well tried the list above last night and found the additions I made to it just didn't work.
the 2nd/3rd sorcerer didn't work too well, and while I completely owned the physic phase, it was total over kill.
havocs were pointless, didn't do much before running off the board (and taking a sorcerer with them)
the cultists were the most useful addition, coming on from reserve to grab a objective each.
after deciding I only needed the one sorcerer, I was able to get my list down to one detachment, dropping the havocs and 2 sorcerers allowed me to get in a pair of hell drakes and a third mauler fiend, I also was able to buff the bike squad with a extra guy (ex-sorcerer), and I got a single unit of cultists in for objective grabbing.
here's the list as it stands:
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER: Samuel cook
ALLIANCE LEVEL: BATTLE BROTHERS
PRIMARY DETACHMENT: COMBINED ARMS DETACHMENT: Chaos space marines codex, Faction Chaos Space Marine
HQ1: Chaos lord (65) Mark of Khrone (10), Axe of blind fury (35), Sigil of corruption (25), Juggernaut of khrone (35), Veterans of the long war (5). [175] (WARLORD)
HQ2: Sorcerer (60) Level 3 (50), Bike (20), Force stave (0), Spell Familiar (15), Sigil of corruption (25), Veterans of the long war (5). [175]
Troop1: Chaos space marines (75) + 5 Chaos space marines (65), 2 Plasma guns (30), Veterans of the long war (10) [180]
Troop2: Chaos space marines (75) + 5 Chaos space marines (65), 2 Plasma guns (30), Veterans of the long war (10) [180]
Troop3: Cultists (50) + 1 cultists (4) [54]
FA1: Chaos bikers (70) + 5 Chaos bikers (100), Mark of Nurgle (48), Power fist (25), 2 melta guns (20), Veterans of the long war (8) [271]
FA2: Helldrake (170) bale flamer (0) [170]
FA3: Helldrake (170) bale flamer (0) [170]
HS1: Maulerfiend (125) 2 Lasher tendrils (10) [135]
HS2: Maulerfiend (125) 2 Lasher tendrils (10) [135]
HS3: Maulerfiend (125) 2 Lasher tendrils (10) [135]
Transport1: Rhino (Transport Troop1) [35]
Transport2: Rhino (Transport Troop2) [35]
Army total: [1850pts]
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
the 2nd/3rd sorcerer didn't work too well, and while I completely owned the physic phase, it was total over kill.
havocs were pointless, didn't do much before running off the board (and taking a sorcerer with them)
the cultists were the most useful addition, coming on from reserve to grab a objective each.
after deciding I only needed the one sorcerer, I was able to get my list down to one detachment, dropping the havocs and 2 sorcerers allowed me to get in a pair of hell drakes and a third mauler fiend, I also was able to buff the bike squad with a extra guy (ex-sorcerer), and I got a single unit of cultists in for objective grabbing.
here's the list as it stands:
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER: Samuel cook
ALLIANCE LEVEL: BATTLE BROTHERS
PRIMARY DETACHMENT: COMBINED ARMS DETACHMENT: Chaos space marines codex, Faction Chaos Space Marine
HQ1: Chaos lord (65) Mark of Khrone (10), Axe of blind fury (35), Sigil of corruption (25), Juggernaut of khrone (35), Veterans of the long war (5). [175] (WARLORD)
HQ2: Sorcerer (60) Level 3 (50), Bike (20), Force stave (0), Spell Familiar (15), Sigil of corruption (25), Veterans of the long war (5). [175]
Troop1: Chaos space marines (75) + 5 Chaos space marines (65), 2 Plasma guns (30), Veterans of the long war (10) [180]
Troop2: Chaos space marines (75) + 5 Chaos space marines (65), 2 Plasma guns (30), Veterans of the long war (10) [180]
Troop3: Cultists (50) + 1 cultists (4) [54]
FA1: Chaos bikers (70) + 5 Chaos bikers (100), Mark of Nurgle (48), Power fist (25), 2 melta guns (20), Veterans of the long war (8) [271]
FA2: Helldrake (170) bale flamer (0) [170]
FA3: Helldrake (170) bale flamer (0) [170]
HS1: Maulerfiend (125) 2 Lasher tendrils (10) [135]
HS2: Maulerfiend (125) 2 Lasher tendrils (10) [135]
HS3: Maulerfiend (125) 2 Lasher tendrils (10) [135]
Transport1: Rhino (Transport Troop1) [35]
Transport2: Rhino (Transport Troop2) [35]
Army total: [1850pts]
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
40K: Orks and Chaos Space Marines
standard deffwing tactic: rush fast and hit like a runaway freight train with a rocket booster on the last carriage...
remember kids, never trust an ork who shows his teeth
standard deffwing tactic: rush fast and hit like a runaway freight train with a rocket booster on the last carriage...
remember kids, never trust an ork who shows his teeth