Grey Knight Codex: - Printable Version +- Redditch Tabletop Gamers Forum (https://forum.redditchtabletopgamers.com) +-- Forum: Fantasy and Sci-Fi Miniature Gaming (https://forum.redditchtabletopgamers.com/forumdisplay.php?fid=35) +--- Forum: Warhammer 40K (https://forum.redditchtabletopgamers.com/forumdisplay.php?fid=8) +--- Thread: Grey Knight Codex: (/showthread.php?tid=2188) Pages:
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Grey Knight Codex: - Khronic - 20-08-2014 Grey Knights External Link Gone or Changed Inquisitorial units in Codex Inquisition Temple Assassins now in a Dataslate Lost Grand Master Mordrak Lost Justicar Anval Thawn No more The Grand Strategy (moved to Warlord Traits) No more Psychic Pilot vehicles, except the Dreadnoughts Crowe lost Rending No more Psybolts No more specialty grenades (e.g. Psychotrope and Rad, etc.) Psycannons became Salvo weapons Nemesis Force Swords lost +1 to Invulnerable Save Nemesis Force Halberds went from +2 Initiative to +1 Strength, but price reduced Nemesis Warding Stave lost the 2++ Invulnerable Save in CC, but price drastically reduced. No more Mindstrike Missiles on Stormravens Nemesis Doomfists are now just Power Fists (Dreadnoughts and Dreadknights) Brotherhood Champions lost 'Herald of Titan' special rule Nemesis Greatsword now just grants Master-crafter to the Dreadknight, but price drastically reduced. Kaldor Draigo now just base S4 and T4 Dreadnoughts now just have regular Aegis (no more Reinforced) LOADS of information at Blood of Kittens Would strongly recommend a read Grey Knights External Link RE: Grey Knight Codex: - Khronic - 20-08-2014 A few more images from the new codex leak RE: Grey Knight Codex: - Khronic - 20-08-2014 Warlord Traits RE: Grey Knight Codex: - Khronic - 20-08-2014 New Nice new Detachment (Nemesis Strike Force) Decent Formation (Grey Knight Brotherhood) Nice selection of Relics of Titan Warlord Traits based on The Grand Strategy New Faction-specific Tactical Objectives Techmarines don't really take up FOC slots (HQ choice, but don't take a slot per each other HQ choice taken) Cheaper base-cost Terminators Much cheaper base-cost Librarians, with cheap ML3 upgrade cost Grand Masters now come with ML2 Psilencers are ranged 'Force' weapons Incinerators gained 'Soul Blaze' Much cheaper upgrade options for Nemesis Dreadknights Crowe gained Independent Character Status Brotherhood Champtions ganied a Wound Both Crowe and Brotherhood Champions gained base Attacks stat and special Challenge-advantages (reroll Saves or a Smash attack) Much cheaper Apothecary upgrade Cheaper Venerable upgrade for Dreadnoughts Purifiers' melee attacks have 'Soul Blaze' Nice new 'Nemesis Banner' option for Paladins Can throw Psykout Grenades for a mindstrike effect now The Titansword is now S+3 AP2 Land Raiders as Dedicated Transports for Paladins and Terminators Teleport Homers are now available for almost every character (Justicars and up) RE: Grey Knight Codex: - Embolden - 20-08-2014 Err what? That's pretty horrible reading... RE: Grey Knight Codex: - manrogue - 20-08-2014 Cheers Dan, saves me copying it across! RE: Grey Knight Codex: - Peachy - 20-08-2014 Liking the sound of this! Really can't wait to get my hands on this codex and play Dans demons again. RE: Grey Knight Codex: - Embolden - 20-08-2014 (20-08-2014, 09:44 PM)Peachy Wrote: Liking the sound of this! Really can't wait to get my hands on this codex and play Dans demons again. Which bits do you like mate? I just see a whole host of negatives, anything that makes gk good or even different from generic marines. But could be missing some thing :p RE: Grey Knight Codex: - Khronic - 20-08-2014 Would be nice for my herald not to perils turn one though to be honest with grey knights having daemonbane on the everything it's very unlikely with my current daemon collection that I could do anything to combat it! RE: Grey Knight Codex: - Embolden - 21-08-2014 (20-08-2014, 10:15 PM)Khronic Wrote: Would be nice for my herald not to perils turn one though to be honest with grey knights having daemonbane on the everything it's very unlikely with my current daemon collection that I could do anything to combat it! It's not that bad Dan, if you're going to be assaulting GKs then make sure you at least try to deny the force weapon power of said unit, which stops the re-roll to wound and the instant death. Daemons will still beat gks because gks won't have the fire power or numbers to stop them. Unless they ally in guard :p |