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Official GW 40K Errata and FAQ (7th edition link on page 7) - Printable Version

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Official GW 40K Errata and FAQ (7th edition link on page 7) - Stuart - 02-07-2012

Previously posted by Chris, but thought it might be useful as a sticky.

Warhammer 40K FAQ


RE: Official GW 40K Errata and FAQ - jimbobabob - 07-09-2012

Gamesworkshop have put an faq/errata for the 6th ed rule book this afternoon,


RE: Official GW 40K Errata and FAQ - manrogue - 07-09-2012

Something that may affect how you play your GK Paladins rob-
Page 16 – Shooting Phase, Look Out, Sir
Change the second sentence of the second bullet point to:
“Determine which model in the unit is closest to the character,
and resolve the Wound against that model instead.”



RE: Official GW 40K Errata and FAQ - jaqenhgar - 07-09-2012

Whoa that's a big change to look out sir! dark Angels ven dreads just got upgraded to ws5 and BS5 Smile

Some big points for Necrons - units CAN embark back onto a Night Scythe even though it is Zooming, and mind shackle scarabs CAN cause force weapon weilding enemies to instant death themselves/other friendlies. Woohooo! The Death ray cannot hit zooming flyers, and entropic strike (as well as haywire - swooping hawks and the cryptek of the storm weapon) affect buildings with an av value.

Apparently Dark Eldar got some AP2 melee weapons - incubi and some more, not checked the FAQ myself - Nick will be happy!


RE: Official GW 40K Errata and FAQ - Embolden - 08-09-2012

I've gone through the FAQ(s) and the Paladins has taken a big hit, but mainly once Draigo goes down because I cannot pass around the wounds, Draigo is still a beatstick and he's received a slight boost in the fact his Titansword is master crafted, he no longer gets FNP against force weapons or STR10.

Not a happy bunny, but the Paladins have been so strong for so long.


RE: Official GW 40K Errata and FAQ - Nick - 08-09-2012

ERMAHGERD!!! Klaives AP 2 again!! Incubi can finally come out of retirement XD Thank god that happened, it means i FINALLY have a close combat option to take out things with a 2+ save, i've said before that i didn't like how 6th edition had left me with only one response to a lot of models: Shooting


RE: Official GW 40K Errata and FAQ - manrogue - 08-09-2012

(08-09-2012, 10:53 AM)Nick Wrote: ERMAHGERD!!! Klaives AP 2 again!! Incubi can finally come out of retirement XD Thank god that happened, it means i FINALLY have a close combat option to take out things with a 2+ save, i've said before that i didn't like how 6th edition had left me with only one response to a lot of models: Shooting

I told you that would happen Tongue


RE: Official GW 40K Errata and FAQ - Nick - 08-09-2012

(08-09-2012, 11:04 AM)manrogue Wrote:
(08-09-2012, 10:53 AM)Nick Wrote: ERMAHGERD!!! Klaives AP 2 again!! Incubi can finally come out of retirement XD Thank god that happened, it means i FINALLY have a close combat option to take out things with a 2+ save, i've said before that i didn't like how 6th edition had left me with only one response to a lot of models: Shooting

I told you that would happen Tongue

Yeah, and like i said to you Vince all i need now is for random charges and overwatch to be taken out, and fleet of foot and the old feel no pain to be put back in, and i'd actually play DE again Tongue


RE: Official GW 40K Errata and FAQ - jjakaalbinoboy - 08-09-2012

Random charges and overwatch effect all the races though Nick so you cant expect that.


RE: Official GW 40K Errata and FAQ - Embolden - 08-09-2012

I wasn't happy when a squad of Wraiths got a 11" charge into my Strike Squad, I failed to hit any of my Overwatch shots and the squad got eaten, so random charges are acutally good for assault armies, you're average on 2d6 is 7.. fleet makes it more reliable.. I'm going to be using Harlequins in my Eldar army for sure.