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Dice Generation - Printable Version

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Dice Generation - Gareth - 27-08-2013

Stu this more or less is how I read the rules.

http://studiotomahawk.freeforums.org/units-saga-dice-generation-t959.html

So if I split 16 Warriors into 6, 5 and 5 I get 3 dice from 2 points. Your 2 points of Hearthguard are deployed in a single unit, so they generate 1 dice.

Still we forgot my Javelin guys are 1 Armour down, so I would have lost much much earlier.


RE: Dice Generation - Stuart - 27-08-2013

(27-08-2013, 10:34 PM)Gareth Wrote: Stu this more or less is how I read the rules.

http://studiotomahawk.freeforums.org/units-saga-dice-generation-t959.html

So if I split 16 Warriors into 6, 5 and 5 I get 3 dice from 2 points. Your 2 points of Hearthguard are deployed in a single unit, so they generate 1 dice.

Still we forgot my Javelin guys are 1 Armour down, so I would have lost much much earlier.

Snap! Big Grin


RE: Dice Generation - Gareth - 27-08-2013

I think I'm going to have to think long and hard about these guys. The Armour drop and how I use them is going to make them very very similar to cloud skinks, which I despise. Oh dear, I really should have use Lizard models.

Or pick another force.


RE: Dice Generation - Stuart - 27-08-2013

They might be better mounted as a fast attacking force - with Hit and Run / Holy Ground it would be hard to get near them.