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Club House rules
#7
Until it is faq'd, I would say 3d6 pick highest two for movement through ruins, but not slowed by vegetation or craters.
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari
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Messages In This Thread
Club House rules - by manrogue - 30-06-2014, 12:42 PM
RE: Club House rules - by wako1302 - 29-07-2014, 12:02 PM
RE: Club House rules - by manrogue - 29-07-2014, 12:28 PM
RE: Club House rules - by wako1302 - 29-07-2014, 12:47 PM
RE: Club House rules - by aprilmanha - 29-07-2014, 01:07 PM
RE: Club House rules - by wako1302 - 29-07-2014, 03:53 PM
RE: Club House rules - by jaqenhgar - 29-07-2014, 04:29 PM

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