Space marines 1650 GT list - Printable Version +- Redditch Tabletop Gamers Forum (https://forum.redditchtabletopgamers.com) +-- Forum: Fantasy and Sci-Fi Miniature Gaming (https://forum.redditchtabletopgamers.com/forumdisplay.php?fid=35) +--- Forum: Warhammer 40K (https://forum.redditchtabletopgamers.com/forumdisplay.php?fid=8) +--- Thread: Space marines 1650 GT list (/showthread.php?tid=2202) |
Space marines 1650 GT list - Nick1988 - 25-08-2014 So after much thought and being left disappointed by the Grek knight book my first list is as follows..... Ultramarines primary Chief Librarian Tigurius = 165 5 Tactical Marines = 70 5 Tactical Marines = 70 3 Space Marine Bikers [63] + 2× grav-gun [30] + Biker Sergeant + combi-grav [10] = 103 Stormraven Gunship [200] + twin-linked multi-melta = 200 Stormraven Gunship [200] + twin-linked multi-melta = 200 Land Raider Crusader = 250 Imperial fists secondary Chapter Master [130] + Space Marine bike [20] + The Shield Eternal [50] + artificer armour [20] + power fist [25] = 245 5 Scouts = 55 3 Devastator Centurions [180] + twin-linked lascannon [20] + 2× grav-cannon and grav-amp [40] + 3× missile launcher [30] + Centurion Sergeant [10] + omniscope [10] = 290 1,648 points RE: Space marines 1650 GT list - Embolden - 25-08-2014 Like it a lot! The second storm raven is handy, but expensive, I would be temped by a razorback with something nice and another dev cent/bike command for the bike squad should leave enough pts for a grav gun or something for the 5 marines. RE: Space marines 1650 GT list - Nick1988 - 25-08-2014 Or..... Ultramarines primary Chief Librarian Tigurius = 165 Command Squad [100] + Chapter Banner [15] + 4× grav-gun [60] + Space Marine bikes [35] + Apothecary [15] = 225 5 Space Marine Bikers [105] + 2× grav-gun [30] = 135 5 Space Marine Bikers [105] + 2× grav-gun [30] = 135 Land Raider Crusader [250] + storm bolter [5] = 255 Imperial fists secondary Chapter Master [130] + Space Marine bike [20] + The Shield Eternal [50] + artificer armour [20] + power fist [25] = 245 5 Scouts = 55 5 Scouts = 55 4 Devastator Centurions [240] + twin-linked lascannon [20] + 3× grav-cannon and grav-amp [60] + 4× missile launcher [40] + Centurion Sergeant [10] + omniscope [10] = 380 1,650 points RE: Space marines 1650 GT list - Embolden - 25-08-2014 Prefer this list, but better support units! Lots of fast aggressive units that will bode well for objectives! RE: Space marines 1650 GT list - Nick1988 - 25-08-2014 Or finally..... White scars primary (scout, +1 jink, hit and run and scout) Kor'sarro Khan [125] + Moondrakkan [25] = 150 Command Squad [100] + Chapter Banner [15] + 4× grav-gun [60] + Space Marine bikes [35] + Apothecary [15] = 225 Chapter Master [130] + Space Marine bike [20] + The Shield Eternal [50] + artificer armour [20] + power fist [25] = 245 5 Space Marine Bikers [105] + 2× grav-gun [30] = 135 5 Space Marine Bikers [105] + 2× grav-gun [30] = 135 3 Devastator Centurions [180] + twin-linked lascannon [20] + 2× grav-cannon and grav-amp [40] + 3× missile launcher [30] + Centurion Sergeant [10] + omniscope [10] = 290 • Land Raider Crusader = 250 Ultramarines secondary Chief Librarian Tigurius = 165 5 Scouts = 55 1,650 points RE: Space marines 1650 GT list - Embolden - 25-08-2014 Hit and Run is massive, stops the army getting mobbed down. +1 jink is handy and jerks the army alive longer. Still basically the same hitting power, but it's probably more potent thanks to scout. A prefer this list mate. RE: Space marines 1650 GT list - aprilmanha - 25-08-2014 Are you not worried about facing any horde armies? RE: Space marines 1650 GT list - Embolden - 25-08-2014 Surprisingly this list is great against hordes, bolters are solid, missiles have blast, crusader has assault cannon and hurricane bolters. Loads of AI fire power. Hordes rely on tying armies down and this list is basically impossible to do that against, unless it wants to. RE: Space marines 1650 GT list - Nick1988 - 25-08-2014 (25-08-2014, 09:10 PM)aprilmanha Wrote: Are you not worried about facing any horde armies? My cenrurion lists have always done well against your typical hordes (orks and nids) as they tend have very little ap2 to hit me with! Would just put weaker units (bikes and scouts) in reserve and try to keep them off the table with tiggys rule until the big guns are dead! Also if i do go down the white scars route i can always hit and run out of combat if it looks like im going to be tied up longer than i want too! (obviously i want to be locked in combat during my opponents turn so i cant be shot! Lol). RE: Space marines 1650 GT list - aprilmanha - 25-08-2014 I'll take your word for it I'm not a tournament player |