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Redwarsocia, the game
#11
Ive now drawn the maps, so just need to get them copied, and in your hands !

Been thinking about sieges. Most towns in this era were walled, and so hard to assault unless you battered the gates down!
Any settlement controlled by a faction, and the Capital, will be considered closed. Neutral settlements will be open.
To assault a closed settlement, you need to spend 5 gold on siege engines. These engines do not travel, and are considered lost when either the settlement falls, or the besiegers ger bored and move on.
Each siege engine gets 5 attacks per week, and needs a 5+ on a d6 to score a hit on the gates. Settlements need 10 hits to cave in, the Capital needs 20. One hit point can be repaired by the defenders per week.
You can always bypass a settlement instead of attacking it.
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#12
Campaign month 1 April 1068, a very fine dry month.

Players get maps on Tuesday, first moves to he pm,d to me by midnight Friday 8th April

Some important locations in the Capital

Chamber of Commerce district 27
University of Redwarsocia district 12
Saviours square district 3
The Black Citadel district 4
The Summer Palace district 17
Stadium of Lost Souls district 25


Saracen Embassy district 30
Anglo Dane Embassy district 5
Welsh Embassy district 21
Viking Embassy district 15

Big mob in district 4
Small mobs in districts 25, 5, 22, and 1
Flames of War- Irish Guards Bloodbowl- Orcs, Humans
Cutlass- Teddy Bear Pirates Warhammer- Bretonnia
6mm WW2- XXX Corps 28mm WW2- Rules of Engagement, Bolt Action, Chain of Command
28mm Zulu War- Still painting !! SAGA Normans, Saracens
Bolt Action - German and British Infantry
Malifaux - Gremlins
Guildball - Butchers
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#13
Sounds great, I'm not there on Tuesday though...
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari
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#14
Ok Chris, I will leave your maps with Stu or Paul, and will drop you a pm so I can try and describe where you live, so you can plan your first moves.
Flames of War- Irish Guards Bloodbowl- Orcs, Humans
Cutlass- Teddy Bear Pirates Warhammer- Bretonnia
6mm WW2- XXX Corps 28mm WW2- Rules of Engagement, Bolt Action, Chain of Command
28mm Zulu War- Still painting !! SAGA Normans, Saracens
Bolt Action - German and British Infantry
Malifaux - Gremlins
Guildball - Butchers
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#15
Cool thanks Steve
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari
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#16
(04-04-2016, 09:48 PM)jaqenhgar Wrote: Cool thanks Steve

Chris I have your maps, but I am in Finland this next week, I will try and scan them and email them to you. PM me your private email might be best?
Cheers Paul.
History is written by the victors - Sir Winston Churchill
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#17
Have PMd you Paul, thanks
40K - Dark Angels, Dark Eldar, Necrons; Lord of the Rings - lots; Bloodbowl - Dwarves, Wood Elves; SAGA - Anglo Danes & Welsh; Guildball - Morticians, Engineers; Dropzone/fleet - Shaltari
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#18
(10-04-2016, 06:38 PM)jaqenhgar Wrote: Have PMd you Paul, thanks

Should be with you now.
History is written by the victors - Sir Winston Churchill
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#19
Are we moving again this week? Not heard about last week's moves? What do we know?
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#20
Argh, haven't done mine yet. I'll try and set some time aside on Sunday to work through all this.
Figures painted in 2016: 4 Blush
"What this game needs is a panda with a chaingun."
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