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500 Pt escalation Lists
#11
Sisters list updated to be legal for 500 pts
Tyranids - They are coming! I feel then scratching inside my mind, scratching, screaming, running, so many - so, so many voices.

40k Adepta Sororitas, Imperial Knights & Tyranids
Blood Bowl Norse - Valhalla Vengeance
Flames of War US 101st Airborne
EPIC AMTL & Black Legion
Warmaster Skaven
Bolt Action US 101st Screaming Eagles
DropZone Resistance
Reply
#12
+++ Craftworld Dorhai (500pts) +++

++ Eldar: Codex (2013) (Combined Arms Detachment) (500pts) ++

+ HQ (100pts) +

Farseer (100pts) [Witchblade]
Rules: Ancient Doom, Battle Focus, Fleet, Ghosthelm, Independent Character, Psychic Disciplines: Divination, Runes of Fate, Telepathy, Psyker (Mastery Level 3), Rune Armour
Profiles:
Farseer: Unit Type:Infantry (Character)|WS:5|BS:5|S:3|T:3|W:3|I:5|A:1|Ld:10|SaveUndecided4++|Codex: Eldar (2013) p28
Shuriken Pistol: Range:12"|Strength:4|AP:5|TypeTongueistol, Bladestorm|Codex: Eldar (2013) p63
Witchblade: Range:Melee|Strength:User|AP:-|Type:Melee, Armourbane, Fleshbane|Warhammer 40K Rulebook p61

+ Troops (172pts) +

Dire Avengers (88pts)
Rules: Ancient Doom, Battle Focus, Counter-attack, Fleet
····5x Dire Avenger (65pts) [5x Avenger shuriken catapult, 5x Plasma grenades]
····Rules: Plasma Grenades
····Dire Avenger Exarch (23pts) [Avenger shuriken catapult, Plasma grenades]
····Rules: Plasma Grenades
Profiles:
Dire Avenger: Unit Type:Infantry|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|Ld:9|Save:4+|Codex: Eldar (2013) p31
Exarch: Unit Type:Infantry (Character)|WS:5|BS:5|S:3|T:3|W:1|I:6|A:2|Ld:9|Save:3+|Codex: Eldar (2013) pvar
Avenger Shuriken Catapult: Range:18"|Strength:4|AP:5|Type:Assault 2, Bladestorm|Codex: Eldar (2013) p63
Plasma grenades: Range:8"|Strength:4|AP:4|Type:Assault 1, Blast|40K Rulebook p62

Rangers (84pts) [7x Ranger (84pts)]
Rules: Ancient Doom, Battle Focus, Fleet, Infiltrate, Move Through Cover, Stealth
Profiles:
Ranger: Unit Type:Infantry|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|Ld:8|Save:5+
Ranger Long Rifle: Range:36"|Strength:X|AP:6|Type:Heavy 1, Sniper
Shuriken Pistol: Range:12"|Strength:4|AP:5|TypeTongueistol, Bladestorm|Codex: Eldar (2013) p63

+ Heavy Support (228pts) +

Dark Reapers (228pts)
Rules: Ancient Doom, Slow and Purposeful
····6x Dark Reaper (228pts) [6x Reaper launcher (starswarm missiles), 6x Starshot missiles (48pts)]
Profiles:
Dark Reaper: Unit Type:Infantry|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|Ld:9|Save:3+
Reaper Launcher (starshot missiles): Range:48"|Strength:8|AP:3|Type:Heavy 1, Pinning|Codex: Eldar (2013) p63
Reaper Launcher (starswarm missiles): Range:48"|Strength:5|AP:3|Type:Heavy 2|Codex: Eldar (2013) p63

++ Selection Rules ++

Ancient Doom: A model with this special rule has the Hatred special rule against Deamons of Slaanesh or models with he Mark of Slaanesh. Furthemore, when making Fear test, a unit containing at least one model with this special rule suffers a -1 penalty to its Leadership if it is engaged in combat with a unit that contains at least one model with the Mark of Slaahesh or the Deamon of Slaanesh special rule. (Codex: Eldar (2013) p25)
Battle Focus: A unit that contains only models with the Battle Focus special rule can either shoot and then Run, or Run and then shoot in the same Shooting phase. The unit must complete both actions before you move onto the next unit - otherwise the chance to make the second is forfeith.
A model can not Run if it fired a Heavy wearpon during the same Shooting phas unless it has Relentless special rule. Similary, a model that has Run cannot then fire a Havy wearpon in the same Shootinh phase unless it has Relentless special rule. Models that cannot Run gain no benefit from the Battle Focus special rule. (Codex: Eldar (2013) p25)
Counter-attack: If a unit contains at least one model with this special rule, and that unit is charged, every
model with the Counter-attack special rule in the unit gets +1 Attack until the end of the
phase.
If, when charged, the unit was already locked in combat, the Counter-attack special rule
has no effect. (Warhammer 40K Rulebook)
Fleet: A unit composed entirely of models with this special rule can re-roll one or more of the
dice when determining Run moves and charge ranges. (Warhammer 40K Rulebook)
Ghosthelm
Independent Character: (Warhammer 40K Rulebook)
Infiltrate: (Warhammer 40K Rulebook)
Move Through Cover: (Warhammer 40K Rulebook)
Plasma Grenades: Models equipped with plasma grenades don’t suffer the penalty to their Initiative for
charging enemies through difficult terrain, but fight at their normal Initiative step in the
ensuing combat. (Warhammer 40K Rulebook)
Psychic Disciplines: Divination, Runes of Fate, Telepathy
Psyker (Mastery Level 3)
Rune Armour
Slow and Purposeful: (Warhammer 40K Rulebook)
Stealth: (Warhammer 40K Rulebook)

Created with BattleScribe (http://www.battlescribe.net)
40k - Orks
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#13
(18-02-2015, 01:13 PM)manrogue Wrote:
(12-02-2015, 06:17 PM)Thom Wrote: Dark Angels (2013) - 497pts

HQ:
1 Librarian - 65pts

Troops:

Tactical Squad - 6 Marines (1 Meltagun, 1 Sergeant W/combi-melta, 1 Drop Pod) - 139pts

Tactical Squad - 7 Marines (1 Plasma Cannon, 1 Sergeant, 1 Rhino) - 148pts

Elites:

Dreadnought - (Multi-Melta, Power Fist, Heavy Flamer, 1 Drop Pod) - 145pts
1 point over mate, i'd suggest the above change?

Okay to put it as that?

1 point eh!! Ok.

Like the combo-melta. Drop the rhino and 1 marine from each squad = 63pts

Use those dropped points and the 3pt delta and Then add 5 scouts with sniper rifles and 3 camo cloaks = 66pts.

If ok - I will drop the updated list in below.
Reply
#14
Here's my Chaos warband


+++ Escalation League - 01 (500pts) +++

++ Chaos Space Marines: Codex (2012) (Combined Arms Detachment) (500pts) ++

+ HQ (145pts) +

Chaos Lord (145pts) [Aura of dark glory (15pts), Bolt Pistol, Juggernaut of Khorne (35pts), Mark of Khorne (10pts), Power Armour, Veterans of the Long War (5pts), Warlord]
Rules: Champion of Chaos, Fearless, Independent Character, Mark of Khorne, Veterans of the Long War
····Power Weapon (15pts) [Power Sword]
Profiles:
Chaos Lord (Juggernaut of Khorne): Unit Type:Infantry|WS:6|BS:5|S:4|T:5|W:4|I:5|A:2|Ld:10|Save:3+
Aura of Dark Glory: Description:5+ Invunerable save
Juggernaut of Khorne: Description:The model gains +1 Toughness, +1 Wounds and +1 Attacks. Becomes Cavalry
Bolt Pistol: Range:12"|Strength:4|AP:5|TypeTongueistol
Power Sword: Range:-|Strength:User|AP:3|Type:Meele

+ Troops (230pts) +

Chaos Space Marines (120pts) [Meltagun (10pts)]
····Aspiring Champion (23pts) [Bolt Pistol, Boltgun, Close Combat Weapon]
····Rules: Champion of Chaos
····Chaos Rhino (35pts) [Combi-bolter, Searchlight, Smoke launchers]
····Rules: Repair, Transport Capacity: Rhino
····4x Chaos Space Marine with Boltgun (52pts) [4x Bolt Pistol, 4x Boltgun]
Profiles:
Aspiring Champion: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|Ld:9|Save:3+
Chaos Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+
Chaos Rhino: BS:4|Front:11|Side:11|Rear:10|HP:3|Type:Vehicle(Tank, Transport)
Searchlight: Description:Night fighting only. It can illuminate a target it has fired at. Illuminates itself in the process (illuminated units loses Night Fighting benefits)
Smoke Launchers: Description:Once per game, instead of shooting or flat out movements/running, the vehicle can activate smoke launchers. May not fire its weapons that turn but recieves a 5+ cover save until next player turn. Unaffected by weapon destroyed, crew shaken and crew stunned results.
Bolt Pistol: Range:12"|Strength:4|AP:5|TypeTongueistol
Boltgun: Range:24"|Strength:4|AP:5|Type:Rapid Fire
Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Meele
Combi-Bolter: Range:24"|Strength:4|AP:5|Type:Rapid Fire, Twin Linked
Meltagun: Range:12"|Strength:8|AP:1|Type:Assault 1, Melta

Chaos Space Marines (110pts)
····Aspiring Champion (23pts) [Bolt Pistol, Boltgun, Close Combat Weapon]
····Rules: Champion of Chaos
····Chaos Rhino (35pts) [Combi-bolter, Searchlight, Smoke launchers]
····Rules: Repair, Transport Capacity: Rhino
····4x Chaos Space Marine with Boltgun (52pts) [4x Bolt Pistol, 4x Boltgun]
Profiles:
Aspiring Champion: Unit Type:Infantry (Character)|WS:4|BS:4|S:4|T:4|W:1|I:4|A:2|Ld:9|Save:3+
Chaos Space Marine: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:4|A:1|Ld:8|Save:3+
Chaos Rhino: BS:4|Front:11|Side:11|Rear:10|HP:3|Type:Vehicle(Tank, Transport)
Searchlight: Description:Night fighting only. It can illuminate a target it has fired at. Illuminates itself in the process (illuminated units loses Night Fighting benefits)
Smoke Launchers: Description:Once per game, instead of shooting or flat out movements/running, the vehicle can activate smoke launchers. May not fire its weapons that turn but recieves a 5+ cover save until next player turn. Unaffected by weapon destroyed, crew shaken and crew stunned results.
Bolt Pistol: Range:12"|Strength:4|AP:5|TypeTongueistol
Boltgun: Range:24"|Strength:4|AP:5|Type:Rapid Fire
Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Meele
Combi-Bolter: Range:24"|Strength:4|AP:5|Type:Rapid Fire, Twin Linked

+ Heavy Support (125pts) +

Maulerfiend (125pts) [Daemonic Possession, Magma cutters]
Rules: Daemon, Daemonforge, Fleet, It Will Not Die, Move Through Cover, Siege Crawler
Profiles:
Maulerfiend: WS:3|BS:3|S:6|Front:12|Side:12|Rear:10|I:3|A:2|HP:3|Type:Vehicle (Walker)
Daemonic Possession: Description:Reduces BS to 3. Ignores Crew shaken and stunned results on a 2+. Roll a D6 each embark/disembark. On a 1, the vehicle eats a random model in the unit (remove from play, no saves allowed) and reagins a lost hull point.
Magma Cutters: Range:-|Strength:8|AP:1|Type:Armourbane

++ Selection Rules ++

Champion of Chaos: A Model with this rule must issue and accept challenges. Where there are multiple models with this rule, the controlling player may decide.
Whenever a model with this rule kills a character, roll a D66 and consult the Chaos Boon chart. This boon remains for the rest of the game.
Daemon: 5+ Invunerable, Causes Fear
Daemonforge: Once per game, a model with this rule may re-roll failed to wound/penetration rolls. Declare at the start of the shooting or assault phase that you are using this ability.
At the end of the phase, roll a D6, on a 1 the unit loses a HP with no saves allowed.
Fearless
Fleet
Independent Character
It Will Not Die
Mark of Khorne: Confers Rage and Counter-attack
Move Through Cover
Repair
Siege Crawler: The maulerfiend can move up to 12" in the movement phase. They are not slowed by difficult terrain (even when charging). Maulerfiends add 1 to armour penetration when attacking buildings.
Transport Capacity: Rhino: Can transport 10 models. Terminators may not be transported.
Veterans of the Long War: Models with this rule have +1 Ld and Hatred (Space Marines)
This Hatred applies for the following books:
Codex: Space Marines
Codex: Dark Angels
Codex: Space Wolves
Codex: Blood Angels
Codex: Grey Knights


Created with BattleScribe (http://www.battlescribe.net)
Warhammer 40K (Astra Militarum & CSM/1KSons/Daemons) | AoS (Daemons of Chaos) | Dropfleet Commander (UCM) 
Models painted in 2017: 74
Models painted in 2018: 45
Models painted in 2019: 55
Reply
#15
(20-02-2015, 09:59 AM)Thom Wrote:
(18-02-2015, 01:13 PM)manrogue Wrote:
(12-02-2015, 06:17 PM)Thom Wrote: Dark Angels (2013) - 497pts

HQ:
1 Librarian - 65pts

Troops:

Tactical Squad - 6 Marines (1 Meltagun, 1 Sergeant W/combi-melta, 1 Drop Pod) - 139pts

Tactical Squad - 7 Marines (1 Plasma Cannon, 1 Sergeant, 1 Rhino) - 148pts

Elites:

Dreadnought - (Multi-Melta, Power Fist, Heavy Flamer, 1 Drop Pod) - 145pts
1 point over mate, i'd suggest the above change?

Okay to put it as that?

1 point eh!! Ok.

Like the combo-melta. Drop the rhino and 1 marine from each squad = 63pts

Use those dropped points and the 3pt delta and Then add 5 scouts with sniper rifles and 3 camo cloaks = 66pts.

If ok - I will drop the updated list in below.
Would have to go all members on the camo cloaks-
• The squad can have camo cloaks............ 2 pts/model

Maybe go this?-
Quote:+++ Thom's Dark Angels (500pts) +++

++ Dark Angels: Codex (2013) (Combined Arms Detachment) (500pts) ++

+ HQ (65pts) +

Librarian (65pts)
··Power Armour [Bolt Pistol, Force Sword, Infantry]
··Psyker [Level 1]

+ Elites (145pts) +

Dreadnought (145pts) [Multi Melta]
··Drop Pod [Storm Bolter]
··Power Fist [Heavy Flamer]

+ Troops (290pts) +

Scout Squad (70pts) [5x Camo Cloaks, 4x Scouts, 4x Sniper Rifle]
··Scout Sergeant [Sniper Rifle]

Tactical Squad (125pts) [Meltagun, 4x Tactical Marine]
··Drop Pod [Storm Bolter]
··Sergeant [Bolt Pistol, Combi-Melta]

Tactical Squad (95pts) [Plasma Cannon, 4x Tactical Marine]
··Sergeant [Bolt Pistol, Combi-Plasma]

Created with BattleScribe (http://www.battlescribe.net)

Or this if your Libby is going in drop pod with melta tacs, adds the ability to deal with infantry. Difference is highlighted in red-
Quote:+++ Thom's Dark Angels (500pts) +++

++ Dark Angels: Codex (2013) (Combined Arms Detachment) (500pts) ++

+ HQ (75pts) +

Librarian (75pts)
··Power Armour [Combi-Flamer, Force Sword, Infantry]
··Psyker [Level 1]

+ Elites (145pts) +

Dreadnought (145pts) [Multi Melta]
··Drop Pod [Storm Bolter]
··Power Fist [Heavy Flamer]

+ Troops (280pts) +

Scout Squad (70pts) [5x Camo Cloaks, 4x Scouts, 4x Sniper Rifle]
··Scout Sergeant [Sniper Rifle]

Tactical Squad (125pts) [Meltagun, 4x Tactical Marine]
··Drop Pod [Storm Bolter]
··Sergeant [Bolt Pistol, Combi-Melta]

Tactical Squad (85pts) [Plasma Cannon, 4x Tactical Marine]
··Sergeant [Bolt Pistol, Bolt pistol]

Created with BattleScribe (http://www.battlescribe.net)
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven
Reply
#16
(20-02-2015, 01:41 PM)manrogue Wrote:
(20-02-2015, 09:59 AM)Thom Wrote:
(18-02-2015, 01:13 PM)manrogue Wrote:
(12-02-2015, 06:17 PM)Thom Wrote: Dark Angels (2013) - 497pts

HQ:
1 Librarian - 65pts

Troops:

Tactical Squad - 6 Marines (1 Meltagun, 1 Sergeant W/combi-melta, 1 Drop Pod) - 139pts

Tactical Squad - 7 Marines (1 Plasma Cannon, 1 Sergeant, 1 Rhino) - 148pts

Elites:

Dreadnought - (Multi-Melta, Power Fist, Heavy Flamer, 1 Drop Pod) - 145pts
1 point over mate, i'd suggest the above change?

Okay to put it as that?

1 point eh!! Ok.

Like the combo-melta. Drop the rhino and 1 marine from each squad = 63pts

Use those dropped points and the 3pt delta and Then add 5 scouts with sniper rifles and 3 camo cloaks = 66pts.

If ok - I will drop the updated list in below.
Would have to go all members on the camo cloaks-
• The squad can have camo cloaks............ 2 pts/model

Maybe go this?-
Quote:+++ Thom's Dark Angels (500pts) +++

++ Dark Angels: Codex (2013) (Combined Arms Detachment) (500pts) ++

+ HQ (65pts) +

Librarian (65pts)
··Power Armour [Bolt Pistol, Force Sword, Infantry]
··Psyker [Level 1]

+ Elites (145pts) +

Dreadnought (145pts) [Multi Melta]
··Drop Pod [Storm Bolter]
··Power Fist [Heavy Flamer]

+ Troops (290pts) +

Scout Squad (70pts) [5x Camo Cloaks, 4x Scouts, 4x Sniper Rifle]
··Scout Sergeant [Sniper Rifle]

Tactical Squad (125pts) [Meltagun, 4x Tactical Marine]
··Drop Pod [Storm Bolter]
··Sergeant [Bolt Pistol, Combi-Melta]

Tactical Squad (95pts) [Plasma Cannon, 4x Tactical Marine]
··Sergeant [Bolt Pistol, Combi-Plasma]

Created with BattleScribe (http://www.battlescribe.net)

Or this if your Libby is going in drop pod with melta tacs, adds the ability to deal with infantry. Difference is highlighted in red-
Quote:+++ Thom's Dark Angels (500pts) +++

++ Dark Angels: Codex (2013) (Combined Arms Detachment) (500pts) ++

+ HQ (75pts) +

Librarian (75pts)
··Power Armour [Combi-Flamer, Force Sword, Infantry]
··Psyker [Level 1]

+ Elites (145pts) +

Dreadnought (145pts) [Multi Melta]
··Drop Pod [Storm Bolter]
··Power Fist [Heavy Flamer]

+ Troops (280pts) +

Scout Squad (70pts) [5x Camo Cloaks, 4x Scouts, 4x Sniper Rifle]
··Scout Sergeant [Sniper Rifle]

Tactical Squad (125pts) [Meltagun, 4x Tactical Marine]
··Drop Pod [Storm Bolter]
··Sergeant [Bolt Pistol, Combi-Melta]

Tactical Squad (85pts) [Plasma Cannon, 4x Tactical Marine]
··Sergeant [Bolt Pistol, Bolt pistol]

Created with BattleScribe (http://www.battlescribe.net)

Flamed with librarian then! Ta
Reply
#17
(23-02-2015, 04:36 PM)Thom Wrote:
(20-02-2015, 01:41 PM)manrogue Wrote:
(20-02-2015, 09:59 AM)Thom Wrote:
(18-02-2015, 01:13 PM)manrogue Wrote:
(12-02-2015, 06:17 PM)Thom Wrote: Dark Angels (2013) - 497pts

HQ:
1 Librarian - 65pts

Troops:

Tactical Squad - 6 Marines (1 Meltagun, 1 Sergeant W/combi-melta, 1 Drop Pod) - 139pts

Tactical Squad - 7 Marines (1 Plasma Cannon, 1 Sergeant, 1 Rhino) - 148pts

Elites:

Dreadnought - (Multi-Melta, Power Fist, Heavy Flamer, 1 Drop Pod) - 145pts
1 point over mate, i'd suggest the above change?

Okay to put it as that?

1 point eh!! Ok.

Like the combo-melta. Drop the rhino and 1 marine from each squad = 63pts

Use those dropped points and the 3pt delta and Then add 5 scouts with sniper rifles and 3 camo cloaks = 66pts.

If ok - I will drop the updated list in below.
Would have to go all members on the camo cloaks-
• The squad can have camo cloaks............ 2 pts/model

Maybe go this?-
Quote:+++ Thom's Dark Angels (500pts) +++

++ Dark Angels: Codex (2013) (Combined Arms Detachment) (500pts) ++

+ HQ (65pts) +

Librarian (65pts)
··Power Armour [Bolt Pistol, Force Sword, Infantry]
··Psyker [Level 1]

+ Elites (145pts) +

Dreadnought (145pts) [Multi Melta]
··Drop Pod [Storm Bolter]
··Power Fist [Heavy Flamer]

+ Troops (290pts) +

Scout Squad (70pts) [5x Camo Cloaks, 4x Scouts, 4x Sniper Rifle]
··Scout Sergeant [Sniper Rifle]

Tactical Squad (125pts) [Meltagun, 4x Tactical Marine]
··Drop Pod [Storm Bolter]
··Sergeant [Bolt Pistol, Combi-Melta]

Tactical Squad (95pts) [Plasma Cannon, 4x Tactical Marine]
··Sergeant [Bolt Pistol, Combi-Plasma]

Created with BattleScribe (http://www.battlescribe.net)

Or this if your Libby is going in drop pod with melta tacs, adds the ability to deal with infantry. Difference is highlighted in red-
Quote:+++ Thom's Dark Angels (500pts) +++

++ Dark Angels: Codex (2013) (Combined Arms Detachment) (500pts) ++

+ HQ (75pts) +

Librarian (75pts)
··Power Armour [Combi-Flamer, Force Sword, Infantry]
··Psyker [Level 1]

+ Elites (145pts) +

Dreadnought (145pts) [Multi Melta]
··Drop Pod [Storm Bolter]
··Power Fist [Heavy Flamer]

+ Troops (280pts) +

Scout Squad (70pts) [5x Camo Cloaks, 4x Scouts, 4x Sniper Rifle]
··Scout Sergeant [Sniper Rifle]

Tactical Squad (125pts) [Meltagun, 4x Tactical Marine]
··Drop Pod [Storm Bolter]
··Sergeant [Bolt Pistol, Combi-Melta]

Tactical Squad (85pts) [Plasma Cannon, 4x Tactical Marine]
··Sergeant [Bolt Pistol, Bolt pistol]

Created with BattleScribe (http://www.battlescribe.net)

Flamed with librarian then! Ta

No worries. Big Grin
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven
Reply
#18
My list:

+++ dark angels 500 escalation (500pts) +++

++ Dark Angels: Codex (2013) (Combined Arms Detachment) (500pts) ++

+ No Force Org Slot (175pts) +

Command Squad (175pts) [Frag and Krak Grenades, 4x Meltagun (40pts), Power Armour, 5x Veterans (100pts)]
····Bolt Pistol [Bolt Pistol]
····Drop Pod (35pts) [Storm Bolter]

+ HQ (145pts) +

Ezekiel (145pts) [Artificer Armour, Book of Salvation, Frag and Krak Grenades, Master Crafted Bolt Pistol, Psychic Hood, Traitor's Bane, Unique Psychic Power: Mind Worm]

+ Troops (180pts) +

Tactical Squad (110pts) [Bolt Pistol, Boltgun, Frag and Krak Grenades, Power Armor, 4x Tactical Marine (56pts)]
····Drop Pod (35pts) [Storm Bolter]
····Sergeant (19pts) [Bolt Pistol, Boltgun, Melta Bombs (5pts)]

Tactical Squad (70pts) [Bolt Pistol, Boltgun, Frag and Krak Grenades, Power Armor, 4x Tactical Marine (56pts)]
····Sergeant (14pts) [Bolt Pistol, Boltgun]
40k - Dark Eldar /// Fantasy - Warriors of Chaos
Reply
#19
(23-02-2015, 04:37 PM)manrogue Wrote:
(23-02-2015, 04:36 PM)Thom Wrote:
(20-02-2015, 01:41 PM)manrogue Wrote:
(20-02-2015, 09:59 AM)Thom Wrote:
(18-02-2015, 01:13 PM)manrogue Wrote: 1 point over mate, i'd suggest the above change?

Okay to put it as that?

1 point eh!! Ok.

Like the combo-melta. Drop the rhino and 1 marine from each squad = 63pts

Use those dropped points and the 3pt delta and Then add 5 scouts with sniper rifles and 3 camo cloaks = 66pts.

If ok - I will drop the updated list in below.
Would have to go all members on the camo cloaks-
• The squad can have camo cloaks............ 2 pts/model

Maybe go this?-
Quote:+++ Thom's Dark Angels (500pts) +++

++ Dark Angels: Codex (2013) (Combined Arms Detachment) (500pts) ++

+ HQ (65pts) +

Librarian (65pts)
··Power Armour [Bolt Pistol, Force Sword, Infantry]
··Psyker [Level 1]

+ Elites (145pts) +

Dreadnought (145pts) [Multi Melta]
··Drop Pod [Storm Bolter]
··Power Fist [Heavy Flamer]

+ Troops (290pts) +

Scout Squad (70pts) [5x Camo Cloaks, 4x Scouts, 4x Sniper Rifle]
··Scout Sergeant [Sniper Rifle]

Tactical Squad (125pts) [Meltagun, 4x Tactical Marine]
··Drop Pod [Storm Bolter]
··Sergeant [Bolt Pistol, Combi-Melta]

Tactical Squad (95pts) [Plasma Cannon, 4x Tactical Marine]
··Sergeant [Bolt Pistol, Combi-Plasma]

Created with BattleScribe (http://www.battlescribe.net)

Or this if your Libby is going in drop pod with melta tacs, adds the ability to deal with infantry. Difference is highlighted in red-
Quote:+++ Thom's Dark Angels (500pts) +++

++ Dark Angels: Codex (2013) (Combined Arms Detachment) (500pts) ++

+ HQ (75pts) +

Librarian (75pts)
··Power Armour [Combi-Flamer, Force Sword, Infantry]
··Psyker [Level 1]

+ Elites (145pts) +

Dreadnought (145pts) [Multi Melta]
··Drop Pod [Storm Bolter]
··Power Fist [Heavy Flamer]

+ Troops (280pts) +

Scout Squad (70pts) [5x Camo Cloaks, 4x Scouts, 4x Sniper Rifle]
··Scout Sergeant [Sniper Rifle]

Tactical Squad (125pts) [Meltagun, 4x Tactical Marine]
··Drop Pod [Storm Bolter]
··Sergeant [Bolt Pistol, Combi-Melta]

Tactical Squad (85pts) [Plasma Cannon, 4x Tactical Marine]
··Sergeant [Bolt Pistol, Bolt pistol]

Created with BattleScribe (http://www.battlescribe.net)

Flamed with librarian then! Ta

No worries. Big Grin

Ok Vince, don't hate me please. Final change I promise, got some advice and changed it up a tiny bit:

Total: 499pts

HQ:
Librarian ML1 - 65pts

Troops:
Tactical Squad - 5 (drop-pod, Meltagun & Combi-Meltagun) - 125pts

Tactical Squad - 5 (drop-pod, Flamer & Combi-Flamer) - 120pts

Fast Attack:
Bike Squadron - 6 (1 Attack bike with MM, 4 Bikers, 1 Sergeant) - 189pts
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#20
+++ salamanders (498pts) +++

++ Space Marines: Codex (2013) (Combined Arms Detachment) (498pts) ++

+ (No Category) +

Chapter Tactics [Salamanders]

+ No Force Org Slot (75pts) +

Techmarine (75pts) [Bolt pistol, Bolter, Servo Harness]

+ HQ (140pts) +

Captain (140pts) [Artificer Armor, Plasma Pistol, Power Weapon]

+ Troops (283pts) +

Scout Squad (123pts) [Heavy Bolter w/ Hellfire Shells, 4x Scouts]
····Land Speeder Storm [Heavy Bolter]
····Scout Sergeant [Combi-weapon]

Scout Squad (160pts) [Camo Cloaks, Missile Launcher w/ flakk, Scout Sergeant, 9x Scouts, 5x Sniper Rifle]

Created with BattleScribe (http://www.battlescribe.net)

New list I'm afraid as can't maintain painting schedule to get the Wolves ready.
Salamanders 6000pts
Grey knights 1000pts
Into the fires of battle unto the anvil of war!
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