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Chris's Cally Batreps
#8
Game 2: The Relic vs Space wolf deathstar (Sam Dickinson I think)

So another deathstar for my second game. This one had a single conclave with 4 libbies on bikes, a chapter master on bike with the usual trimmings, a wolf lord on thunderwolf, a load of iron priests on thunderwolves with cyberwolves, all attached to a thunderwolf squad with storm shields. Oh, and apart from that massive unit he had 5 scouts!

I won the roll-off again and took first turn thinking I can be on the relic turn 1 and then retreat with it, he had very little shooting and didn't have gate of infinity. He was worried about the damage I could do before he got invis up and castled in a corner. He failed to seize. My culexus dropped down but only killed one thunderwolf guy and caused a wound on a libby with his grenade (he rolled a 1 for perils but passed leadership...close!). I killed his scouts to get firstblood and needed to do this as he had that switcheroo power from geomancy. My command squad ended on the relic so picked it up.

In his turn he assaulted and killed the drop pod and the culexus and failed to multicharge a 3 man bike squad. Very similar to last game so far.

Turn 2 I retreated with most things although I left a bike squad out on the flank to try and tempt him to charge that but he didn’t go for the bait. My shooting was pretty good and I killed the wolflord giving me slay the warlord as well as a few cyberwolves – I was staying at extreme range to stay out of charge range – not sure what would of happened at this point if I had gone for it, but it hadn’t worked last game so I was trying to play the mission.

He got his powers up, invis, reroll saves and some other buff that now made him invincible, so the rest of the game was me backing away, sacrificing a unit per turn to try and stop him charging the unit with the relic. In turn 5 I made a big error in that I didn’t realise he could charge through a gap in my unit but fortunately he failed the charge against the scouts holding the relic and the game ended.

15-5 win to me and I was very happy about that, although I had made some errors which nearly cost me the game. Maelstrom – I was doing well initially but lost board control so the last couple of turns I hardly scored any.
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari
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Messages In This Thread
Chris's Cally Batreps - by jaqenhgar - 20-07-2016, 09:11 PM
RE: Chris's Cally Batreps - by Embolden - 20-07-2016, 09:33 PM
RE: Chris's Cally Batreps - by will - 20-07-2016, 09:48 PM
RE: Chris's Cally Batreps - by jaqenhgar - 20-07-2016, 09:59 PM
RE: Chris's Cally Batreps - by will - 20-07-2016, 10:19 PM
RE: Chris's Cally Batreps - by Embolden - 21-07-2016, 12:15 PM
RE: Chris's Cally Batreps - by jaqenhgar - 21-07-2016, 08:15 AM
RE: Chris's Cally Batreps - by jaqenhgar - 21-07-2016, 08:21 PM
RE: Chris's Cally Batreps - by Embolden - 21-07-2016, 08:54 PM
RE: Chris's Cally Batreps - by jaqenhgar - 22-07-2016, 08:53 AM
RE: Chris's Cally Batreps - by Embolden - 22-07-2016, 09:48 AM

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