25-04-2013, 09:46 PM
positives - not dominated by fireball, scenarios meant you had to take balanced force eg some infantry for watchtower, standard or general for fortitude one.
negatives - my archers were crap! i would prefer less restrictions on army list as high elf player, maybe just 25% in core and 1 magic item.
things I learnt - you can't beat zombies by shooting them, trolls don't die very easily, and nor do grail knights except if your mage blows his own head off in the process - i missed the staff of solidity!
negatives - my archers were crap! i would prefer less restrictions on army list as high elf player, maybe just 25% in core and 1 magic item.
things I learnt - you can't beat zombies by shooting them, trolls don't die very easily, and nor do grail knights except if your mage blows his own head off in the process - i missed the staff of solidity!
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari