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Will's Imperial Navy Fleet [Campaign]
#3
Game 2 Vs JJ - scenario - The bait

Played JJ at the weekend a very bloody battle in which my fleet decided to fight to the death but managed to not lose a ship.
was a raid on the forge world of Mezoa. Bit unusual as we had two(!) gas giants and a moon. all the fighting took place in the gravity well of one world though.

Was a Valliant victory for the imperials although both sides failed there sub plot's.

I used The Aries, Oblivion, and Hawkfire sqrn. 490pts against 750pts of JJ's elder. (1 eclipse and 4 hellbores and 6 unknown escort class vessels.)
Opening turns went very badly with exceptionally poor shooting by my capital ships but managed to do enough to force a withdraw from JJ's only capital ship, removing his ability to launch bombers and evening up the points on the board. was then a case of me catching his escorts using gravity assisted turns before he killed any of my ships.
man of the match goes to Hawkfire sqrn. They punched well above their weight.

The Aries was cripples with one hull point left at the end of the game Ld is as low as it can go
Oblivion was also crippled with three hull points left and so Ld is now 6
Hawkfire Squrn was crippled with one ship left of the starting four so Ld is now 7
All withdrawn for repairs

Added a squadron of firestorm frigates to my roster. coming in with Ld 7
I gained 7 (!) renown
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Will's Imperial Navy Fleet [Campaign] - by will - 12-09-2013, 06:41 PM
RE: Will's Imperial Navy Fleet [Campaign] - by will - 22-09-2013, 07:40 PM

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