Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tourney list feedback BA - SW
#31
Alrighty, let's drill down through this good advice a bit then (and thank you all for taking the time to post it...)

Characters with a 2+ save and a 4+ inv and a jump pack are
The Sanguinor 275 points (whose not an IC)
Astorath the Grim (220 points) (Not EW to my knowledge)
Dante (225 points) (Not EW either)
Mephiston (250 points) with his psychic powers he can have a JP, no inv. save though

None of the vanilla HQ's get a 2+ save, although pretty much all of them can have a JP.

Which leaves you something like this at 1750?
Dante
Astorath
6 x 5 man assault squads with a flamer or melta each
1 x Sang Priest with JP
3 x Devastator squad with 4 x ML each (or 3 x Dread with 2 x TL Autocannon coming in at 15 points cheaper or 2 more Stormravens)
1 x Stormraven

Going with Matt's idea
Reclusiarch at 130 (Reclusiarch?)
Libby at 100
2 x 10 ASM minus JP's with Flamer / Melta - 430 points
2 x 6 Vanguard Vets + 1 x 7 Vanguard Vets - 425 points
2 x Furioso Dreadnought with either blood fist or blood talon - 250 points
2 x Stormraven - 400 points
leaving me with 15-ish points to pimp the Reclusiarch or Libby

Also, what do I start on the board with? I can't see anything here that is going to start on board?

Not sure if you know the rules for Heroic Intervention Matt? You must declare HI before you drop, and once you've declared it you can't run or shoot, also you can't declare HI if an IC has joined the squad (so no chaplains and no Sang Priest).

Obviously you scatter 1D6 but you get 2D6 on the assault. You probably need to be 5" away from the oppo you are dropping into assault to minimise mishap and if you scatter 3" or more away from your oppo your looking at an 8" charge. Dropping uses your JP for the turn so there's no re-roll on that.

I need to do the math, but call it a 50% chance of getting an arrow away from your target? 66% chance of getting 3 or more on the other dice and your looking at a 33% chance of getting your unit outside of the magical 7" charge range. Then you have to make the charge home from your drop, I'd say the odds of dropping in and getting the charge home are looking around 50% of the time? Does that sound about right?
40k: Bloodimps (Custom Blood Angels chapter )

"Cake for the cake god!"
Reply


Messages In This Thread
Tourney list feedback BA - SW - by Sincilbanks - 12-12-2012, 12:49 PM
RE: Tourney list feedback BA - SW - by Embolden - 12-12-2012, 06:23 PM
RE: Tourney list feedback BA - SW - by jaqenhgar - 12-12-2012, 10:07 PM
RE: Tourney list feedback BA - SW - by Embolden - 13-12-2012, 02:16 PM
RE: Tourney list feedback BA - SW - by GoNecrons - 13-12-2012, 03:57 PM
RE: Tourney list feedback BA - SW - by Embolden - 13-12-2012, 04:02 PM
RE: Tourney list feedback BA - SW - by GoNecrons - 13-12-2012, 04:29 PM
RE: Tourney list feedback BA - SW - by Embolden - 13-12-2012, 05:04 PM
RE: Tourney list feedback BA - SW - by GoNecrons - 14-12-2012, 10:59 AM
RE: Tourney list feedback BA - SW - by The Count - 21-12-2012, 10:39 PM
RE: Tourney list feedback BA - SW - by Embolden - 04-01-2013, 05:19 PM
RE: Tourney list feedback BA - SW - by Embolden - 07-01-2013, 12:50 PM
RE: Tourney list feedback BA - SW - by Embolden - 07-01-2013, 03:38 PM
RE: Tourney list feedback BA - SW - by Embolden - 07-01-2013, 04:16 PM
RE: Tourney list feedback BA - SW - by Simian - 07-01-2013, 04:46 PM
RE: Tourney list feedback BA - SW - by Simian - 09-01-2013, 05:38 PM
RE: Tourney list feedback BA - SW - by Embolden - 09-01-2013, 06:43 PM
RE: Tourney list feedback BA - SW - by GoNecrons - 10-01-2013, 10:49 AM
RE: Tourney list feedback BA - SW - by jaqenhgar - 10-01-2013, 10:55 AM
RE: Tourney list feedback BA - SW - by The Count - 10-01-2013, 11:47 AM
RE: Tourney list feedback BA - SW - by Sincilbanks - 10-01-2013, 01:07 PM
RE: Tourney list feedback BA - SW - by GoNecrons - 10-01-2013, 03:28 PM
RE: Tourney list feedback BA - SW - by jaqenhgar - 17-01-2013, 06:10 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)