I have three railsides you could try it with if you like?
Definitely need markerlights or something to ignore cover/boost bs as they would suffer without it, Railheads are great at popping light vehicles but suffer without tank hunter i found, being only strength 8 now. Its why the missile sides are in a lot of the competive Tau builds, 3 S8 AP2 shots compared to 12 S7 AP4. Major difference though is obviously range, 60 for railheads ( i think from memory lol ) compared to 36 for missile sides, so you could sit them further backfield.
Definitely need markerlights or something to ignore cover/boost bs as they would suffer without it, Railheads are great at popping light vehicles but suffer without tank hunter i found, being only strength 8 now. Its why the missile sides are in a lot of the competive Tau builds, 3 S8 AP2 shots compared to 12 S7 AP4. Major difference though is obviously range, 60 for railheads ( i think from memory lol ) compared to 36 for missile sides, so you could sit them further backfield.
40k- Space marines(5000 pts) Imperial guard (3000 pts) Tau (3000 pts)
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven
Epic 40k-Space marines/Imperial Guard(2000 pts)
Infinity Yu jing (Aprox 1000 pts)
Necromunda Escher Mad capsules Avalanche
Blood bowl Skaven