05-04-2014, 12:35 PM
the problem i think is this
with monsters u will face lists that either have 2-4 warmachines for them or lists that have their own answears to them thus monsters to be usable need movability really fly or be really durable to take damage this means they can get struck into combat as soon as possible and fly lets them get into favoable combat
neither ur monsters do this with one being ws2 (really bad) a stone thrower should cost no more than 120pts monterous or not
at 5 models ur centigaurs are gonna have a tough time but thats just my pov
the reaon we are saying beastmen are weak atm is cause their not suited to this edition of tough units monsterous cav etc
the most improtant thing i learnt was dont think of units one on one in vacum conditions a canney opernant will charge with mutiple units and the right units match up well
my reasoning on the magic phase was just that in the last tounry i inversted 700pts in magic 2 level 4 mages (and a banner that meant i was adding a static 8+ to casting attemps 4for their level 4 for the item) in some games i was rolling low on winds of magic in others i found that my opernants magic items made it hader than i thought it was gonna be to cast spells but the biggest thing was i was relying on buffs (light and life) my opernant would just wait and charge units without the buffs etc
with monsters u will face lists that either have 2-4 warmachines for them or lists that have their own answears to them thus monsters to be usable need movability really fly or be really durable to take damage this means they can get struck into combat as soon as possible and fly lets them get into favoable combat
neither ur monsters do this with one being ws2 (really bad) a stone thrower should cost no more than 120pts monterous or not
at 5 models ur centigaurs are gonna have a tough time but thats just my pov
the reaon we are saying beastmen are weak atm is cause their not suited to this edition of tough units monsterous cav etc
the most improtant thing i learnt was dont think of units one on one in vacum conditions a canney opernant will charge with mutiple units and the right units match up well
my reasoning on the magic phase was just that in the last tounry i inversted 700pts in magic 2 level 4 mages (and a banner that meant i was adding a static 8+ to casting attemps 4for their level 4 for the item) in some games i was rolling low on winds of magic in others i found that my opernants magic items made it hader than i thought it was gonna be to cast spells but the biggest thing was i was relying on buffs (light and life) my opernant would just wait and charge units without the buffs etc