lots of info on heresy re: the stuff in WD mag about 6th:
http://www.heresy-online.net/forums/show...p?t=112303
Personally I'm liking the way they are trying to make the game more cinematic, and liking the look of the new rules so far too.
just a couple of new rules that jumped out at me that I hadn't seen before: grenades can be thrown again, flyers arrive from reserve from turn 2 on a 3+, snap fire 6 to hit. Dreads can snap fire even if stunned. Flyers get 5+ cover if evade, but can only snap fire following this, can fly off board and arrive again later on.
http://www.heresy-online.net/forums/show...p?t=112303
Personally I'm liking the way they are trying to make the game more cinematic, and liking the look of the new rules so far too.
just a couple of new rules that jumped out at me that I hadn't seen before: grenades can be thrown again, flyers arrive from reserve from turn 2 on a 3+, snap fire 6 to hit. Dreads can snap fire even if stunned. Flyers get 5+ cover if evade, but can only snap fire following this, can fly off board and arrive again later on.
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari