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500 Pt escalation Lists
#31
(01-04-2015, 10:14 AM)Agent0range Wrote:
(01-04-2015, 09:57 AM)Alpharius Wrote: My 800 point list (we still need to talk about the 500 point games vonce)

*SNIP*

Oooh a Sicaran Smile CheZZor (Terry) has one of those (who I play fairly regularly) and they are every bit as brutal as people say they are. I may invest in one myself for my Iron Warriors soon.

You wont regret it. Cheap, fast, heavily armoured and deadly. Dont know if 40k can take melta immune on it though.
Reply
#32
Changed from 500 point list
Saint Celestine (135pts)
Seraphim Squad (110pts)
Flamer (5pts) - Battle Sister Squad
Total (250pts)


++ Adepta Sororitas: Codex (2013) (749pts) ++

+ HQ (205pts) +

Canoness (70pts) [Act of Faith: The Passion, Bolt Pistol, Chainsword, Frag & Krak Grenades, Melta Bombs (5pts)]
····Act of Faith, Martyrdom, Shield of Faith, Stubborn
····Profiles:
········Canoness: Unit Type:Infantry (Character)|WS:5|BS:5|S:3|T:3|W:3|I:4|A:3|Ld:10|Save:3+
········The Passion: Description:One use only. This Act of Faith can be used in either player’s Assault phase. If successful, all models in the Canoness’ unit gain the Hatred special rule until the end of the current phase.
········Bolt Pistol: Range:12"|Strength:4|AP:5|TypeTongueistol
········Chainsword: Range:-|Strength:User|AP:-|Type:Melee
········Melta bomb: Range:-|Strength:8|AP:1|Type:Armourbane, Unwieldy

Saint Celestine (135pts) [Act of Faith: Miraculous Intervention, Armour of Saint Katherine, Frag & Krak Grenades, Jump Pack, The Ardent Blade]
····Act of Faith, Fearless, Hit & Run, Independent Character, Martyrdom, Shield of Faith, Warlord Trait: Beacon of Faith
····Profiles:
········Saint Celestine: Unit Type:Jump Infantry (Character)|WS:7|BS:7|S:3|T:3|W:3|I:7|A:5|Ld:10|Save:2+/4++|Codex: Adepta Sororitas
········Amour of Saint Katherine: Description:Confers 2+ Armour save and 4++ invulnerable save|Codex: Adepta Sororitas
········Miraculous Intervention: Description:One use only. Unlike other Acts of Faith, Miraculous Intervention can only be used the first time Saint Celestine is removed as a casualty. This Act of Faith can even be used if her unit used another Act of Faith during the same phase. If successful, leave a suitable counter on the spot where Saint Celestine ‘died’. At the start of your next turn, place Saint Celestine back on the battlefield, all her Wounds restored, within 1" of the counter. If Saint Celestine would be placed within 1" of another model, move her by the minimum possible distance so that she is no longer within 1”. Saint Celestine can act normally in a turn in which she ‘resurrects’. If Saint Celestine is your Warlord, her Martyrdom special rule will only take effect, and she will only award Victory Points for objectives such as ‘Slay the Warlord’, if she fails her Act of Faith test or if she has been removed as a casualty for the second time.
········The Ardent Blade (Melee): Range:-|Strength:+2|AP:3|Type:Melee, Master-Crafted|Codex: Adepta Sororitas
········The Ardent Blade (Ranged): Range:Template|Strength:5|AP:4|Type:Assault 1|Codex: Adepta Sororitas

+ Troops (149pts) +

Battle Sister Squad (89pts) [Act of Faith: Light of the Emperor, 6x Battle Sisters (72pts), Bolt Pistol, Boltgun, Flamer (5pts), Frag & Krak Grenades]
····Act of Faith, Shield of Faith
····Sister Superior [Bolt Pistol, Boltgun]
····Profiles:
········Battle Sister: Unit Type:Infantry|WS:3|BS:4|S:3|T:3|W:1|I:3|A:1|Ld:8|Save:3+|Codex: Adepta Sororitas
········Sister Superior: Unit Type:Infantry (Character)|WS:3|BS:4|S:3|T:3|W:1|I:3|A:1|Ld:8|Save:3+|Codex: Adepta Sororitas
········Light of the Emperor: Description:One use only. This Act of Faith can be used either in your Shooting phase or in either player’s Assault phase. If successful, all models in the Battle Sisters’ unit gain the Preferred Enemy special rule until the end of the current phase.
········Bolt Pistol: Range:12"|Strength:4|AP:5|TypeTongueistol
········Boltgun: Range:24"|Strength:4|AP:5|Type:Rapid Fire
········Flamer: Range:Template|Strength:4|AP:5|Type:Assault 1

Battle Sister Squad (60pts) [Act of Faith: Light of the Emperor, 4x Battle Sisters (48pts), Bolt Pistol, Boltgun, Frag & Krak Grenades]
····Act of Faith, Shield of Faith
····Sister Superior [Bolt Pistol, Boltgun]
····Profiles:
········Battle Sister: Unit Type:Infantry|WS:3|BS:4|S:3|T:3|W:1|I:3|A:1|Ld:8|Save:3+|Codex: Adepta Sororitas
········Sister Superior: Unit Type:Infantry (Character)|WS:3|BS:4|S:3|T:3|W:1|I:3|A:1|Ld:8|Save:3+|Codex: Adepta Sororitas
········Light of the Emperor: Description:One use only. This Act of Faith can be used either in your Shooting phase or in either player’s Assault phase. If successful, all models in the Battle Sisters’ unit gain the Preferred Enemy special rule until the end of the current phase.
········Bolt Pistol: Range:12"|Strength:4|AP:5|TypeTongueistol
········Boltgun: Range:24"|Strength:4|AP:5|Type:Rapid Fire

+ Fast Attack (270pts) +

Dominion Squad (160pts) [Act of Faith: Holy Fusillade, Bolt Pistol, 4x Dominions (52pts), Flamer (5pts), Frag & Krak Grenades, 3x Meltagun (30pts)]
····Act of Faith, Scout, Shield of Faith
····Dominion Superior [Bolt Pistol, Boltgun]
····Immolator (60pts) [Searchlight, Smoke Launchers, Twin-Linked Heavy Flamer]
········Shield of Faith
····Profiles:
········Dominion: Unit Type:Infantry|WS:3|BS:4|S:3|T:3|W:1|I:3|A:1|Ld:8|Save:3+|Codex: Adepta Sororitas
········Dominion Superior: Unit Type:Infantry (Character)|WS:3|BS:4|S:3|T:3|W:1|I:3|A:1|Ld:8|Save:3+|Codex: Adepta Sororitas
········Immolator: BS:4|Front:11|Side:11|Rear:10|HP:3|Type:Tank, Transport|Codex: Adepta Sororitas
········Holy Fusillade: Description:One use only. This Act of Faith can be used in the Shooting phase. If successful, all weapons in the Dominions unit have the Ignores Cover special rule until the end of the current phase.
········Bolt Pistol: Range:12"|Strength:4|AP:5|TypeTongueistol
········Boltgun: Range:24"|Strength:4|AP:5|Type:Rapid Fire
········Flamer: Range:Template|Strength:4|AP:5|Type:Assault 1
········Heavy Flamer: Range:Template|Strength:5|AP:4|Type:Assault 1
········Meltagun: Range:12"|Strength:8|AP:1|Type:Assault 1, Melta

Seraphim Squad (110pts) [Act of Faith: The Emperor's Deliverance, Frag & Krak Grenades, Jump Pack, 6x Seraphim (90pts), 2x Two Hand Flamers (20pts)]
····Act of Faith, Angelic Visage, Hit & Run
····Profiles:
········Seraphim: Unit Type:Jump Infantry|WS:4|BS:4|S:3|T:3|W:1|I:3|A:1|Ld:8|Save:3+|Codex: Adepta Sororitas
········The Emperor's Deliverance: Description:One use only. This Act of Faith can be used in the Shooting phase. If successful, all weapons in the Seraphim unit gain the Shred special rule until the end of the current phase.
········Hand Flamer: Range:Template|Strength:3|AP:6|TypeTongueistol

+ Heavy Support (125pts) +

Exorcist (125pts) [Exorcist Missile Launcher, Searchlight, Smoke Launchers]
····Shield of Faith
····Profiles:
········Exorcist: BS:4|Front:13|Side:11|Rear:10|HP:3|Type:Tank|Codex: Adepta Sororitas
········Exorcist missile launcher: Range:48"|Strength:8|AP:1|Type:Heavy D6
Tyranids - They are coming! I feel then scratching inside my mind, scratching, screaming, running, so many - so, so many voices.

40k Adepta Sororitas, Imperial Knights & Tyranids
Blood Bowl Norse - Valhalla Vengeance
Flames of War US 101st Airborne
EPIC AMTL & Black Legion
Warmaster Skaven
Bolt Action US 101st Screaming Eagles
DropZone Resistance
Reply
#33
(01-04-2015, 04:17 PM)Alpharius Wrote:
(01-04-2015, 10:14 AM)Agent0range Wrote:
(01-04-2015, 09:57 AM)Alpharius Wrote: My 800 point list (we still need to talk about the 500 point games vonce)

*SNIP*

Oooh a Sicaran Smile CheZZor (Terry) has one of those (who I play fairly regularly) and they are every bit as brutal as people say they are. I may invest in one myself for my Iron Warriors soon.

You wont regret it. Cheap, fast, heavily armoured and deadly. Dont know if 40k can take melta immune on it though.

You can ;-) You can also give it all the standard CSM vehicle kit - bonus Havoc launcher, Possession etc.
40K - Tyranids (4500 Points) & Chaos - The Purge and the Brazen Host (8500 Points)
30K - Death Guard (2000ish Points), Sons of Horus (175 Points because Loken) + World Eaters, soon.
Project Log
"Only a fool takes Khârn for a mindless brute or rabid dog. Under that blood-soaked helm lurks an intelligence and cunning that makes him a masterful killer - trust me when I say that there is a dark purpose in his madness."
Reply
#34
My 750pts list:

HQ: Farseer with Witchblade 100pts

Troops: 10 Guardian Defenders 90pts
Dedicated Transport: Wave Serpent with TL Scatterlaser & Shuriken Cannon 130pts

Troops: 10 Guardian Defenders 90pts
Dedicated Transport: Wave Serpent with TL Scatterlaser & Shuriken Cannon 130pts

Troops: 5 Dire avengers 65pts

Heavy Support: Falcon with Scatter laser, Pulse laser & Shuriken Cannon 145pts

Total 750pts
Dropfleet Commander: UCM
Dropzone Commander: UCM
Star Wars X-Wing: Rebel Alliance
Magic the Gathering
LotR SBG: High Elves
Warhammer 40,000 7th ed.: Astra Militarum & Eldar
Halo Fleet Battles: Covenant
BFG: Imperial Navy & Eldar Corsairs
Warhammer Fantasy 8th ed.: Warriors of Chaos

Element Games referral code JAS173.
Reply
#35
750pt list

+++ escalation 750 (748pts) +++

++ Blood Angels: Codex (2014) (Baal Strike Force) (748pts) ++

+ (No Category) +

Relics and Detachment-rules
····Codex: Blood Angels [Baal Strike Force]
········Rules: The Angel's Virtue, The Red Thirst

Sanguinary Discipline
····Profiles:
········0. Quickening (Primaris): Description:Warp Charge 1 Quickening is a blessing that targets either the Psyker or a single friendly character within 12" of the Psyker. Whilst this power is in effect, the target has the Fleet special rule and +D3 Initiative and Attacks (roll once for both characteristics).
········1. Fear of the Darkness: Description:Warp Charge 1 Fear of the Darkness is a malediction that targets a single enemy unit within 12". The target must immediately take a Morale check with a -2 Leadership modifier.
········2. Unleash Rage: Description:Warp Charge 1 Unleash Rage is a blessing that targets a single friendly unit within 18". Whilst the power is in effect, the target has the Rage special rule. If the target already has the Rage special rule, they instead have +1 Attack whilst this power is in effect.
········3. Shield of Sanguinius: Description:Warp Charge 1 Shield of Sanguinius is a blessing that targets the Psyker. Whilst the power is in effect, all models in the Psyker’s unit have a 5+ invulnerable save.
········4. Blood Boil: Description:Warp Charge 2 Blood Boil is a focussed witchfire power with a range of 18". The target must take two Toughness tests; for each test that is failed the target loses a single Wound with no saves of any kind allowed. If the target is slain, centre the large blast marker over the target before removing him as a casualty. All other models under the marker suffer a Strength 4 AP5 hit with the Ignores Cover special rule.
········6. Wings of Sanguinius: Description:Warp Charge 2 Wings of Sanguinius is a blessing that targets a single friendly Infantry unit within 12". Unless locked in close combat, the target immediately makes a move of up to 12". This move cannot end on top of another unit or impassable terrain, but ignores intervening units, terrain, etc. Any model that starts or ends this move in difficult terrain must take a Dangerous Terrain test. The target unit cannot charge in the same turn that this power is used, and all models in the unit count as having moved in the Movement phase for the purposes of shooting weapons in the Shooting phase.
········5. The Blood Lance: Range:12"|Strength:8|AP:1|Type:Warp Charge 2: Beam // Assault 1, Lance

+ HQ (90pts) +

Librarian (90pts) [Bolt Pistol, Force Weapon, Frag and Krak grenades, Psychic Hood, Psyker (ML2) (25pts), Warlord]
····Rules: And They Shall Know No Fear, Furious Charge, Independent Character, Psyker, Warlord
····Profiles:
········Librarian: Unit Type:Infantry (Character)|WS:5|BS:4|S:4|T:4|W:2|I:4|A:2|Ld:10|Save:3+
········Frag grenades (Melee): Description:Fight at normal Initiative, despite charging through difficult terrain.
········Bolt Pistol: Range:12"|Strength:4|AP:5|TypeTongueistol
········Frag grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, Blast
········Krak grenades: Range:8"|Strength:6|AP:4|Type:Assault 1
········Krak grenades (Melee): Range:-|Strength:6|AP:4|Type:-

+ Elites (100pts) +

Death Company Squad (100pts) [Bolt Pistol, 4x Bolter, 5x Chainsword, 5x Death Company Marine (100pts), Frag and Krak grenades]
····Rules: Fearless, Feel No Pain, Furious Charge, Rage, Relentless
····Profiles:
········Death Company: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|Ld:8|Save:3+
········Frag grenades (Melee): Description:Fight at normal Initiative, despite charging through difficult terrain.
········Bolt Pistol: Range:12"|Strength:4|AP:5|TypeTongueistol
········Boltgun: Range:24"|Strength:4|AP:5|Type:Rapid Fire
········Frag grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, Blast
········Krak grenades: Range:8"|Strength:6|AP:4|Type:Assault 1
········Krak grenades (Melee): Range:-|Strength:6|AP:4|Type:-

+ Troops (438pts) +

Scout Squad (108pts) [Camo Cloaks (12pts), Frag and Krak grenades, Missile Launcher (15pts), 4x Sniper Rifle (4pts)]
····Rules: And They Shall Know No Fear, Combat Squads, Furious Charge, Infiltrate, Move Through Cover, Scouts
····Scout Sergeant (22pts) [Retain melee weapon, Sniper Rifle (1pts), Veteran Scout Sergeant (10pts)]
····5x Scouts (55pts) [5x Bolt Pistol]
····Profiles:
········Scout: Unit Type:Infantry|WS:3|BS:3|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:4+
········Scout Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:4+
········Veteran Scout Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|Ld:9|Save:4+
········Frag grenades (Melee): Description:Fight at normal Initiative, despite charging through difficult terrain.
········Frag grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, Blast
········Krak grenades: Range:8"|Strength:6|AP:4|Type:Assault 1
········Krak grenades (Melee): Range:-|Strength:6|AP:4|Type:-
········Missile Launcher (Frag): Range:48"|Strength:4|AP:6|Type:Heavy 1, Blast
········Missile Launcher (Krak): Range:48"|Strength:8|AP:3|Type:Heavy 1
········Sniper Rifle: Range:36"|Strength:X|AP:6|Type:Heavy 1, Sniper

Tactical Squad (205pts) [Frag and Krak grenades, Heavy bolter (10pts), Plasma gun (15pts), 9x Tactical Marine (126pts)]
····Rules: And They Shall Know No Fear, Combat Squads, Furious Charge
····Tactical Sergeant (54pts) [Grav-pistol (15pts), Power weapon (15pts), Veteran Sergeant (10pts)]
········Rules: Graviton
····Profiles:
········Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+
········Space Marine Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+
········Veteran Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|Ld:9|Save:3+
········Frag grenades (Melee): Description:Fight at normal Initiative, despite charging through difficult terrain.
········Frag grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, Blast
········Grav-pistol: Range:12"|Strength:*|AP:2|TypeTongueistol, Concussive, Graviton
········Heavy Bolter: Range:36"|Strength:5|AP:4|Type:Heavy 3
········Krak grenades: Range:8"|Strength:6|AP:4|Type:Assault 1
········Krak grenades (Melee): Range:-|Strength:6|AP:4|Type:-
········Plasma Gun: Range:24"|Strength:7|AP:2|Type:Rapid Fire, Gets Hot!
········Power Axe: Range:-|Strength:+1|AP:2|Type:Melee, Unwieldy
········Power Lance: Range:-|Strength:+1/User|AP:3/4|Type:Melee
········Power Maul: Range:-|Strength:+2|AP:4|Type:Melee, Concussive
········Power Sword: Range:-|Strength:User|AP:3|Type:Melee

Tactical Squad (125pts) [Frag and Krak grenades, Grav-gun (15pts), 4x Tactical Marine (56pts)]
····Rules: And They Shall Know No Fear, Combat Squads, Furious Charge, Graviton
····Tactical Sergeant (54pts) [Power fist (25pts), Storm bolter (5pts), Veteran Sergeant (10pts)]
····Profiles:
········Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+
········Space Marine Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+
········Veteran Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|Ld:9|Save:3+
········Frag grenades (Melee): Description:Fight at normal Initiative, despite charging through difficult terrain.
········Frag grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, Blast
········Grav-gun: Range:18"|Strength:*|AP:2|Type:Salvo 2/3, Concussive, Graviton
········Krak grenades: Range:8"|Strength:6|AP:4|Type:Assault 1
········Krak grenades (Melee): Range:-|Strength:6|AP:4|Type:-
········Power Fist: Range:-|Strength:x2|AP:2|Type:Melee, Specialist Weapon, Unwieldy
········Storm Bolter: Range:24"|Strength:4|AP:5|Type:Assault 2

+ Heavy Support (120pts) +

Devastator Squad (120pts) [4x Devastator Marine (56pts), Frag and Krak grenades, 2x Heavy bolter (20pts), 2x Missile launcher (30pts)]
····Rules: And They Shall Know No Fear, Combat Squads, Furious Charge
····Devastator Sergeant (14pts) [Bolt Pistol, Chainsword, Signum]
····Profiles:
········Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+
········Space Marine Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+
········Frag grenades (Melee): Description:Fight at normal Initiative, despite charging through difficult terrain.
········Signum: Description:Before to hit rules are made, a Sergeant can decide to use the Signum instead of shooting. If he does, one model in his squad counts as BS5.
········Bolt Pistol: Range:12"|Strength:4|AP:5|TypeTongueistol
········Frag grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, Blast
········Heavy Bolter: Range:36"|Strength:5|AP:4|Type:Heavy 3
········Krak grenades: Range:8"|Strength:6|AP:4|Type:Assault 1
········Krak grenades (Melee): Range:-|Strength:6|AP:4|Type:-
········Missile Launcher (Frag): Range:48"|Strength:4|AP:6|Type:Heavy 1, Blast
········Missile Launcher (Krak): Range:48"|Strength:8|AP:3|Type:Heavy 1

++ Selection Rules ++

And They Shall Know No Fear
Combat Squads
Fearless
Feel No Pain
Furious Charge
Graviton: The roll needed To Wound when firing a grav- weapon is always equal to the armour save of the target, to a minimum of 6+. For example, when resolving a hit against a Space Marine in power armour, you would need a 3+ To Wound. When resolving a hit against a vehicle, roll a D6 for each hit instead of rolling for armour penetration as normal. On a 1-5 nothing happens, but on a 6, the target suffers an Immobilised result and loses a single Hull Point. Grav-weapons have no effect on buildings.
Independent Character
Infiltrate
Move Through Cover
Psyker: A Librarian generates his psychic powers from the Sanguinary, Biomancy, Daemonology, Divination and Pyromancy disciplines.
Rage
Relentless
Scouts
The Angel's Virtue: If this Detachment is chosen as your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table in Codex: Blood Angels.
The Red Thirst: In a turn in which a model from this Formation charges into combat, the model adds 1 to its Initiative characteristic until the end of the Assault phase. A model that has made a disordered charge that turn receives no benefit from the The Red Thirst.
Warlord

Created with BattleScribe (http://www.battlescribe.net)
For the Angelic Horde!
Reply
#36
List update on previous page ready for next week Big Grin
40K - Tyranids (4500 Points) & Chaos - The Purge and the Brazen Host (8500 Points)
30K - Death Guard (2000ish Points), Sons of Horus (175 Points because Loken) + World Eaters, soon.
Project Log
"Only a fool takes Khârn for a mindless brute or rabid dog. Under that blood-soaked helm lurks an intelligence and cunning that makes him a masterful killer - trust me when I say that there is a dark purpose in his madness."
Reply
#37
Apologies for the lateness - my 800 points list below...

+++ Escalation League - 02 - 800 Pts (796pts) +++

++ Chaos Space Marines: Codex (2012) (Combined Arms Detachment) (796pts) ++

+ HQ (175pts) +

Chaos Lord (175pts) [Axe of Blind Fury (35pts), Bolt Pistol, Juggernaut of Khorne (35pts), Mark of Khorne (10pts), Power Armour, Sigil of corruption (25pts), Veterans of the Long War (5pts), Warlord]
Rules: Blinded, Champion of Chaos, Daemon Weapon, Fearless, Independent Character, Mark of Khorne, Veterans of the Long War
Profiles:
Chaos Lord (Juggernaut of Khorne): Unit Type:Infantry|WS:6|BS:5|S:4|T:5|W:4|I:5|A:2|Ld:10|Save:3+
Juggernaut of Khorne: Description:The model gains +1 Toughness, +1 Wounds and +1 Attacks. Becomes Cavalry
Sigil of Corruption: Description:Confers a 4+ Invulnerable Save
Axe of Blind Fury: Range:-|Strength:+2|AP:2|Type:Meele, Blinded, Daemon Weapon
Bolt Pistol: Range:12"|Strength:4|AP:5|TypeTongueistol

+ Troops (301pts) +

Chaos Cultists (61pts) [6x Autogun upgrade (6pts), 2x autopistol loadout, 9x Cultists in unit (36pts)]
····Cultist Champion (14pts) [Auto Pistol]
····Rules: Champion of Chaos
····Heavy Weapon upgrade (5pts) [Flamer (5pts)]
Profiles:
Chaos Cultist: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|Ld:7|Save:6+
Cultist Champion: Unit Type:Infantry (Character)|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|Ld:8|Save:6+
Autogun: Range:24"|Strength:3|AP:-|Type:Rapid Fire
Autopistol: Range:12"|Strength:3|AP:-|TypeTongueistol
Flamer: Range:Template|Strength:4|AP:5|Type:Assault 1

Chaos Space Marines (120pts) [4x Chaos Space Marines in the unit (52pts), Meltagun (10pts)]
····Aspiring Champion (23pts) [Bolt Pistol, Boltgun, Close Combat Weapon]
····Rules: Champion of Chaos
····4x Boltgun loadout [4x Bolt Pistol, 4x Boltgun]
····Chaos Rhino (35pts) [Combi-bolter, Searchlight, Smoke launchers]
····Rules: Repair, Transport Capacity: Rhino
Profiles:
Aspiring Champion: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|Ld:9|Save:3+
Chaos Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+
Chaos Rhino: BS:4|Front:11|Side:11|Rear:10|HP:3|Type:Vehicle(Tank, Transport)
Searchlight: Description:Night fighting only. It can illuminate a target it has fired at. Illuminates itself in the process (illuminated units loses Night Fighting benefits)
Smoke Launchers: Description:Once per game, instead of shooting or flat out movements/running, the vehicle can activate smoke launchers. May not fire its weapons that turn but recieves a 5+ cover save until next player turn. Unaffected by weapon destroyed, crew shaken and crew stunned results.
Bolt Pistol: Range:12"|Strength:4|AP:5|TypeTongueistol
Boltgun: Range:24"|Strength:4|AP:5|Type:Rapid Fire
Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Meele
Combi-Bolter: Range:24"|Strength:4|AP:5|Type:Rapid Fire, Twin Linked
Meltagun: Range:12"|Strength:8|AP:1|Type:Assault 1, Melta

Chaos Space Marines (120pts) [4x Chaos Space Marines in the unit (52pts), Meltagun (10pts)]
····Aspiring Champion (23pts) [Bolt Pistol, Boltgun, Close Combat Weapon]
····Rules: Champion of Chaos
····4x Boltgun loadout [4x Bolt Pistol, 4x Boltgun]
····Chaos Rhino (35pts) [Combi-bolter, Searchlight, Smoke launchers]
····Rules: Repair, Transport Capacity: Rhino
Profiles:
Aspiring Champion: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|Ld:9|Save:3+
Chaos Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+
Chaos Rhino: BS:4|Front:11|Side:11|Rear:10|HP:3|Type:Vehicle(Tank, Transport)
Searchlight: Description:Night fighting only. It can illuminate a target it has fired at. Illuminates itself in the process (illuminated units loses Night Fighting benefits)
Smoke Launchers: Description:Once per game, instead of shooting or flat out movements/running, the vehicle can activate smoke launchers. May not fire its weapons that turn but recieves a 5+ cover save until next player turn. Unaffected by weapon destroyed, crew shaken and crew stunned results.
Bolt Pistol: Range:12"|Strength:4|AP:5|TypeTongueistol
Boltgun: Range:24"|Strength:4|AP:5|Type:Rapid Fire
Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Meele
Combi-Bolter: Range:24"|Strength:4|AP:5|Type:Rapid Fire, Twin Linked
Meltagun: Range:12"|Strength:8|AP:1|Type:Assault 1, Melta

+ Fast Attack (60pts) +

Chaos Spawn (60pts) [2x Spawn (60pts)]
Rules: Fear, Fearless, Mutated Beyond Reason, Rage, Random Attacks, Very Bulky
Profiles:
Chaos Spawn: Unit Type:Beast|WS:3|BS:0|S:5|T:5|W:3|I:3|ABig Grin6|Ld:10|Save:-

+ Heavy Support (260pts) +

Chaos Vindicator (135pts) [Combi-bolter (5pts), Demolisher Cannon, Searchlight, Siege Shield (10pts), Smoke Launchers]
Profiles:
Chaos Vindicator: BS:4|Front:13|Side:11|Rear:10|HP:3|Type:Vehicle (Tank)
Searchlight: Description:Night fighting only. It can illuminate a target it has fired at. Illuminates itself in the process (illuminated units loses Night Fighting benefits)
Siege Shield: Description:The Vehicle automatically passes Dangerous Terrain tests.
Smoke Launchers: Description:Once per game, instead of shooting or flat out movements/running, the vehicle can activate smoke launchers. May not fire its weapons that turn but recieves a 5+ cover save until next player turn. Unaffected by weapon destroyed, crew shaken and crew stunned results.
Combi-Bolter: Range:24"|Strength:4|AP:5|Type:Rapid Fire, Twin Linked
Demolisher Cannon: Range:24"|Strength:10|AP:2|Type:Ordnance 1, Large Blast (5")

Maulerfiend (125pts) [Daemonic Possession, Magma cutters]
Rules: Daemon, Daemonforge, Fleet, It Will Not Die, Move Through Cover, Siege Crawler
Profiles:
Maulerfiend: WS:3|BS:3|S:6|Front:12|Side:12|Rear:10|I:3|A:2|HP:3|Type:Vehicle (Walker)
Daemonic Possession: Description:Reduces BS to 3. Ignores Crew shaken and stunned results on a 2+. Roll a D6 each embark/disembark. On a 1, the vehicle eats a random model in the unit (remove from play, no saves allowed) and reagins a lost hull point.
Magma Cutters: Range:-|Strength:8|AP:1|Type:Armourbane

++ Selection Rules ++

Blinded: The bearer of the Axe of Blind Fury has -1 Weapon Skill and has the Rage Special Rule.
Champion of Chaos: A Model with this rule must issue and accept challenges. Where there are multiple models with this rule, the controlling player may decide.
Whenever a model with this rule kills a character, roll a D66 and consult the Chaos Boon chart. This boon remains for the rest of the game.
Daemon: 5+ Invunerable, Causes Fear
Daemon Weapon: At the start of the assault phase, roll a D6. On a 1, the bearer suffers 1 wound with no armour saves allowed, and is reduced to WS1 for that phase.
On a roll of a 2+, the bearer gains that many additional attacks.
Daemonforge: Once per game, a model with this rule may re-roll failed to wound/penetration rolls. Declare at the start of the shooting or assault phase that you are using this ability.
At the end of the phase, roll a D6, on a 1 the unit loses a HP with no saves allowed.
Fear
Fearless
Fleet
Independent Character
It Will Not Die
Mark of Khorne: Confers Rage and Counter-attack
Move Through Cover
Mutated Beyond Reason: At the start of each sub-fight phase, before rolling the D6 attacks, Roll a D3. This boon applies to all spawn in the unit until end of turn.

1: Subcutaneous Armour (4+ Armour)
2: Grasping Pseudopods (Roll 2D6 and pick the highest for their random attacks)
3: Toxic Haemorrhage (4+ Poisoned)
Rage
Random Attacks: Roll a D6. The result is the number of attacks for that unit.
Repair
Siege Crawler: The maulerfiend can move up to 12" in the movement phase. They are not slowed by difficult terrain (even when charging). Maulerfiends add 1 to armour penetration when attacking buildings.
Transport Capacity: Rhino: Can transport 10 models. Terminators may not be transported.
Very Bulky
Veterans of the Long War: Models with this rule have +1 Ld and Hatred (Space Marines)
This Hatred applies for the following books:
Codex: Space Marines
Codex: Dark Angels
Codex: Space Wolves
Codex: Blood Angels
Codex: Grey Knights


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Warhammer 40K (Astra Militarum & CSM/1KSons/Daemons) | AoS (Daemons of Chaos) | Dropfleet Commander (UCM) 
Models painted in 2017: 74
Models painted in 2018: 45
Models painted in 2019: 55
Reply
#38
+++ Escalation (750pts) +++

++ Dark Angels: Codex (2013) (Combined Arms Detachment) (750pts) ++

+ No Force Org Slot (185pts) +

Command Squad (185pts) [Frag and Krak Grenades, 5x Meltagun (50pts), Power Armour, 5x Veterans (100pts)]
Rules: And They Shall Know No Fear, Grim Resolve, Melta
····Drop Pod (35pts) [Storm Bolter]
····Rules: Drop Pod Assault, Immobile, Inertial Guidance System
Profiles:
Veteran: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|Ld:9|Save:3+|Codex: Dark Angels 6th p33
Drop Pod: BS:4|Front:12|Side:12|Rear:12|HP:3|Type:Open-Topped, Transport (10 models or 1 Dreadnought)|Codex: Dark Angels 6th p42
Power Armour: Description:Standard Space Marine Power Armour. Confers a 3+ Armour Save|Codex: Dark Angels 6th p62
Frag Grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, Blast, Don't suffer Initiative penalty for charging through cover|BRB 2014 p180
Krak Grenades: Range:8" (thrown)/-(Melee)|Strength:6|AP:4|Type:Assault 1(Thrown)/Only on Vehicles and MCs (Melee)|BRB 2014 p181
Meltagun: Range:12"|Strength:8|AP:1|Type:Assault 1, Melta|BRB 2014 p177
Storm Bolter: Range:24"|Strength:4|AP:5|Type:Assault 2|BRB 2014 p176

+ HQ (65pts) +

Librarian (65pts) [Psychic Hood]
Rules: Independent Character, Inner Circle (Fearless, Preferred Enemy (CSM))
····Power Armour [Bolt Pistol, Force Sword, Frag and Krak Grenades, Infantry]
····Psyker [Level 1]
····Rules: Mastery Level 1
Profiles:
Librarian: Unit Type:Infantry (Character)|WS:5|BS:4|S:4|T:4|W:2|I:4|A:2|Ld:10|Save:3+|Codex: Dark Angels 6th p31
Psychic Hood: Description:Each Time a unit (or model) is targeted by an enemy psychic power and is within 12" of a friendly model with a Psychic Hood, the wearer may attempt to Deny the Witch as if he were in the unit. Does not extend beyond an embarked vehicle or building.|BRB 2014 p26
Bolt Pistol: Range:12"|Strength:4|AP:5|TypeTongueistol|BRB 2014 p176
Force Sword: Range:-|Strength:User|AP:3|Type:Melee, Force|BRB 2014 p60
Frag Grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, Blast, Don't suffer Initiative penalty for charging through cover|BRB 2014 p180
Krak Grenades: Range:8" (thrown)/-(Melee)|Strength:6|AP:4|Type:Assault 1(Thrown)/Only on Vehicles and MCs (Melee)|BRB 2014 p181

+ Troops (250pts) +

Tactical Squad (175pts) [Bolt Pistol, Boltgun, Frag and Krak Grenades, Lascannon (20pts), Plasmagun (15pts), Power Armor, 9x Tactical Marine (126pts)]
Rules: And They Shall Know No Fear, Combat Squads, Gets Hot, Grim Resolve, Rapid Fire
····Sergeant (14pts) [Bolt Pistol, Boltgun]
····Rules: Rapid Fire
Profiles:
Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+
Space Marine Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+
Power Armor: Description:Confers a 3+ armour save|Dark Angels Codex 6th p65
Bolt Pistol: Range:12"|Strength:4|AP:5|TypeTongueistol|BRB 2014 p176
Boltgun: Range:24"|Strength:4|AP:5|Type:Rapid Fire|BRB 2014 p176
Frag Grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, Blast, Don't suffer Initiative penalty for charging through cover|BRB 2014 p180
Krak Grenades: Range:8" (thrown)/-(Melee)|Strength:6|AP:4|Type:Assault 1(Thrown)/Only on Vehicles and MCs (Melee)|BRB 2014 p181
Lascannon: Range:48"|Strength:9|AP:2|Type:Heavy 1|BRB 2014 p177
Plasmagun: Range:24"|Strength:7|AP:2|Type:Rapid Fire, Gets Hot|BRB 2014 p177

Tactical Squad (75pts) [Bolt Pistol, Boltgun, Flamer (5pts), Frag and Krak Grenades, Power Armor, 4x Tactical Marine (56pts)]
Rules: And They Shall Know No Fear, Combat Squads, Grim Resolve, Rapid Fire
····Sergeant (14pts) [Bolt Pistol, Boltgun]
····Rules: Rapid Fire
Profiles:
Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+
Space Marine Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+
Power Armor: Description:Confers a 3+ armour save|Dark Angels Codex 6th p65
Bolt Pistol: Range:12"|Strength:4|AP:5|TypeTongueistol|BRB 2014 p176
Boltgun: Range:24"|Strength:4|AP:5|Type:Rapid Fire|BRB 2014 p176
Flamer: Range:Template|Strength:4|AP:5|Type:Assault 1|BRB 2014 p176
Frag Grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, Blast, Don't suffer Initiative penalty for charging through cover|BRB 2014 p180
Krak Grenades: Range:8" (thrown)/-(Melee)|Strength:6|AP:4|Type:Assault 1(Thrown)/Only on Vehicles and MCs (Melee)|BRB 2014 p181

+ Heavy Support (250pts) +

Devastator Squad (125pts) [Bolt Pistol, Boltgun, Frag and Krak Grenades, 2x Lascannon (40pts), Missile Launcher (15pts), Power Armor, 4x Space Marine (56pts)]
Rules: And They Shall Know No Fear, Combat Squads, Grim Resolve, Rapid Fire
····Sergeant (14pts) [Bolt Pistol, Boltgun, Signum]
····Rules: Rapid Fire
Profiles:
Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+|Codex: Dark Angels 6th p35
Space Marine Sergeant: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+
Power Armor: Description:Confers a 3+ armour save|Dark Angels Codex 6th p65
Signum: Description:Forego shooting to grant one other model in his unit BS 5, declare before any rolls are made.|Codex: Dark Angels 6th p64
Bolt Pistol: Range:12"|Strength:4|AP:5|TypeTongueistol|BRB 2014 p176
Boltgun: Range:24"|Strength:4|AP:5|Type:Rapid Fire|BRB 2014 p176
Frag Grenades: Range:8"|Strength:3|AP:-|Type:Assault 1, Blast, Don't suffer Initiative penalty for charging through cover|BRB 2014 p180
Krak Grenades: Range:8" (thrown)/-(Melee)|Strength:6|AP:4|Type:Assault 1(Thrown)/Only on Vehicles and MCs (Melee)|BRB 2014 p181
Lascannon: Range:48"|Strength:9|AP:2|Type:Heavy 1|BRB 2014 p177
Missile Launcher (Frag): Range:48"|Strength:4|AP:6|Type:Heavy 1, Blast|BRB 2014 p177
Missile Launcher (Krak): Range:48"|Strength:8|AP:3|Type:Heavy 1|BRB 2014 p177

Vindicator (125pts) [Demolisher Cannon, Smoke Launchers and Searchlight, Storm Bolter]
Profiles:
Vindicator: BS:4|Front:13|Side:11|Rear:10|HP:3|Type:Tank|Codex: Dark Angels 6th p39
Searchlight: DescriptionBig Grinuring night fighting: after firing all weapons, may illuminate the unit it shot at and itself until the end of the following turn.|BRB 2014 p98
Smoke Launchers: Description:Once per game, instead of shooting or moving flat out, may gain a 5+ cover save until the end of enemy's shooting phase.|BRB 2014 p98
Demolisher Cannon: Range:24"|Strength:10|AP:2|Type:Ordnance 1, Large Blast|Codex: Dark Angels 6th
Storm Bolter: Range:24"|Strength:4|AP:5|Type:Assault 2|BRB 2014 p176
Reply
#39
Vince I know it's a bit early but should we drop our 1000pt escalation lists here or in a separate thread?
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari
Reply
#40
In a separate thread I think, this a bit a nightmare to navigate!
I'll start one tomorrow/later. Smile
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven
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