Warhammer 40K Caledonian Revolutions 2015 - Printable Version +- Redditch Tabletop Gamers Forum (https://forum.redditchtabletopgamers.com) +-- Forum: The Society (https://forum.redditchtabletopgamers.com/forumdisplay.php?fid=3) +--- Forum: Other Events (https://forum.redditchtabletopgamers.com/forumdisplay.php?fid=27) +--- Thread: Warhammer 40K Caledonian Revolutions 2015 (/showthread.php?tid=2477) |
RE: Caledonian Revolutions 2015 - Embolden - 03-06-2015 (03-06-2015, 10:00 AM)will Wrote: Haha I'm just hoping 100+ models will stop me getting tabled. I'm also thinking list 1 is better. Obsec is important, but I like the extra shots and the tax is quite heavy for the Windrider host for little reward (Auto Battlefocus upto 6" and shred on the Shuriken weapons in the Windrider host (Farseer, Warlock and Vypers for 1 turn...) The second list is legal, its the Eldar Warhost (much like the Decurion from the Necron codex), where you can take multiple formations for 1 overall Warhost, its actually, Windrider Host (Farseer, Windriders, Vyper and Warlock), Wraith-Constructs (Wraithknight), Heroes of the Craftworld (Autarch), Aspect Host (Reapers, Hawks and Spiders) with a CAD. (03-06-2015, 11:08 AM)jaqenhgar Wrote: Yeah I like the first list best Rob. Game against JJ's Eldar yesterday went well for me but think that had a bit to do with JJ shooting at a Ghost ark for three turns that refused to die. I'm not totally sure about the lychguard unit with swords and shields, might be better with more shooting instead. Thanks Chris, Yeah Ghostarks are a PAIN if you cannot get that pen and even when they jink you don't really diminish the fire power because its the Warriors inside that do the damage! RE: Caledonian Revolutions 2015 - will - 09-06-2015 Whilst checking to see if the rules pack has been updated(it hasn't) I found this on the cally Facebook page. Might affect some of your lists so I'll post it here Quote:Greetings Revolutionaries! RE: Caledonian Revolutions 2015 - jaqenhgar - 09-06-2015 Cheers Will. So this means no knight armies and no wraith knights? RE: Caledonian Revolutions 2015 - Nick1988 - 09-06-2015 Pretty much as expected although I'm kinda surprised that knight army's are now banned! Not complaining tho! Always struggled against them when I've played at tournaments. RE: Caledonian Revolutions 2015 - Embolden - 09-06-2015 (09-06-2015, 10:27 AM)jaqenhgar Wrote: Cheers Will. So this means no knight armies and no wraith knights? You're allowed up to 480pts. So one Wraithknight or one Imperial Knight tops. RE: Caledonian Revolutions 2015 - Embolden - 14-06-2015 Hey guys, so I doubt I'm going to get much practice, so here is the list I'm about to submit: Alliance Level: Battle Brothers Combined Arms Detachment: Eldar Craftworlds HQ1Farseer (100) Skyrunner (15) Spiritstone (15) Singing Spear (5) = [135] (WARLORD) HQ2 Autarch (70) Hawks Wings (15) Fusion Gun (10) Scorpions Chainsword (3) = [98] Troop1 6 Windriders (102) 6 Scatter Lasers (60) = [162] Troop2 5 Windriders (85) 5 Scatter Lasers (50) = [135] Troop3 5 Windriders (85) 5 Scatter Lasers (50) = [135] Troop4 5 Windriders (85) 5 Scatter Lasers (50) = [135] Heavy1 3 Vauls Wrath Weapon Batteries (90) D-Cannon upgrade (75) = [165] Heavy2 2 War Walkers (120) 4 Scatter Lasers (0) = [120] LoW1 Wraithknight (295) 2 Heavy Wraithcannons (0) 2 Scatter Lasers (30) = [325] Total: [1410] Formation Detachment: Eldar Craftworlds Aspect Host (+1 BS) Heavy1 5 Dark Reapers (125) Exarch (15) 5 Star Shot Missiles (40) = [180] Fast1 6 Swooping Hawks (96) Exarch (10) Hawks Talon (10) = [116] Fast2 7 Warp Spiders (133) Exarch (10) = [143] Total: [439] Army Total: [1849] RE: Caledonian Revolutions 2015 - jaqenhgar - 14-06-2015 Looks good Rob, I'm gonna have one more game this week before list submission and def going for Necrons, just not totally sure what so will try out something instead of the sword and shield unit this week. RE: Caledonian Revolutions 2015 - Embolden - 14-06-2015 (14-06-2015, 11:41 AM)jaqenhgar Wrote: Looks good Rob, Cheers Chris. What are you thinking mate? I played against Lychguard combat at War of the Roses, its a nasty deathstar. My opponent ran 5 with attached characters, Zahndrekh, Obron, Overlord, Lord and Cryptek. He started with Obron, Cryptek and a Lord on the table attacked to 3 Tomb Blades (also had the Ghostarks) and turn2 switched Zahndrekhs trait to re-roll reserves and brought on Overlord and Cryptek with 5 Lychguard from Nightscythe, dropping them off in the centre of the table, Obron then did his jump to join them not scattering thanks to Zahndrekh and ran to form whatever formation he wanted with that squad. Its super nasty! Meaning Zahndrekh can steal powers etc. With the Nightscythe meaning they can come on pretty much wherever you want! But also with Solar Pulse and Res orb, than squad almost impossible to stop on the drop! I got super lucky and 20'd this list as my opponent failed a 5" charge and allowed me to escape with a Wraithknight into his backfield to kill the rest of the list (Deathmarks, Immortals, 2 Ghostarks and 20 Warriors) Just a thought :p RE: Caledonian Revolutions 2015 - Embolden - 14-06-2015 Also has the choice to attach Obron + characters to Warriors and can drop them in an opponents backfield if required. Its a nasty nasty list with plenty of tactical choices. RE: Caledonian Revolutions 2015 - jaqenhgar - 14-06-2015 Sounds interesting! Just stripping the list down what has been really good is the core reclamation legion and wraiths: Overlord - solar pulse, res orb 10 lychguard war scythes 10 warriors ghost ark 10 warriors ghost ark 5 immortals 3 tomb blades nebuloscopes Canoptek wraiths 5 whip coils 3 scarabs Canoptek spyder This is 1350 points. Just rethinking what the last 500 points could be spent on. The overlord can keep the lychguard unit alive for two turns. Could go with 500 pts of dark Eldar allies for deep striking S8 ap2 and fast vehicles, although I'd need to keep them away from the necrons: Archon - blaster 5 kab warriors blaster 5 kab warriors blaster 5 kab true born 4 blasters raider night shields Or just stick with necrons and take a night scythe for the immortals: Royal court Zahndrek Cryptek Lord warscythe (for overlord) + 5 immortals night scythe Cryptek picks up the solar staff, lord takes res orb, instead of overlord. Zahndrek and lord and cryptek in warscythe unit, overlord in night scythe so they have a warscythe in the unit. Unless it's better to put the warscythe unit in the night scythe. So this would have dropped the 8 man sword and shield unit, and cut down on the royal court to take a night scythe and boost the immortals and a second ghost ark. For comparison here is the original list: Zahndrek 2 x 10 Warriors, 1 with Ghost Ark 5 Immortals - gauss 3 tomb blades - nebuloscopes 10 Lychguard - war scythes 8 Lychguard - shields and swords Canoptek Harvest: 6 Wraiths - 5 whip coils 3 scarabs Spyder Royal Court: Overlord res ord warscythe veil of darkness Lord solar staff Orikan |