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Campaign Rules/gang rosters - Printable Version

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RE: Campaign Rules/gang rosters - Noisysteve - 30-07-2012

Ok here are the Black Scorpions from house Van Saar

Leader, Steiner, Chainsword and Plasma Pistol 170 pts
Heavy, Berg, Heavy Stubber 180 pts
Heavy, Neuer, Heavy Plasma gun 345 pts
Ganger, Brandt, Autogun, Laspistol 85pts
Ganger, Werner, Lasgun 75 pts
Ganger, Altmann, Shotgun 70 pts
Juve, Braulich, Stubgun, Autopistol 50 pts


Stash 25 Total 1000


I hope!!



RE: Campaign Rules/gang rosters - Stuart - 31-07-2012

Just made a few tweaks to my crew - dropped a Juve and upped the main weapon on my leader to a boltgun (from a bolt pistol), leaving a few credits in the bank.


RE: Campaign Rules/gang rosters - manrogue - 31-07-2012

Righto, mine is something like this-
The Mad Capsules
Leader - - Bolter, chainsword frag
Heavy - - Heavy stubber, stub gun
Heavy - - Flamer, Autopistol
Ganger- - Auto pistol, Sword, frag
Ganger- - Shotgun w/hotshot, sword
Ganger- - Lasgun, Sword
Ganger- - Autogun Sword
Juve- - Stub gun, sword
Juve - - Autopistol, Sword

That is not set in stone and done from memory, will update properly later. Just wanted to get something down here!


RE: Campaign Rules/gang rosters - jaqenhgar - 31-07-2012

looking good! I see Steve has gone for massive firepower over boots on the ground!


RE: Campaign Rules/gang rosters - Noisysteve - 01-08-2012

Yeah the old hit and hope strategy!!


RE: Campaign Rules/gang rosters - Stuart - 14-08-2012

Updated my roster with starting territory. Seems to be, er, "slag-heavy".


RE: Campaign Rules/gang rosters - jaqenhgar - 16-08-2012

(14-08-2012, 10:44 PM)Stuart Wrote: Updated my roster with starting territory. Seems to be, er, "slag-heavy".

Not the best territory ever (although tunnels are nice), but that's what the fightings for!

updated my gang roster with names and a bit of background


RE: Campaign Rules/gang rosters - jaqenhgar - 29-08-2012

Rolled my teritories and experience with Stu yesterday and got...three old ruins and a slag! Not the best territory ever, but my gang are obviously hiding out in some ruins planning how they are going to beat the other gangs. I can imagine them among the twisted metal and rubble, around a campfire eating hive fungus and vat-grown slime and concocting some dastardly moves to ambush the other gangs and steal their loot!

Silver lining was the guilder contact so it's not all bad.


RE: Campaign Rules/gang rosters - jimbobabob - 29-08-2012

Ok typical, the updated rules for gang starting doesnt allow my goliaths to choose lasguns at start up, given that my orginal goliath boxset only supplied shotguns and lasguns thats a bit of a pain lol .
Any problem me using models with laguns as autoguns as long as the right weapon is on the gang rooster?[/align]
The David Smashers are now formed :

Leader with Grenade launcher with frag,chainsword and bolt pistol.
Heavy with Heavy Stubber and stub gun.
Ganger with Shot gun with bolt shells
Ganger with autogun and frag grenades.
Ganger with shotgun with hot-shot shells.
Ganger with Autogun and frag grenades.
Ganger with Autogun and stub gun
Juve with Las-pistol.

I havent rolled xp or territoires yet



RE: Campaign Rules/gang rosters - Angry_Panda - 29-08-2012

I think I can safely answer for everyone, and say;

Not a problem!!