30-01-2015, 02:15 PM
(This post was last modified: 30-01-2015, 02:28 PM by Dedwoods42.)
(30-01-2015, 02:06 PM)aprilmanha Wrote: I don't think any obliterator would last long enough to kill a Wave Serpent with only one shot a turn
Even with 3 they would have to get perfect rolls to wreck one in a turn. Assuming they don't jink
It would never survive the return fire, particularly if there are more than one wave serpent!
A pair of MoN Oblits in cover - especially with some cultists stood in front of them - have got a solid chance of crippling if not destroying one. Two may be a problem... High S weapon options (Lascannons, Melta) are pretty much pointless as Serpent Shield will just negate pens. Assault Cannons, on the other hand... 8 S6 Rending shots are glance-central - exactly what you want If needs be the Oblit Power Fists will be a solid chance to knock off a HP or two in desperation.
Another plan is DS the Oblits behind it, AC the living daylights out of rear armour then the Serpent/s need to turn around and expose rear armour to the rest of your army to shoot back or face getting melta/plasma'd next turn
40K - Tyranids (4500 Points) & Chaos - The Purge and the Brazen Host (8500 Points)
30K - Death Guard (2000ish Points), Sons of Horus (175 Points because Loken) + World Eaters, soon.
Project Log
"Only a fool takes Khârn for a mindless brute or rabid dog. Under that blood-soaked helm lurks an intelligence and cunning that makes him a masterful killer - trust me when I say that there is a dark purpose in his madness."
30K - Death Guard (2000ish Points), Sons of Horus (175 Points because Loken) + World Eaters, soon.
Project Log
"Only a fool takes Khârn for a mindless brute or rabid dog. Under that blood-soaked helm lurks an intelligence and cunning that makes him a masterful killer - trust me when I say that there is a dark purpose in his madness."