(21-08-2012, 09:01 AM)jaqenhgar Wrote: I am thinking of trying to connect the battles we have in a rough story arc, and introducing specific scenarios as the campaign progresses. Having a finishing point would perhaps give the campaign a sense of completeness and would allow for some cool scenarios and a nice storyline to end it.
What do you guys think?
Sounds good. I'm not familiar with the campaign mechanics, but is it possible to build in a target of some sort - a specific long-term objective to aim for? From memory I think Cutlass campaigns have a concept of a "final showdown", perhaps something to consider too.
I like the idea of building a story from the campaign.
Figures painted in 2016: 4
"What this game needs is a panda with a chaingun."
"What this game needs is a panda with a chaingun."