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New Eldar?
#41
(16-04-2015, 05:44 PM)Embolden Wrote:
(16-04-2015, 05:35 PM)manrogue Wrote: Also 6th edition Eldar codex came out June 13, so just under 2 years old. Tongue

Just before Tau right?
Nope just after Tau was April 13 lol. Big Grin
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#42
(16-04-2015, 05:48 PM)manrogue Wrote:
(16-04-2015, 05:44 PM)Embolden Wrote:
(16-04-2015, 05:35 PM)manrogue Wrote: Also 6th edition Eldar codex came out June 13, so just under 2 years old. Tongue

Just before Tau right?
Nope just after Tau was April 13 lol. Big Grin

Ah I remember the two codexes changing the meta in a couple of months haha.

I'm happy we're getting a new dex with all the shiny new formations and from what I've read the codex stronger than before!




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#43
Like it needed to be stronger! Haha
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#44
(16-04-2015, 06:21 PM)Nick1988 Wrote: Like it needed to be stronger! Haha

I know mate.. It's a hard life Smile




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#45
(16-04-2015, 07:25 PM)Embolden Wrote:
(16-04-2015, 06:21 PM)Nick1988 Wrote: Like it needed to be stronger! Haha

I know mate.. It's a hard life Smile

Haha gutted.
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#46
Just had the Eldar pre-order emails through from GW and Element Games. Just ordered the codex and datacards from EG to start with. Will most likely order an Autarch and a Farseer on Jetbike too after I've checked codex.
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#47
Well the leaks happened last night and codex looks top tier (if true).
Quote:http://www.belloflostsouls.net/2015/04/b...lwave.html
The first batch of first hand codex rules reports are in! OH MY what the Eldar have become! +++UPDATED+++

Iuchiban has verified with cover pics that he has a copy of Codex Eldar Craftworlds in hand. This stuff is almost certainly correct:



via Iuchiban 4-17-2015
Ok. Let’s go.
All Distortion weapons are Strenght D. All of them. But the scythes apply a -1 when rolling on the D table, and the strenght is considered to be 4 when calculating the instant death.

Step by step.
Banshees add +3″ when running or assaulting. They igoner the I penalti when assualting through cover.
There are no “chapter tactics”.

Yes they have:
Primaris: Guide (no changes)
1: Executioner: Focussed witch fire. 24″. Target receives 3 hits, always wounds on 2+. If target diez, another model receives 2 hits. If target dies another gone receives 1 hit.
2: Fatality: You re-roll to wound or to penetrate when firing at target unit. 24″
3: Will of Asuryan: 12″ bubble of Fear and Adamantium will
4: Fortune: As always
5: Mind fight: Mainly the same.
6: Ancestral Storm: Warp charges 3 (5″ blast), Warp charge 4 (Apoc blast), 24″, Haywire, wounds 2+
Names may be different in the English version. (I own the Spanish one).

Wraithknight is LoW (295 points), Jump gargantuan creature
Wraithguard/blades are not tropos anymore if taking a Spiritseer (Only Elites)
Crimson hunter basically the same, but 140 points only.

No changes on Battle focus of the bladestorm rule. No hints on the Iyanden codex

(Wraithknight) Sword + Shield: Free (Sword is Strenght D)
Solar cannon + Shield: Free
(The Wraithknight’s Heavy Wraithcannons) Is the equipment by default.

(Jetbikes) 17/model, every model can purchase one scatter laser or shuriken cannon for +10 points

(Wraithknight Suncannon) Sun (Sorry for the “solar”) remains the same.

(Wave) Serpents are 110 points, and shield is now: S6, Assault 2D6, Ignores cover, One use only.

Shining spears have 4+ cover save if they moved the previous turn. 25/model. Lance is: 6″, F6, Assault 1, Lance. In combat: +3F when charging. Both are AP3.

Wraithblades: Same but 30/model and have Rage.

Hemlock: Same cost, has Lvl 2, can choose Daemonology (Sacred), Telepathy and Battle Runes. D-Scythes are a special D weapon as mentioned above,.

Scorpions: 17/model, Infiltration, Stealth, and Shrouded until they fire or fight in combat
Warp Spiders: 19/model Monofilament rule has changed.They roll to wound against I, although the T is still used to calculate ID.
Hawks: 16/model, they move 18″, and when moving over a Flyer the can do a special attack. Hits on 4+, S4, AP4 Haywire

(Wraithguard) Cost is the same.
(Regards to Autarchs and Swooping Hawk “no scatter”) Basically the same.
(Squadrons of Falcons/Fire Prisms/Night Spinners) YEEEEESSSSSSS!!!!!!!!!!!!!!! Up to three!!!!!!!! And they have special rules if done so:
Falcon: if Deep Strike, first Falcon does not scatter. Others are place at 4″.
Fire Prism: For each additional Fire Prism firing +1S / -1AP
Night Spinners: +1S for each Night spinner
(Serpent Shield) Nop, only 24″ (range)
(Eldar Warhost Detachment) The main bonus of the Warhost is that they always run 6″.
(Serpent Shield Defence) When working as a shield, it works as before.
Falcon can DS only if taken in a unit of 3.

Guardians: Same
Dire avengers: They overwatch with BS2
Avatar is LoW, but mainly the same
I cannot see any psyker being able to get malefic daemonology

Formation rules:
Guardian battlehost: Vypers, Warwalkers and Vaul’s support batteries get preferred enemy if they have a unit of Guardias at 12″. Guardians can purchase a Platform for free.
Windrider host: Once per game all formation gets Shred when firing shuriken weapons
Guardian Stormhost: Vypers, Warwalkers and Vaul’s support batteries get preferred enemy if they have a unit of Guardias at 12″. Storm guardians can purchase 2 special weapons for free.
Seer council: They harness Warp charges with 3+.
Aspect Host: They re-roll LD tests and get +1 to WS or BS.
Dire Avenger Shrine: Once per game, Shuriken weapons are Assault 3. +1 to BS
Crimson Death: Preferred enemy (Flying things), 4+ cover save, and if Jink, may re-roll the cover save.
Wraithhost: Get battle trance, if targe is at 18″ or less from spiritser, reroll to hit

(Warp Spider guns) Why is that? You still have S6. Target needs to have I6 to wound him on 4+.
(Dire Avengers Troops) Yes, they are.

Before leaving I will post the list of special ítems:
– A pistol S4, AP3, Rending
– A sword +2S, AP- Rending and if fighting in a challenge, wounds on 2+ and Instant Death
– One sniper rifle, AP2, 120″
– One ítem that if bearer does not cast any phychic power, or shots during the shooting phase, he can run 48″ and may reroll cover saves.
– One sword +1S, AP3, Soulblaze (affects wounded unit and all enemy units at 6″)
– One ítem that when bearer diez, 5″ template is placed and all models suffer one S4, AP5 hit. If at least, one wound is infflicted, bearer comes back to life, with 1W. One use only
– One ítem that makes psyhic powers required 1 WC less. No inv saves if done so.
The tears are strong with this one. Forums are calling for a blanket ban in tournaments. lol

Decurion throws some interesting ideas. Seer council formation sets off warp charges on a 3+, so take that, take a spiritstone for -1 WC cost, then aim for this power-
6: Ancestral Storm: Warp charges 3 (5″ blast), Warp charge 4 (Apoc blast), 24″, Haywire, wounds 2+
Use the WC 4 version (which is WC 3 cause of spirit stone), laugh as you put a 15" pie plate over most of your opponents models wounding on a 2+ and glancing on a 2+.
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#48
I think my feelings can be summed up by this: Big Grin




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#49
Looks like a fun set of rules to play and list tinker with. I'm glad of the slight nerf to serpent shields although they are still very powerful on the turn they fire and also LoW on the Wraithknight makes it only one per army, is that right? (unless unbound). Remains to be seen whether the jetbikes loaded with scatter lasers is broken or not - they are going to cause carnage to infantry but once they jink or get charged they are ineffective. Problem is 270pts is not a lot for 40 S6 shots. Maybe we'll see a shift to more AV13/14?! Time to crack out the three landraiders!
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#50
(18-04-2015, 09:05 AM)jaqenhgar Wrote: Looks like a fun set of rules to play and list tinker with. I'm glad of the slight nerf to serpent shields although they are still very powerful on the turn they fire and also LoW on the Wraithknight makes it only one per army, is that right? (unless unbound). Remains to be seen whether the jetbikes loaded with scatter lasers is broken or not - they are going to cause carnage to infantry but once they jink or get charged they are ineffective. Problem is 270pts is not a lot for 40 S6 shots. Maybe we'll see a shift to more AV13/14?! Time to crack out the three landraiders!
Nope, LoW is one per detachment, which is a key distinction to make.
So i could go-
CAD 1
LoW Wraithknight
HQ Jetseer
Troops 2 x 3 man Scatrider unit
Roughly 567pts
CAD 2
LoW Wraithknight
HQ Jetseer
Troops 2 x 3 man Scatrider unit
Roughly 567pts
CAD 3
LoW Wraithknight
HQ Jetseer
Troops 2 x 3 man Scatrider unit
Roughly 567pts
So roughly 1701 pts and battleforged.
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven
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