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Will's Imperial Navy Fleet [Campaign]
#2
probably should put the results of my game against Keith up. In short I lost.
In long:
372.5 Vps to 172.5Vps
Keith got +7 renown and I got +2
I lost my flagship so once I think of a new name will have a mars class on Ld 6
My admiral once he has explained things to the fleet commissar will transfer over to 'the dragon' (mars class)
the discovery and curious are now on Ld7 and Ld6 respectively and are both withdrawn for the next game
the widow makers have gone up in LD to 8
and the Aries is stuck with a crappy Ld6 and has one hit carried over after two repair points are used
I also made my reinforcement roll so I have an Apocalypse Battleship on my roster now (forgot to roll for Ld though). The ships name is Gabriel's Hammer

I think Keith had his battleship/carrier crippled lost a squadron of escorts and had a hit on his light cruiser.

oh and I need to get used to torpedoes being able to turnUndecided
and losing the shield generator on my flagship was bad. If that ship had survived it would have been 170 to 172.5 victory points and a victory for me. sooo close just needed to have made one more brace for impact roll :-P
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Will's Imperial Navy Fleet [Campaign] - by will - 12-09-2013, 06:41 PM
RE: Will's Imperial Navy Fleet [Campaign] - by will - 22-09-2013, 06:34 PM

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