Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
BOLT ACTION 2 - Learning the Rules
#3
A couple from our replay of the German defeat at Stalingrad.

RALLY order does not automatically remove pins. The unit needs to make a morale check ignoring any pins it currently has
and if it passes it removes d6+1 pins (very handy). For the first half of the game we played rally automatically removes
1d6 pins.

STUBBORN attribute of the Fallschirmjager (and doubtless other units) allows the unit to make a morale check ignoring pins.
However the roll made to see if an order is carried out by a pinned squad is not a morale check so stubborn units do not ignore
the pins for the purposes of order checks. We got this wrong for most of the game. It is still a useful attribute but not as OP as
it appeared.
LotR SBG - Isengard, Gondor, Dwarves; Bolt Action US Airborne, German Heer; SAGA - Anglo Danish; Dropfleet Commander - UCM, PHR
Reply


Messages In This Thread
BOLT ACTION 2 - Learning the Rules - by Agincourt - 07-11-2018, 05:48 PM
RE: BOLT ACTION 2 - Learning the Rules - by Walters - 28-11-2018, 11:26 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)