15-01-2015, 09:56 PM
So that's round one, next each player does random roll, then round 2.
Round 2 has 3 scenarios.
Scenario 1 Supply and Demand
Allies 1000pts. Axis 1000pts
Each player gets given 3 supply trucks.
Primary objective is to get the trucks off the opposite end of the table.
Secondary objective is to find and rescue, or capture downed aircrew.
Pts
Each truck off the table 5VP
Each enemy truck destroyed 5VP
Each aircrew rescued/ captured 5VP
Each enemy squad destroyed 2Vp
Each enemy squad reduced to 50% or less 1VP
Terrain
Countryside with 6 terrain pieces, randomly placed by both players.
A card, ace to 6 is placed randomly face down next to each terrain piece. Both aircrew squads are then randomly dealt a card face up, and this becomes their hidden location.
Scenario 2 I shall say this only once.
Allies 1000pts Axis 1000pts
Allies have to locate and extract a French Maquis cell, that have important intelligence to share.
Axis have to locate and extract an SS Major and his squad as he is privy to very sensitive information.
Pts
Maquis leader saved or captured 10VP
SS Major saved or captured 10VP
Each enemy squad wiped out 2VP
Each enemy squad reduced to 50% 1VP
Terrain and setup similar to above but more urban.
Round 2 has 3 scenarios.
Scenario 1 Supply and Demand
Allies 1000pts. Axis 1000pts
Each player gets given 3 supply trucks.
Primary objective is to get the trucks off the opposite end of the table.
Secondary objective is to find and rescue, or capture downed aircrew.
Pts
Each truck off the table 5VP
Each enemy truck destroyed 5VP
Each aircrew rescued/ captured 5VP
Each enemy squad destroyed 2Vp
Each enemy squad reduced to 50% or less 1VP
Terrain
Countryside with 6 terrain pieces, randomly placed by both players.
A card, ace to 6 is placed randomly face down next to each terrain piece. Both aircrew squads are then randomly dealt a card face up, and this becomes their hidden location.
Scenario 2 I shall say this only once.
Allies 1000pts Axis 1000pts
Allies have to locate and extract a French Maquis cell, that have important intelligence to share.
Axis have to locate and extract an SS Major and his squad as he is privy to very sensitive information.
Pts
Maquis leader saved or captured 10VP
SS Major saved or captured 10VP
Each enemy squad wiped out 2VP
Each enemy squad reduced to 50% 1VP
Terrain and setup similar to above but more urban.
Flames of War- Irish Guards Bloodbowl- Orcs, Humans
Cutlass- Teddy Bear Pirates Warhammer- Bretonnia, Ogres
6mm WW2- XXX Corps 28mm WW2- Rules of Engagement, Bolt Action, Chain of Command
28mm Zulu War- Still painting !! SAGA Normans, Saracens
Bolt Action - German and British Infantry
Malifaux - Gremlins
Guildball - Butchers,Hunters, Farmers
Cutlass- Teddy Bear Pirates Warhammer- Bretonnia, Ogres
6mm WW2- XXX Corps 28mm WW2- Rules of Engagement, Bolt Action, Chain of Command
28mm Zulu War- Still painting !! SAGA Normans, Saracens
Bolt Action - German and British Infantry
Malifaux - Gremlins
Guildball - Butchers,Hunters, Farmers