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Kill Team Campaign
#21
Hey folks, looking forward to tonight!

I've read through the campaign rules now. Going to pinch Fitz campaign map (Vogen) from the 40k escalation as it makes a nice setting for Kill Team too:
   

we'll all start with a 100pts kill team, with 8 of each resource and no specialists beyond level 1. 

I'll update the first post with the table of participants. I want to be clear that you don't have to come to every session (last Tuesday of every month) so people can drop in and out as they please. Obviously the kill teams that get more games in will naturally developer faster and will be stronger.

We'll do all of the pre-game rolls for background, mission, quirks, demeanours etc. at the start of our first games (witnessed by opponents).
Dropfleet Commander: UCM
Dropzone Commander: UCM
Star Wars X-Wing: Rebel Alliance
Magic the Gathering
LotR SBG: High Elves
Warhammer 40,000 7th ed.: Astra Militarum & Eldar
Halo Fleet Battles: Covenant
BFG: Imperial Navy & Eldar Corsairs
Warhammer Fantasy 8th ed.: Warriors of Chaos

Element Games referral code JAS173.
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#22
Really sorry I missed last night, was absolutely gutted! Got home, laid down on the bed as was feeling rough, next thing I know the Mrs is coming to bed at half 10!!! Anyway, I'll be there for the next round of games.

Can anyone that missed last night play a campaign game before the next round? Or can they only be played on the set nights?
Shadespire - Magore's Fiends
Star Wars Armada - Imperial
X-Wing Miniatures - Rebels
Kill Team - Plague Marines (TBC)
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#23
My current stats after playing Alan last night.  

Factory Defects - Necrons
1 mission
1 victory
12 members (+ 2 new recruits)
3 kills
0 casualties

Resources
8 intelligence
8 materiel
10 territory

Roster: 
Specialists
DM-073 (Deathmark - Lime) / Leader, 1 Exp, 0 kills
DM-328 (Deathmark - Blue) / Sniper Spec., 1 Exp, 0 kills
IM-944 (Immortal (carbine) - Cyan) / Comms Spec., 1 Exp, 0 kills - was killed, came back with casualty roll
Wade (Flayed One - Lime) / Combat Spec., 1 Exp, 1 kill

Non-Specialists
IM-430 (Immortal (carbine) - Blue) / Fire team, 0 Exp, 0 kills - did not play

WA-8376 (Warrior - Lime) / Fire team, 1 Exp, 0 kills - was killed, came back with casualty roll
WA-7223 (Warrior - Green) / Fire team, 1 Exp, 0 kills - did not play
WA-1862 (Warrior - Cyan) / Fire team, 1 Exp, 0 kills - was killed, came back with casualty roll
WA-2712 (Warrior - Blue) / Fire team, 1 Exp, 0 kills - did not play

Edward (Flayed One - Green) / Fire team, 2 Exp, 0 kills
Dhalboy (Flayed One - Cyan) / Fire team, 2 Exp, 0 kills - did not play
Elton (Flayed One - Blue) / Fire team, 2 Exp, 2 kills

New Recruits
Tucker (Flayed One - Red) / Fire team
IM-777 (Immortal (carbine) - Lime) / Fire team
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#24
Can any of us that missed this last Tuesday play a campaign game before the next round to catch up? Or are we only playing campaign games on the set nights?
Shadespire - Magore's Fiends
Star Wars Armada - Imperial
X-Wing Miniatures - Rebels
Kill Team - Plague Marines (TBC)
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#25
(28-09-2018, 04:16 PM)LankySi Wrote: Can any of us that missed this last Tuesday play a campaign game before the next round to catch up? Or are we only playing campaign games on the set nights?

Ideally we need to draw up a fixtures table for fairness and allow everyone to play evenly. Realistically, once we have  this, there's no particular reason to fix it to a particular night of the month, it could be any week providing it's mutually agreed and in some way moderated.
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