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Dice Generation
#1
Stu this more or less is how I read the rules.

http://studiotomahawk.freeforums.org/uni...-t959.html

So if I split 16 Warriors into 6, 5 and 5 I get 3 dice from 2 points. Your 2 points of Hearthguard are deployed in a single unit, so they generate 1 dice.

Still we forgot my Javelin guys are 1 Armour down, so I would have lost much much earlier.
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#2
(27-08-2013, 10:34 PM)Gareth Wrote: Stu this more or less is how I read the rules.

http://studiotomahawk.freeforums.org/uni...-t959.html

So if I split 16 Warriors into 6, 5 and 5 I get 3 dice from 2 points. Your 2 points of Hearthguard are deployed in a single unit, so they generate 1 dice.

Still we forgot my Javelin guys are 1 Armour down, so I would have lost much much earlier.

Snap! Big Grin
Figures painted in 2016: 4 Blush
"What this game needs is a panda with a chaingun."
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#3
I think I'm going to have to think long and hard about these guys. The Armour drop and how I use them is going to make them very very similar to cloud skinks, which I despise. Oh dear, I really should have use Lizard models.

Or pick another force.
Star Wars Legion - Rebels
Guildball - Alchemists
Blood Bowl - Lizardmen
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#4
They might be better mounted as a fast attacking force - with Hit and Run / Holy Ground it would be hard to get near them.
Figures painted in 2016: 4 Blush
"What this game needs is a panda with a chaingun."
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