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Kickstarter Dropfleet Commander
#32
From the Hawk forum just in case there are unregistered members here Smile it's from another member but he does a lot of video bat reps for dropfleet using the admiral rules so knows his stuff.

http://www.hawkforum.co.uk/hawkforum/vie...848#p75848

"UCM Overview and Roles of Ships, no Stats no points
PostWed Sep 21, 2016 2:10 pm

So i thought this is Information wich all of you can gain for free... its like a how does the Faction play... and with this a base understanding of mechanics and fleet building should be easier!

enjoy and comment!


Base inputs on all knowen variants of ships
this info is all from the last BETA and the news LEAKS of the coming rulebook!
no stats or point values are revealed here!

UCM overall tactics
role: high damage output, average health and good armor, best firing arcs
my comment: can do everything but nothing really good .... ;-D, best ships of UCM are the jakarta and the avalon

UCM Light Ships

Corvettes
Name Top Secret ;-D
role: atmospheric anti ship vessels
my comment: hunting enemy strike carriers for example

Frigates

Jakarta
role: support other ships in a sphere of influence by raising Point Defense systems against close action weaponsystems
my comment defending against bomber runs or closeaction ships form shaltari and scourge

Lima
role: support is scanning enemy ships and adding them energyspiks so other frindly can shoot them from distanz
my commnet: to give some heavy main weapons priority targets like enemy troopships or command ships that try to hide, or do a reveal of som "silent running" scourge

New Orleans strike carrier
role: deploy troops and tanks from atmosphere
my comment: well its usefull to get some sectores in enemy territoris, they are very save in atmo as long as there are no enemy corvettes but they do lack of deployment in low numbers

Taipei
role: close action prowler like anti ship
my comment: fast and can do damage frome behinde the enemy lines, need to be in a bigger number to be effective and is very fragile

Toulon
role: anti ship weapons standard variant average damage output
my comment: well if you have some points over its a okay unit, its a cheap ship compared to its output

UCM Medium Ships

Light Cruisers

Osaka
role: anti ship weapons standard variant average damage output
my comment: well fast and good weapon arcs, can act very good to new situations

New Cairo
role: anit ship burnthrough high dmaga output
my comment: burntrough weapons can hurt very much but they have front arcs, if the burntrough hits it adds a energy spike to their traget like the Lima does

UCM Medium Cruisers

Rio
role: anti ship weapons standard variant average damage output
my comment: thats the main standard ship of UCM a allrounder anti ship, same output then the osaka but more resistant

Berlin
role: anit ship burnthrough high dmaga output
my comment: same as new cairo but again more resistant and in the end less expensive because the light cruisers always need to be taken in pairs this one can be taken as single

Madrid
role: bombardement of sectors to eleminate enemy ground units
my comment: its a easy way to take out enemy ground tanks without deploying by yourself, but be aware you need to be in low orbit that can be dangerus for bigger ships

San Francisco
role: troopship deploys mass of infantry or defense batteries
my comment: they are much bigger transports then "strike carrier" but they will be bulletmagnets and need to be guarded or they will go down very fast

Seattle carrier
role: support fighter/bomber launch value and anti ship weapons
my comment:fighter help active against incoming Close Action fire with Point Defense increasd, Bomber do Close Action damage at enemys out of scanrange, the UCM count more on allrounder and ahve lesser launch asset numbers combinated with a well armed main weapon on the carrier

UCM Heavy Cruisers

moscow
role: anti ship weapons standard variant average damage output, lots of weapons
my comment: bigger brother of the "Rio" if this one goes weapons free then the enemy will cry, again more resistant and HP

st petersburg
role: anit ship burnthrough high dmaga output, lots of weapons
my comment: bigger brother of the "Berlin" if this one goes weapons free then the enemy will cry, again more resistant and HP

UCM Battlecruisers

Avalon
role: anit ship burnthrough high dmaga output, heavyest weapon of UCM
my comment: the "viper super heavy laser" is like a deathstar laser, but it has downsides, using this big weapon generates energie spikes on the Avalon itself and because of this and the fear of the enemy this ship will die first because your enemy will focus on it in every possible situation

Atalntis
role: anit ship and support fighter/bomber
my comment: its a combination of a "seattle carrier" and a "moscow", if you dont have enougth slots and want a shiny commander ship thats a good average output choice

UCM Battleships

Beijing
role: anti ship
my comment: with its mass and the second best health and armor out there its a perfect tank to eat up enemy fire, it has good fireing arcs to shoot back in every situation very good command flagship in my opinion

New York
role: support fighter/bomber and torpedoes
my comment: health like the beijing but less main weapons, if you want to sit back wiht your commander and support the fleet thats your ship, the torpedo will scar of bigger enemys

Tokyo
role: bombardement and mybe some unknowen extras
my comment: not much reveald about this variant of Battleship, its like the others but with the focus of supporting sectors by covering troops wtih arty, i like the idea

Scourge overall tactics
role: close actions, atmospheric, stealth, fast but low armor, special close action rule to overcome enemy armor better, lesser dice with more damage output
my comments: ship roles are identical to the UCM variants with more to speed and lesser protection, best ships of scourge are the Battlecruisers

Scourge Light ships

Corvettes
Name Top Secret ;-D
role: atmospheric anti ship vessels
my comment: hunting enemy strike carriers for example

Frigates

Scylla
role: goes atmospheric and has sepcial main weapons taht can shoot at higher orbitals
my comment: its a submarine like typ of gameplay, it can be a very effectiv way of hurting the enemy out of a save spot but youll need to know wehre to position to be effectiv, you cant move much in atmosphere

gargoyle strike carrier
role: deploy troops and tanks from atmosphere
my comment: well its usefull to get some sectores in enemy territoris, they are very save in atmo as long as there are no enemy corvettes but they do lack of deployment in low numbers, faster then UCM ones but lesser armor

charybdis
role: bombardement and atmospheric
my comment: only bombardement unit of scourge so it has his place and i think its very usefull, take it in bigger numbers

djinn
role: close action prowler like anti ship
my comment: fast and can do damage frome behinde the enemy lines, need to be in a bigger number to be effective and is very fragile

role: anti ship weapons standard variant average damage output
my comment: well if you have some points over its a okay unit, its a cheap ship compared to its output

Scourge Medium Ships

Scourge Light Cruisers

Strix
role: close action prowler like anti ship
my comment: very big damage output if it gets close in, but very weak can be shoot down fast, normaly enemy knows that and will try to stop you before you can unleash this power prowler

yokai
role: anti ship weapons standard variant average damage output
my comment: well very fast and good weapon arcs, can act very good to new situations

Scourge Medium Cruisers

wyvern
role: close action prowler like anti ship
my comment: same as "strix" but again more resistant and in the end less expensive because the light cruisers always need to be taken in pairs this one can be taken as single

ifrit
role: anit ship burnthrough high dmaga output
my comment: burntrough weapons can hurt very much but they have front arcs, if the burntrough hits it adds a energy spike to their traget, this scourge has a alternative mode where the laser does more Damage but no energie spike

sphinx
role: anti ship weapons standard variant average damage output
my comment: thats the main standard ship of Scourge a allrounder anti ship, same output then the "yokai" but more resistant

chimera
role: troopship deploys mass of infantry or defense batteries
my comment: they are much bigger transports then "strike carrier" but they will be bulletmagnets and need to be guarded or they will go down very fast, the scourge have the fastest troopships ingame

hydra carrier
role: support fighter/bomber launch value
my comment:fighter help active against incoming Close Action fire with Point Defense increasd, Bomber do Close Action damage at enemys out of scanrange, scourge have very big number of launch assets per ship

Scourge heavy Cruisers

shenlong
role: anti ship weapons standard variant average damage output, lots of weapons
my comment: bigger brother of the "sphinx" if this one goes weapons free then the enemy will cry, again more resistant and HP

raiju
role: anit ship burnthrough high dmaga output, one big weapon
my comment: bigger brother of the "ifrit" this one is almost as strong as the UCM "super heavy laser" ..., again more resistant and HP, and as well alternate firing mode like the "ifirt"

Scourge battlecruiser

basilisk
role: anti ship weapons standard variant average damage output, lots of weapons
my comment: its a combination of a "shenlong" and a "yokai", if you dont have enougth slots and want a shiny commander ship thats a good average output choic, i love the special rules of the Battlecruisers of Scourge i would always use as many as possible if i would play Scourge!

manticore
role: anti ship and support torpedo launchers, as well strong close action weaponsystems
my comment: a really big Beast that can cause massive damage to everything out there small or big doesnt care, i love this one its an alle of the Scourge special and best stuff on one ship combinated!

Scourge battleships

deamon battleship
role: anti ship
my comment: with its mass and the second best health and armor out there its a perfect tank to eat up enemy fire, it has good fireing arcs to shoot back in every situation very good command flagship in my opinion, faster then UCM ones but lesser armor

dragon battleship
role: support fighter/bomber and torpedoes
my comment: health like the "deamon" but less main weapons, if you want to sit back wiht your commander and support the fleet thats your ship, the torpedo will scar of bigger enemys, faster then UCM ones but lesser armor"
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Messages In This Thread
Dropfleet Commander - by jaqenhgar - 04-11-2015, 11:48 AM
RE: Dropfleet Commander Kickstarter - by manrogue - 05-11-2015, 12:36 PM
RE: Dropfleet Commander Kickstarter - by will - 05-11-2015, 02:33 PM
RE: Dropfleet Commander Kickstarter - by will - 16-11-2015, 08:50 PM
RE: Dropfleet Commander - by actungpanzer - 30-11-2015, 10:53 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 30-11-2015, 11:23 PM
RE: Dropfleet Commander - by jaqenhgar - 01-12-2015, 01:47 PM
RE: Dropfleet Commander - by scoundrel13 - 01-12-2015, 05:22 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 02-12-2015, 09:12 AM
RE: Dropfleet Commander - by jjakaalbinoboy - 02-12-2015, 06:38 PM
RE: Dropfleet Commander - by scoundrel13 - 02-12-2015, 07:01 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 02-12-2015, 07:17 PM
RE: Dropfleet Commander - by jaqenhgar - 02-12-2015, 11:26 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 04-12-2015, 12:13 AM
RE: Dropfleet Commander - by will - 04-12-2015, 03:30 PM
RE: Dropfleet Commander - by scoundrel13 - 04-12-2015, 05:49 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 04-12-2015, 07:10 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 21-12-2015, 09:51 AM
RE: Dropfleet Commander - by jjakaalbinoboy - 25-01-2016, 12:39 PM
RE: Dropfleet Commander - by Gareth - 15-08-2016, 07:13 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 24-08-2016, 08:34 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 19-09-2016, 08:01 PM
RE: Dropfleet Commander - by jaqenhgar - 19-09-2016, 09:13 PM
RE: Dropfleet Commander - by hectorkmackenzie - 20-09-2016, 12:07 AM
RE: Dropfleet Commander - by ians - 21-09-2016, 04:31 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 26-09-2016, 07:15 PM
RE: Dropfleet Commander - by will - 27-09-2016, 05:08 PM
RE: Dropfleet Commander - by hectorkmackenzie - 27-09-2016, 05:38 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 27-09-2016, 06:35 PM
RE: Dropfleet Commander - by hectorkmackenzie - 28-09-2016, 07:09 AM
RE: Dropfleet Commander - by jjakaalbinoboy - 30-09-2016, 05:56 PM
RE: Dropfleet Commander - by jaqenhgar - 30-09-2016, 08:36 AM
RE: Dropfleet Commander - by jaqenhgar - 06-10-2016, 06:18 PM
RE: Dropfleet Commander - by jaqenhgar - 06-10-2016, 06:19 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 06-10-2016, 10:53 PM
RE: Dropfleet Commander - by will - 07-10-2016, 08:18 AM
RE: Dropfleet Commander - by jaqenhgar - 07-10-2016, 09:34 AM
RE: Dropfleet Commander - by scoundrel13 - 08-10-2016, 07:55 AM
RE: Dropfleet Commander - by jaqenhgar - 08-10-2016, 06:57 PM
RE: Dropfleet Commander - by scoundrel13 - 08-10-2016, 10:32 PM
RE: Dropfleet Commander - by jaqenhgar - 08-10-2016, 11:06 PM
RE: Dropfleet Commander - by scoundrel13 - 10-10-2016, 07:33 AM
RE: Dropfleet Commander - by Gareth - 09-10-2016, 06:48 PM
RE: Dropfleet Commander - by jaqenhgar - 09-10-2016, 07:55 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 09-10-2016, 09:05 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 13-10-2016, 07:43 AM
RE: Dropfleet Commander - by jjakaalbinoboy - 21-10-2016, 09:48 AM
RE: Dropfleet Commander - by jaqenhgar - 02-11-2016, 02:49 PM
RE: Dropfleet Commander - by ians - 02-11-2016, 06:24 PM
RE: Dropfleet Commander - by jjakaalbinoboy - 02-11-2016, 06:30 PM
RE: Dropfleet Commander - by ians - 02-11-2016, 09:13 PM
RE: Dropfleet Commander - by jaqenhgar - 02-11-2016, 10:56 PM
RE: Dropfleet Commander - by ians - 03-11-2016, 09:22 AM
RE: Dropfleet Commander - by jjakaalbinoboy - 03-11-2016, 12:58 PM
RE: Dropfleet Commander - by hectorkmackenzie - 05-11-2016, 09:51 PM
RE: Dropfleet Commander - by jaqenhgar - 06-11-2016, 09:58 AM
RE: Dropfleet Commander - by jjakaalbinoboy - 06-11-2016, 10:51 AM
RE: Dropfleet Commander - by ians - 06-11-2016, 12:39 PM
RE: Dropfleet Commander - by jaqenhgar - 06-11-2016, 02:37 PM
RE: Dropfleet Commander - by scoundrel13 - 07-11-2016, 07:23 PM
RE: Dropfleet Commander - by jaqenhgar - 08-11-2016, 12:57 PM
RE: Dropfleet Commander - by will - 14-11-2016, 02:33 PM
RE: Dropfleet Commander - by scoundrel13 - 18-11-2016, 11:48 PM
RE: Dropfleet Commander - by ians - 14-11-2016, 03:48 PM
RE: Dropfleet Commander - by hectorkmackenzie - 19-11-2016, 08:02 PM
RE: Dropfleet Commander - by ians - 19-11-2016, 10:50 PM
RE: Dropfleet Commander - by Agent0range - 21-11-2016, 09:31 AM
RE: Dropfleet Commander - by Fitz - 21-11-2016, 11:29 AM
RE: Dropfleet Commander - by jjakaalbinoboy - 21-11-2016, 07:52 PM

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