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Interest in Lord of the Rings Campaign?
I know it's at an early stage but just wondered if anyone has any thoughts about any problems with how the campaign is running and any points they can think of to improve it.

Personally I can see it's actually quite hard to defend the ground you've won (as predicted by Paul!) as it stands so I'm considering an update at the beginning of turn 3.

At the moment I'm thinking of three options:
1. Your army can spend a turns movement to 'encamp' - it becomes a defence force. A new 500pt force is raised at your capital in the end phase. Any named heroes can of course 'transfer out' as per the current rules.
2. Just give every team an additional 500pt army raised at one of their capitals (this would be in addition to the 500pt army gained if you control 6 nodes).
3. Each node automatically gains a defence force of 500pts if a friendly army is not present. Only generic heroes allowed.

Also, if anyone gets stuck in their capital I'm going to give them a bit of help in the next battle in the form of a wizard or some monstery thing - might spice things up a bit!
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari
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RE: Interest in Lord of the Rings Campaign? - by jaqenhgar - 24-03-2016, 10:25 AM

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