08-01-2014, 04:14 PM
Better to get them sorted now though than be ruined at the Tournament!
I would keep the Riptide near to the Blob and depending on powers/need jump Buffmander between blob and Tide depending on Situation.
I've found Tides on there own are okay, but with buffmander support massively better.
I would keep the Riptide near to the Blob and depending on powers/need jump Buffmander between blob and Tide depending on Situation.
I've found Tides on there own are okay, but with buffmander support massively better.
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven