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Full Version: Experimental RWS Errata 22.2.18
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RedWarSoc Experimental Rules Errata/ Update
Though all official changes are under the control of TT Combat, we have a few balancing errata suggestions that we feel will help move the game in the right direction. These are unofficial.
General Rules Changes
1) Debris Fields: Cause one damage roll to ships whose movement passes through the field, AND to ships that end their turn in the debris field. A ship cannot suffer more than one debris field damage roll per turn.
2) Torpedoes: Change to Lock 3+, gain Particle and Flash.
3) Torpedoes are unaffected by moving through debris fields.
4) Orbital Layer Coherency: If ships in the same Group are at any time not in the same orbital layer, they add +1 to the Strategy Rating of their Battlegroup.
5) Bombers, Fighters and Dense Debris: Bombers and Fighter tokens are removed on 4+ when they enter a dense debris field.
Shaltari
1) Vectored: Change to; A Vectored ship may Course Correct and Max Thrust without gaining a Minor Spike.
2) Gravity Coils: Change to Impel-1 for all ships with Gravity Coils.
3) Jade: The Jade’s Particle Lance gains Fusillade-1 (One extra shot on Weapons Free)
4) Granite: Both Particle Lances gain Linked-1 and one Particle Lance gains Bloom.
UCM
1) Siphon Power: Change to; When the St Petersburg fires a single Burn-through Laser, you may choose to add one additional Attack dice. If you do this, the weapon also gains Bloom until the end of the turn.
2) Linked UF-4200s: All UCM ships with two or more UF-4200 weapon profiles gain Linked-1 for those weapon profiles.
3) San Francisco: Change Barracuda Missile Bays (Attack 2) to Shark Missile Bays (Attack D6+1).
4) Santiago: Stingray Missile Bays gain Calibre (L).
Scourge
1) Corruptor: If a ship suffers critical hit damage from at least one torpedo with the Corruptor special rule, after resolving all damage, roll a number of dice equal to the remaining hull value of the targeted ship. For every 4+ rolled, the ship suffers a Fire crippling result.
If a ship is crippled by a failed roll to repair these Fires, it cannot attempt to repair the new crippling result until the following turn’s damage repair phase.
2) Scald: Scald only reduces the armour save of the target if both the firing ship and the target are in the same layer.
3) Furnace Cannons: Change both Alt weapon profiles to Damage 2.
4) Nickar: Plasma Squall gains Calibre (L).
PHR
1) All Tonnage (M) and (H) ships with Light Battery, Light Broadside, Medium Battery and Medium Broadside weapon systems that have Linked: Gain Fusillade (2) (affects the Theseus, Ajax, Orion, Ikarus, Perseus, Hector).
2) Massed Weapon Banks (command card): Add line: If a ship already has Fusillade, increase the Fusillade value by 2.

Version 1.4 Created by Matt Purdie and Redditch Wargaming Society
https://www.dropbox.com/s/m0in7p4swrgpvh...a.pdf?dl=0