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battlefield Birmingham 5 40k tournament
Suddenly not as keen on Broadsides as i was, was planning to march them across the board to control the midtable with Torchstar with them for ignore cover....

Not sure whether to stick with my original list practise list or make my bomb more hardcore now and add a commander so i can roll on enclaves table.......

Though out of these, only 2,4 and 6 are much cop.... -
1 The Way of the Short Blade: The hero has made it his life’s work to study
the Way of the Short Blade, Farsight’s groundbreaking treatise on close quarters
battlesuit combat.
The Warlord has Weapon Skill 5. If your Warlord is not equipped with a
battlesuit, re-roll this result.
2 Echoes of the Grand Master: Through the teachings of Farsight, a portion
of Commander Puretide’s genius will sometimes blossom in the most gifted
students.
The Warlord has one of the following special rules (choose which one as soon as
this Warlord Trait is rolled): Counter-attack, Furious Charge, Monster Hunter,
Stubborn or Tank Hunter.
3 The Way of the Broken Sword: Commander Farsight teaches that a foe
whose cohesion has been broken apart is already half beaten.
One use only. Declare your Warlord is using this ability at the start of one of your
opponent’s turns. Your opponent has a -1 modifier to Reserve Rolls he makes this
turn.
4 The Fire Unquenchable: The spark of flame in every Fire Warrior’s heart is
fanned to a blaze in the presence of this legendary hero.
The Warlord has the Fearless special rule. All friendly units from Codex: Tau
Empire within 6" of the Warlord have the Stubborn special rule.
5 Countercrisis: Farsight knows well when to strike without hesitation, and he
teaches his commanders the same.
XV8 Crisis Teams have a +1 modifier to their Reserve Rolls.
6 Through Surety, Destruction: The commander has optimised a specific
firing solution, drilling his unit in a set piece kill that exemplifies Farsight’s
favoured Mont’ka philosophy.
One use only. Declare your Warlord is using this ability at the start of one of your
Shooting phases. For the duration of the phase, the Warlord and his unit have the
Shred special rule.

List would look like this with-

+++ Fasight Enclaves league list 1 (1850pts) +++
+++ 1850pt Tau Empire: Farsight Enclaves (2013), Tau Empire 6th Ed (2013) Roster (Primary Detachment, Allied Detachment)) +++

Selections:
Quote:Tau Empire: Farsight Enclaves (2013) (Primary Detachment) Selections:

+ (No Category) + (459pts)

* Farsight's Commander Team (459pts)
(HQ choice (not counting towards FoC))
* Honour-Shas'vre O'Vesa
(Independent Character, Nova Reactor, Preferred Enemy (Orks) (CC only), Supporting Fire)
Early warning override, Earth Caste Pilot Array (*), Ion accelerator, Riptide battlesuit, Riptide Shield Generator, Stimulant injector, Twin-linked fusion blaster
* 2x Shielded Missile Drone
2x Missile pod, 2x Shield generator
* Sub-commander Torchstar
(Independent Character, Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Crisis battlesuit, Drone controller, 2x Flamer, Multi-spectrum Sensor Suite, Neuroweb System Jammer, Target lock
* 2x Marker Drone
2x Markerlight


+ HQ + (325pts)

* Commander (160pts)
(Independent Character, Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Airbursting fragmentation projector, Crisis battlesuit, 2x Missile pod, Talisman of Arthas Moloch (*), Target lock


* Commander Farsight (165pts)
(Independent Character, Preferred Enemy (Orks), Supporting Fire, Very Bulky)
Crisis battlesuit, Plasma rifle, Shield generator, The Dawn Blade


+ Elites + (513pts)

* XV104 Riptide (268pts)
(Nova Reactor, Preferred Enemy (Orks) (CC only), Supporting Fire)
Advanced targeting system, Earth Caste Pilot Array (*), Heavy burst cannon, Riptide battlesuit, Riptide Shield Generator, Target lock, Twin-linked smart missile system
* 2x Shielded Missile Drone
2x Missile pod, 2x Shield generator


* XV104 Riptide (245pts)
(Nova Reactor, Preferred Enemy (Orks) (CC only), Supporting Fire)
Early warning override, Ion accelerator, Riptide battlesuit, Riptide Shield Generator, Target lock, The Mirrorcodex (*), Twin-linked smart missile system


+ Troops + (268pts)

* XV8 Crisis Team (33pts)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Crisis battlesuit, 2x Flamer


* XV8 Crisis Team (33pts)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Crisis battlesuit, 2x Flamer


* XV8 Crisis Team (33pts)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Crisis battlesuit, 2x Flamer


* XV8 Crisis Team (compulsory) (169pts)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Crisis battlesuit, 2x Plasma rifle, Vectored retro-thrusters
* Crisis Shas'ui
Crisis battlesuit, 2x Plasma rifle
* Crisis Shas'ui
Crisis battlesuit, 2x Fusion blaster, Target lock


Tau Empire 6th Ed (2013) (Allied Detachment) Selections:

+ HQ + (220pts)

* Commander (220pts)
(Independent Character, Supporting Fire, Very Bulky)
Command and Control Node, Crisis battlesuit, Drone controller, Multi-spectrum Sensor Suite, Neuroweb System Jammer, Onager Gauntlet, Puretide Engram Neurochip, Shield generator, Stimulant injector, Vectored retro-thrusters, XV8-02 Crisis 'Iridium' Battlesuit


+ Troops + (65pts)

* Kroot Carnivore Squad (65pts)
(Infiltrate, Move Through Cover, Stealth (Forests) ())
Kroot Hound (Acute Senses)
* 10x Kroot
10x Kroot rifle

Or Original-
Quote:+++ New Roster (1850pts) +++
+++ 1850pt Supplement: Farsight Enclaves, Codex: Tau Empire Roster (Primary Detachment, Allied Detachment)) +++

Selections:

Supplement: Farsight Enclaves (Primary Detachment) Selections:

+ (No Category) + (459pts)

* Farsight's Commander Team (459pts)
(HQ choice (not counting towards FoC))
* Honour-Shas'vre O'Vesa
(Independent Character, Nova Reactor, Preferred Enemy (Orks) (CC only), Supporting Fire)
Early warning override, Earth Caste Pilot Array (*), Ion accelerator, Riptide battlesuit, Riptide Shield Generator, Stimulant injector, Twin-linked fusion blaster
* 2x Shielded Missile Drone
2x Missile pod, 2x Shield generator
* Sub-commander Torchstar
(Independent Character, Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Crisis battlesuit, Drone controller, 2x Flamer, Multi-spectrum Sensor Suite, Neuroweb System Jammer, Target lock
* 2x Marker Drone
2x Markerlight


+ HQ + (165pts)

* Commander Farsight (165pts)
(Independent Character, Preferred Enemy (Orks), Supporting Fire, Very Bulky)
Crisis battlesuit, Plasma rifle, Shield generator, The Dawn Blade


+ Elites + (425pts)

* XV104 Riptide (235pts)
(Nova Reactor, Preferred Enemy (Orks) (CC only), Supporting Fire)
Heavy burst cannon, Riptide battlesuit, Riptide Shield Generator, Target lock, Twin-linked smart missile system
* 2x Shielded Missile Drone
2x Missile pod, 2x Shield generator


* XV104 Riptide (190pts)
(Nova Reactor, Preferred Enemy (Orks) (CC only), Supporting Fire)
Ion accelerator, Riptide battlesuit, Riptide Shield Generator, Target lock, Twin-linked smart missile system


+ Troops + (268pts)

* XV8 Crisis Team (33pts)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Crisis battlesuit, 2x Flamer


* XV8 Crisis Team (33pts)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Crisis battlesuit, 2x Flamer


* XV8 Crisis Team (33pts)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Crisis battlesuit, 2x Flamer


* XV8 Crisis Team (compulsory) (169pts)
(Preferred Enemy (Orks) (CC only), Supporting Fire, Very Bulky)
Bonding Knife Ritual (*)
* Crisis Shas'ui
Crisis battlesuit, 2x Plasma rifle, Vectored retro-thrusters
* Crisis Shas'ui
Crisis battlesuit, 2x Plasma rifle
* Crisis Shas'ui
Crisis battlesuit, 2x Fusion blaster, Target lock


+ Heavy Support + (261pts)

* XV88 Broadside Team (261pts)
(Extremely Bulky, Preferred Enemy (Orks) (CC only), Supporting Fire)
Bonding Knife Ritual (*)
* Broadside Shas'ui
Broadside battlesuit, Early warning override, Twin-linked high-yield missile pod, Twin-linked smart missile system
* Broadside Shas'ui
Broadside battlesuit, Early warning override, Twin-linked high-yield missile pod, Twin-linked smart missile system
* Broadside Shas'ui
Broadside battlesuit, Early warning override, Twin-linked high-yield missile pod, Twin-linked smart missile system
* 4x Missile Drone
4x Missile pod


Codex: Tau Empire (Allied Detachment) Selections:

+ HQ + (207pts)

* Commander (207pts)
(Independent Character, Supporting Fire, Very Bulky)
Command and Control Node, Crisis battlesuit, Multi-spectrum Sensor Suite, Neuroweb System Jammer, Puretide Engram Neurochip, Shield generator, Stimulant injector, Vectored retro-thrusters, XV8-02 Crisis 'Iridium' Battlesuit


+ Troops + (65pts)

* Kroot Carnivore Squad (65pts)
(Infiltrate, Move Through Cover, Stealth (Forests) ())
Kroot Hound (Acute Senses)
* 10x Kroot
10x Kroot rifle
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven
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RE: battlefield Birmingham 5 40k tournament - by manrogue - 24-01-2014, 03:44 PM

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