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W:AoS Impressions
#3
A scenario example from Ghal Maraz is Cast Adrift. Played on a 6'x4' board (although it's not specified,) the defender (who is automatically the defender if they have 1/3 more models otherwise it's rolled off,) gets a 4'x4' section. The attacker gets the other 2'x4'. Forces deploy, and the attacker has to get a model within 6" of the defenders table edge, or either play has no models left. Sounds simple. The attacker gets to bring back on destroyed units, however here's where it gets interesting. Starting end of battle round three the defender rolls a die. On a 5+ the attackers 2'x4' section of the board gets removed as the defenders territory lifts out of the ground. There is then no more attacker reinforcements and any model on the attackers board section is destroyed, and there is only three more turns.

Haven't got to that section of Ghal Maraz and the story, but it looks like a nice scenario, that also deals with an imbalance in forces, with one player getting additional models, but for an undetermined amount of time. Also those reinforcements are racing to get onto the stable ground, otherwise their involvement in the later game is non-existent.

It's things like this that actually have me excited to play some AoS.
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Messages In This Thread
W:AoS Impressions - by Gareth - 18-08-2015, 10:23 PM
RE: W:AoS Impressions - by Stuart - 19-08-2015, 09:15 AM
RE: W:AoS Impressions - by Gareth - 19-08-2015, 07:16 PM
RE: W:AoS Impressions - by Agent0range - 24-08-2015, 02:30 PM
RE: W:AoS Impressions - by Gareth - 02-09-2015, 11:21 AM
RE: W:AoS Impressions - by will - 02-09-2015, 10:11 PM

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