16-03-2016, 11:59 PM
The Capital
The Capital is a walled city, with access through 4 gates. The city itself is split into 31 districts.
To control the land, you need to control the city.
This is achieved by controlling at least 13 districts and 4 of the 6 important buildings.
You control a district by being the last , or current player to have a warband in that district.
You may split Warbands inside the city.
Mobs roam the city, and if you encounter one, you fight them with a game of Saga, the mob can be played by any other player.
Mobs can spread unrest, and a district with a mob in it, is no longer under control.
At the start of the game , the central district, which contains Itchianus's Black Citadel, has a 4pt Mob.
4 other randomly decided disticts will have 2pt Mobs in each.
After each turn a d6 will be thrown for each Mob.
1 or a 2, the Mob looses 1pt, as people return to their homes.
3, or a 4, the mob remains where it is
5 or a 6, and the mob gains a pt, and each adjoining district will get a 1pt mob.
The four gates to the city are presently open but can be closed by a controlling player.
All movement within the city will be relayed to all players, as your Ambassadors receive news.
The Capital is a walled city, with access through 4 gates. The city itself is split into 31 districts.
To control the land, you need to control the city.
This is achieved by controlling at least 13 districts and 4 of the 6 important buildings.
You control a district by being the last , or current player to have a warband in that district.
You may split Warbands inside the city.
Mobs roam the city, and if you encounter one, you fight them with a game of Saga, the mob can be played by any other player.
Mobs can spread unrest, and a district with a mob in it, is no longer under control.
At the start of the game , the central district, which contains Itchianus's Black Citadel, has a 4pt Mob.
4 other randomly decided disticts will have 2pt Mobs in each.
After each turn a d6 will be thrown for each Mob.
1 or a 2, the Mob looses 1pt, as people return to their homes.
3, or a 4, the mob remains where it is
5 or a 6, and the mob gains a pt, and each adjoining district will get a 1pt mob.
The four gates to the city are presently open but can be closed by a controlling player.
All movement within the city will be relayed to all players, as your Ambassadors receive news.
Flames of War- Irish Guards Bloodbowl- Orcs, Humans
Cutlass- Teddy Bear Pirates Warhammer- Bretonnia, Ogres
6mm WW2- XXX Corps 28mm WW2- Rules of Engagement, Bolt Action, Chain of Command
28mm Zulu War- Still painting !! SAGA Normans, Saracens
Bolt Action - German and British Infantry
Malifaux - Gremlins
Guildball - Butchers,Hunters, Farmers
Cutlass- Teddy Bear Pirates Warhammer- Bretonnia, Ogres
6mm WW2- XXX Corps 28mm WW2- Rules of Engagement, Bolt Action, Chain of Command
28mm Zulu War- Still painting !! SAGA Normans, Saracens
Bolt Action - German and British Infantry
Malifaux - Gremlins
Guildball - Butchers,Hunters, Farmers