Perceived value is something I fully subscribe to, but in this particular case there is a principle that I don't agree with, and it's not simply a case of not valuing it high enough. While I understand the business case, I don't agree with the philosophy, and I'm voting with my wallet.
Many gamers will rely to some extent on the trade-in value for titles like this, which may take a hit due to the extra outlay required downstream by suqsequent owners to enable all the features of the game. It's almost akin to buying a second hand Focus but having to pay Ford to enable the top two gears.
Many gamers will rely to some extent on the trade-in value for titles like this, which may take a hit due to the extra outlay required downstream by suqsequent owners to enable all the features of the game. It's almost akin to buying a second hand Focus but having to pay Ford to enable the top two gears.
Figures painted in 2016: 4
"What this game needs is a panda with a chaingun."
"What this game needs is a panda with a chaingun."