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dropfleet command cards
#1
Just got my dropfleet command cards. whoo

thought it might be nice of me to list some of the best ones in the pack to prevent less gotca moments at the expo and during games at the club, as most of us wont have access to all the decks. Maybe those playing other races can do the same?

Nanomachine colonies, regengeration for one ship for the rest of the game, only two in deck but this is a prettt powerful card!

unreal toughness, think you killed that ship, nope. it survives till the end of the turn. only one card but crazy good

weapons hack. stop a weapon firing this turn, on a good roll PHR player gets to shoot it at whatever they want, two of in deck.

electro mag deflectors, 4+ passive for one turn. one of in deck

drive hack, 50% chance to halve thrust, 50% to set thrust to zero! prettt amazing for stopping close action cruisers or frigate squadrons, two of in deck

command hack, you cant play any command cards this turn except espionage to stop this card. two of.

ship of the line one weapon system with broadside in its name can fire twice, two of in deck. wish I was taking my Achilles to the expo now!

these are just the ones that pop out at me. lots of other good ones as well.
Warhammer Fantasy Beastmen, Woodelves; Warhammer 40K Dark Eldar, Blood angels, Tyranids; Battlefleet Gothic Imperial, Dark Eldar; Saga Vikings; Guild ball Masons; Dropzone Commander & Dropfleet PHR, UCM(dropfleet only); Lord of the rings Mordor, Gundabad; Beyond the gates of Antares Ghar Outcast Rebels
Quote:"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like tears...in...rain."


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