts AV 12/12/10, Immune to Cover, 12″ Move, Two Str 8 AP1 Melta Weapons, plus PowerFists

Hellbrute New CSM Dreadnaught: 105pts Crazed, BIG CHANGE no more DCW now just power fist will strike at I1 Someone pointed out to me that powerfists on walkers are not I1 so he will still strike at I4 (From Tasty's update)


Chaos Land Raider: 220pts Only Godhammer variant, only holds 10 guys, still can get dozerblades

Upgrades: Mini Deff Roller Str 5 Ap – hits and double for failed death and glory, Chaos Lash whips but reduce attacks to 1

–Unique Items–

Demon Weapons: All Demon Weapons on a roll of 1 will attack user, but no longer will you lose the rest of your attacks.

Unique Chaos Power Axe: +2 str Ap2, Blinds Opponents, Gives Rage, Demon Weapon.

Unique Chaos Power Maul: AP4, Fleshbane, Demon Weapon, Any unsaved wounds causes instant death after toughness test is failed, in addition at the end of the assault phase any model with in 3″ must make another toughness test or take an AP1 wound.

Unique Chaos Power Sword: Ap3 Marked for Death, select any character get str x2 AP1 instant death when engaged with that character

Unique Chaos Flamer: Str 5 Ap3 Torrent, Soulblaze

Unique Icon: Once you kill a model the Icon unlocks and any model enemy model within 12″ must take Difficult and Dangerous Terrain tests and all friendly deep strikers don’t scatter.

Unique Spell Book: Gain Random powers every turn can possible hurt you as well

–Wargear–

Attack Familiar: Two additional familiar attacks

Magic Familiar: Grants Random Spells

Chaos Iron Halo: 4+ invul can stack with MoT so that means 3+ invul

Flails: AP 2 Str 8 reduce WS of targets

–Units–

Chosen: 19pts each, Infiltrate gone

Terminators: 31pts each, Upgrades got very cheap FULLY kitted 10 man unit is about 400 pts with more versatility than another other Terminator unit in the game. Still has Combi-Spam.

Zerkers: 19pts each, Chainaxe Str 4 Ap 4

1k Sons: 23pts each, Champion Mastery Level 1

Plague Marines: 24pts each, Same as before now have Poison Assault Weapon

Noise Marines: 16pts each, Must still buy Sonic Weapons. Sonic Blaster 24″ inch Str 4 Ap5 Salvo, Ignores Cover, Blastmaster 25 pts assault 2 or heavy 1 blast same as before now with ignores cover, Doom Siren Same as before.

Assault Oblits: Elite Slot Weapons act like Ymgarl Genestealers powers

Possessed: Random Chart is now D3 acts like Ymgarl Genestealers powers, but determine at the beginning of the turn.

Havocs: 13pts each, 5-15pt drop for all special weapons from past edition, can buy Flak missiles

–Psychic Powers–

Tzeentch: 4 powers only. Prime Power Random Str blast that keeps on exploding random hits for every dead model, 1-2 Roll on Big Chart re-roll spawn result, 3-4 Bolt of Tzeentch but how is a Beam, 5-6 Breath of Chaos

Ok that is all I got guys every last drop of rumor juice is gone! Enjoy, oh wait what is this at the bottom of my cup…
Prepare to be Despoiled
Abaddon is still one bad ass. His stats and cost remain the same. He will always be your Warlord. Drach’nyen: Demon Weapon, Specialist Weapon, +1 str ap2. Talon of Horus: x2 str, re-roll wounds, BA get hatred to Abaddon, Any friendly unit within 12″ of Abaddon gets Preferred Enemy. The biggest thing about Abaddon though is he makes CHOSEN TROOPS!
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven
Reply
#10
Thanks for the updates Vince, looking forward to getting me some Chaos now. Next few weeks or so i'll be shifting as many models as physically possible out of my "to build" pile to make some space for them ^_^
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)