27-06-2013, 10:37 AM
Got a load of secret missions created. Some are on a turn by turn basis (e.g. Before your turn roll either a 2 or a 12 for a Ld Test,) or by the end of the game (e.g. Successfully charge, or pursue and rundown, 5 fleeing enemy units.) So a mix of things you want to do, and some that will force you to play a little different.
The turn based ones, will be issued at the start of the first game turn (so both sides have will have theirs and their opponents turn to complete,) 2nd game turn etc, whilst the by the end of the game ones, will be issued at the start of the game. Note some of the Turn ones, can only be completed in your own turn, whilst others (as above,) can be done in either sides turn.
The turn based ones, will be issued at the start of the first game turn (so both sides have will have theirs and their opponents turn to complete,) 2nd game turn etc, whilst the by the end of the game ones, will be issued at the start of the game. Note some of the Turn ones, can only be completed in your own turn, whilst others (as above,) can be done in either sides turn.
Star Wars Legion - Rebels
Guildball - Alchemists
Blood Bowl - Lizardmen
Guildball - Alchemists
Blood Bowl - Lizardmen