H2H Fighting with Two Weapons - Printable Version +- Redditch Tabletop Gamers Forum (https://forum.redditchtabletopgamers.com) +-- Forum: Fantasy and Sci-Fi Miniature Gaming (https://forum.redditchtabletopgamers.com/forumdisplay.php?fid=35) +--- Forum: Necromunda (https://forum.redditchtabletopgamers.com/forumdisplay.php?fid=70) +--- Thread: H2H Fighting with Two Weapons (/showthread.php?tid=1614) |
H2H Fighting with Two Weapons - Stuart - 24-07-2013 Vince, this is the bit about wielding two weapons in hand-to-hand combat that I picked up on last night. From page 22 of the Living Edition rulebook... Quote:FIGHTING WITH TWO WEAPONS Does that match your understanding? RE: H2H Fighting with Two Weapons - Simian - 24-07-2013 Thats right, if you're carrying anything other than pistols, Close combat weapons or grenades you do not get an extra dice for having 2 close combat weapons. 2 swords and a lasgun? 1 dice 2 swords and a pistol? 2 dice 2 swords and grenades? 2 dice in The Runners, only Holden qualifies for an extra dice due to the way he's equipped. RE: H2H Fighting with Two Weapons - Stuart - 24-07-2013 Cheers Ben, that's the way Paul and I interpreted it. RE: H2H Fighting with Two Weapons - GreyKnight - 29-07-2013 I've just been reading the rules and dwelt on this for a while myself. Many models are armed with a normal weapon, plus a close combat weapon AND a pistol on the model. For example, my Redemptor Priest has a meltagun (in hand), a sword (in a scabbard) and a pistol (in a holster). I think that it makes sense for the rules above to apply as long as the "normal" weapon has ammo and continues to function, but if the main weapon runs out of ammo it follows that the user would either drop or sling the weapon and draw their pistol. From then on such model should count as having two close combat weapons regardless of physically having a normal weapon too. Does that make sense? RE: H2H Fighting with Two Weapons - jaqenhgar - 30-07-2013 In my opinion I think the rules are pretty clear and in the heat of battle it would be hard to securely fasten a weapon so that it does not impede you. Dropping it is more of an option but then I would say you automatically lose that weapon for good - it falls from a walkway and is lost in toxic sludge, or is lost amid a tangle of twisted metal. When you arm your gang you must decide wether to sacrifice close combat ability for shooting power on a model by model basis. It's probably a balance issue,otherwise one model can become ridiculously powerful. RE: H2H Fighting with Two Weapons - GreyKnight - 30-07-2013 (30-07-2013, 07:36 AM)jaqenhgar Wrote: In my opinion I think the rules are pretty clear and in the heat of battle it would be hard to securely fasten a weapon so that it does not impede you. Dropping it is more of an option but then I would say you automatically lose that weapon for good - it falls from a walkway and is lost in toxic sludge, or is lost amid a tangle of twisted metal. Okay, I've thought about this a bit more and I think the idea is that if you have a model armed with say a lasgun, a knife and an autopistol, the autopistol is there to be used as a ranged weapon in case the lasgun runs out of ammo - however because the model is still "carrying" the lasgun (slung over his back) he doesn't gain the extra attack in close combat for having the pistol and the knife. Makes sense to me that way, otherwise there's no point giving a model a basic weapon and a pistol. RE: H2H Fighting with Two Weapons - jaqenhgar - 30-07-2013 Yeah pistols are good backup if you run out of ammo on the main gun. Also most pistols get a +2 modifier at close range, so are more likely to hit if you are close to the enemy than using a basic weapon. |