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battlefield Birmingham 5 40k tournament
#82
(22-01-2014, 02:25 PM)Embolden Wrote: True dat mate, the bomb didn't do much once the commander died, throughout the tournament I was keeping the commander at the back/towards the back of the unit and for good reason it turns out! Not sure if I will be keeping the defensive buffs on the commander (fnp and shield) as I don't want/need him to tank.

Tig great, rolling gate without needing the re-roll was epic lol, hope to do that 1/6 games!

I learn't a lot from throwing the bomb into the teeth of an army that has lots of shots and good ap damage/instant death rules. I've played with Warp Spiders for a time, they were good, but 2 units is nasty! They have to go down quick!

I messaged Harry just before I left for work, no FB access since Sad

Glad to have helped. happy i "doomed" them too, wouldnt have killed half of them with the D-scythes without that.

2 units of 5 warp spiders is a great option ive found. 300 points total and that includes the Spinneret rifle, fast shot and blades on the exarch. (dont need the blades if im honest, they didn't do anything!) that knocks them down to 260 points for both units
Simian aka Ben
Interests
40k Death Guard, Nurgle and Space Wolves, Malifaux (Guild, Gremlins & Ressers), In Her Majesties Name (Professor Berengei's Circus), Bolt Action (Big Red One), Dredd (Robots), OGaM, Necromunda (Redemptionists)

Hooting into the Abyss
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RE: battlefield Birmingham 5 40k tournament - by Simian - 22-01-2014, 03:33 PM

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