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Warhammer Armies: Warriors of Chaos - Help!?
#12
The game against me, I got a flank charge against a unit MUCH weaker than mine, if I was in your flank with any sort of magical augment. The fact that you may have in the past been better than me, that's not the case in the current edition. What happened in your second game I cannot comment on, but the combat against me, I was on a 7 static combat to your 1 to start. Unless you killed 6 guys you never stood a chance in that combat.

Charge - 1
Ranks - 3* *this is likely to drop to a 2
Flank - 1
Standard - 1
Battle Standard - 1

You had 4 men with 4 attacks, hitting on 3, so 11 hit, wounding on 4s so 6 wound I save on 6s so 5 die, on a slightly better than average rolls on your side. My side 10 hit 5 wound 3 die. Any kills on my side I start win combat, and pumping out 17 attacks back, hitting on 4 so 8 hits wounding on 3 so 6 wound your saving on 6s, 5 should die in return. You lose frenzy that turn, you may or not run, I may or not catch you, either way you loose 1 attack per man, your combat threat is gone.


Unlike 40k there are a huge number of modifiers, and combats are not solved purely on kills (that might not be 6th ed cannot remember combat change.)
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Messages In This Thread
RE: Warhammer Armies: Beastmen - by manrogue - 21-04-2013, 08:38 PM
RE: Warhammer Armies: Beastmen - by Gareth - 21-04-2013, 08:40 PM
RE: Warhammer Armies: Beastmen - by Gareth - 22-04-2013, 08:33 AM
RE: Warhammer Armies: Beastmen - by Gareth - 22-04-2013, 08:52 AM
RE: Warhammer Armies: Beastmen - by stygmatyr - 23-04-2013, 09:17 AM
RE: Warhammer Armies: Beastmen - by Gareth - 23-04-2013, 10:13 AM
RE: Warhammer Armies: Beastmen - by Gareth - 23-04-2013, 01:02 PM

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