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Luke's list for Battlefield Birmingham
#1
++ Super-Heavy Detachment +6CP (Imperium - Imperial Knights) [68 PL, 1307pts] ++

+ No Force Org Slot +

Household Choice: House Hawkshroud, Questor Imperialis

+ Lord of War +

Knight Errant [22 PL, 395pts]: Heavy stubber, Reaper chainsword, Thermal cannon

Knight Warden [23 PL, 456pts]: Character, Heavy stubber, Reaper chainsword, Stormspear rocket pod
. Avenger Gatling Cannon w/ Heavy Flamer: Avenger gatling cannon, Heavy flamer

Knight Warden [23 PL, 456pts]: Heavy stubber, Reaper chainsword, Stormspear rocket pod
. Avenger Gatling Cannon w/ Heavy Flamer: Avenger gatling cannon, Heavy flamer

++ Battalion Detachment +5CP (Imperium - Astra Militarum) [30 PL, 458pts] ++

+ No Force Org Slot +

Regimental Doctrine: Cadian

+ HQ +

Company Commander [2 PL, 35pts]: Chainsword, Grand Strategist, Kurov's Aquila, Plasma pistol, Warlord

Company Commander [2 PL, 39pts]: Boltgun, Power fist

+ Troops +

Infantry Squad [3 PL, 45pts]
. 7x Guardsman
. Heavy Weapon Team: Mortar
. Sergeant: Chainsword, Laspistol

Infantry Squad [3 PL, 45pts]
. 7x Guardsman
. Heavy Weapon Team: Mortar
. Sergeant: Chainsword, Laspistol

Infantry Squad [3 PL, 45pts]
. 7x Guardsman
. Heavy Weapon Team: Mortar
. Sergeant: Chainsword, Laspistol

+ Heavy Support +

Basilisks [14 PL, 216pts]
. Basilisk: Heavy Bolter
. Basilisk: Heavy Bolter

Heavy Weapons Squad [3 PL, 33pts]
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar
. Heavy Weapon Team: Mortar

++ Vanguard Detachment (Imperium - Officio Assassinorum) [14 PL, 235pts] ++

+ Elites +

Callidus Assassin [5 PL, 80pts]

Culexus Assassin [5 PL, 85pts]

Eversor Assassin [4 PL, 70pts]

++ Total: [112 PL, 2000pts] ++

Created with BattleScribe

Start with 14 CPs, using 3 of them before the game on the Exalted Court Stratagem start to give the two Wardens the Warlord Trait that gives them a 4+ invulnerable save. Hawkshroud for survivability, as I'd rather the opponent shoot the Knight than the guard.

The Astra Militarum detachment is all indirect fire, so they can all deploy behind cover on objectives, mortars focusing on infantry and the Basilisks on vehicles/Knights.

The assassins all arrive from deepstrike, either to sit on and claim empty objectives, or into the opponents deployment zone to clear away chaff objective holders.

------

After testing this last night against Andy's Knights, I'm pretty happy with this list. The Basilisks underperformed, but that was more down to the dice rolling and the lack of decent cover to hide them behind. The Guardsmen and Mortars chipped away at the Helverin while holding objectives. The Knights were awesome, and although they were all dead by the end they did their job. The assassins didn't have any units they could easily fight, so I dropped the Culexus and Callidus on empty objectives, while the Eversor went after a Helverin and ended up killing after a couple of rounds of combat.

I spent the extra 9 points I had left over giving my secondary commander a Power fist and Boltgun. This way he can act as a cheap deepstrike counter, while he won't kill anything big and scary, he could damage and hold up weaker units.
Warhammer 40K - Knights of Saret (Space Marines), Cult of the Damned (Chaos/Daemons), 1st ERF (Astra Militarum)
LOTR - Rohan, Mordor, Dwarves
Mordhiem - The Wild Rose Company (Dwarves)
Bloodbowl - Humans, Orcs, Dwarves, Undead
Guildball - Brewers, Masons
Dropfleet - UCM, Scourge, Shaltari
Dropzone - UCM
XWing - Rebels, Imperials
Bolt Action - Fallschrimjager
Gates of Antares - Algoryn

Currently Working On - Warhammer 40K - 1st ERF (Astra Militarum), Bloodbowl - Undead
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